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An official guide to Buffy the Vampire Slayer describes the mythology and influences behind the monsters, ghouls, and characters through interviews with the creators and details of the episodes.
Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual. The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters—how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun. Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches. “…What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one...”—Ed Grabianowski, io9.Gizmodo.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Monster Manual is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and the Dungeon Master’s Guide. It’s an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • From an angel’s wingspan to the vacant eyes of a zombie beholder, the Monster Manual includes more than 150 creatures illustrated in vivid color, with more than 400 quick reference tables to help you bring them to life with ease. • Rich descriptions of each monster help trigger your imagination. From the familiar (“vampires hate sunlight”) to the arcane (“what color is the vapor from a gorgon’s nose?”), the Monster Manual helps inspire your decisions and keep the game flowing smoothly. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
From the bestselling author of The Dinosaur That Pooped and The Christmasaurus. A monster has invaded the pages of this original and super-fun bedtime picture book! Children need to read aloud and follow the interactive instructions to help free the pesky monster by tilting, spinning and shaking their book. After all that fun, there is a calming wind down end- perfect to send your own little monster off to sleep. Perfect for little fans of The Very Hungry Caterpillar and Julia Donaldson.
Provides information on monsters from aliens to zombies taken from folklore, literature, film, and other sources, and suggests monster-related activities such as crafts, games, and make-up.
Packed with foul facts and disgusting drawings, this book will tell you everything you need to know about avoiding the monstrous menace ... almost!
This enhanced eBook features read-along narration. Winner: CLC Seal of Approval 2017 Literary Classics Book Awards, Silver, Preschool/Early Reader Fantasy Finalist: 2017 Literary Classics Book Awards 2017 PNBA Long-List When Ethan looks under the bed for his monster, he finds this note instead: "So long, kid. Gotta go. Someone needs me more than you do. –Gabe" How will Ethan ever get to sleep without his monster's familiar, comforting snorts? And who could need Gabe more than Ethan does? Gabe must have gone to Ethan's little sister's room! She has been climbing out of bed every night to play, and obviously needs a monster to help her get to sleep – but not HIS monster! Ethan tries to help his sister find her own monster, but none are the perfect blend of cute and creepy. Just when it seems that Ethan will lose his monster forever, an uninvited, tutu-toting little monster full of frightening fun appears. Following in the spooky-silly tradition of I Need My Monster, here's another irresistible monster-under-the-bed story with the perfect balance of giggles and shivers.
Monsters have been spotted everywhere, not just hiding under a child’s bed, lurking in the closet, or springing forth from folkloric tales. For many people, monsters are nothing more than myth, folklore, and legend combined. For others—and particularly those who have encountered monstrous forms surfacing and emerging from shadowy caves, from the dark waters of ancient lakes, and from the vast jungles and forests of our worlds—monsters are all too terrifyingly real. Werewolves, Bigfoot, the Loch Ness Monster, the Chupacabra, Mothman, the Abominable Snowman, and sea serpents may represent the most famous monsters, but they are not alone. In fact, quite the opposite: monsters can be found all across the planet. Exploring the history, folklore, pop culture, and the world of the supernatural, The Monster Book: Creatures, Beasts, and Fiends of Nature is a comprehensive resource of the monster menagerie that exists on planet earth. This fascinating look at monsters has 120 photographs, drawings, and illustrations to bring the nearly 200 entries to life, including The Mongolian Death Worm; The Beast of Bray Road; The Owlman of England; The Yeren of China; Mokele Mbembe; Living Pterosaurs; The Flatwoods Monster; The Labynkyr Devil; Alien Big Cats; Lizard Man; Lake Worth Monster; The Beast of Gevaudan; Megalania, the Monstrous Monitor; South American Sasquatch; Nessie’s lesser known cousin; The Jersey Devil; Sea Serpents; Orang Pendek; and Phantom Black Dogs. Stories of these creatures are told around flickering campfires on chilly nights in the woods, before tucking excited kids into bed, on prime-time television documentaries, and on late-night radio talk shows. Tales of terrifying creatures that the world of science assures us don’t exist. But try telling that to the witnesses. This richly researched reference overflows with fascinating information to make readers think about—and reconsider—their next visit to the woods. This fascinating read also includes a helpful bibliography and an extensive index, adding to its usefulness.
Relax Kids helps children manage their monsters of anxiety and worry, deal with the dragons of anger and stress, and make friends with their gremlins of grief and sadness.
Dungeon Masters and players alike will find the new "Monster Manual" an indisipensable aid in populating their Third Edition campaigns of Dungeons & Dragons. Over 200 creeps, critters and creatures keep players on their toes, from Aboleths to Zombies. 200 full-color illustrations.
Bring your 5e game to new lands and explore the wonders of Creatures from Fairy-Tale and Myth. Rediscover monsters you thought you knew, brought forth from their fairy-tale origins. Learn about strange new monsters drawn from Scandinavian, Baltic, Slavic and Celtic myth. This is more than just a series of stat blocks. Every creature is presented with beautiful art and a detailed breakdown, including an innovative, easy-prep look at 5e rules; a detailed backstory on the creature from the researchers that brought you Fate of the Norns: Ragnarok--the most Viking of roleplaying games; and supplementary text on the creature bursting with enough ideas to light a fire under any game master. Each creature is designed not as an encounter, but as a whole session, or with a whole campaign of possibilities. Creatures from Fairy-Tale and Myth 5e brings you a deep dive into historical myth and high fantasy to ignite your fascination and set your 5e game ablaze. Your game table may never be the same again. This book includes: - Brand new creatures compatible with the 5e game system - Brand new class for players - A comprehensive crafting system for all manner of magical and exotic items - Expansions for the 5e game system rules (social combat, dynamic power dice, etc...)