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The world of miniatures is huge! People of all ages enjoy assembling and painting scale models of characters for their favorite tabletop games. From warriors and workers to monsters and other mythological creatures, there are unlimited possibilities. This book explores several different types of miniatures, with a focus on where to find them, how to design them, and where to play with them. Other miniatures, such as dollhouses, fairy gardens, and historical dioramas, are also discussed. Vivid images on each page give readers a chance to see these tiny creations in great detail. Captions and sidebars provide more information about how to get involved with this fascinating and fun hobby.
There's no denying it: board and card games are hot right now. In fact, they're one of the most popular leisure activities around. Kickstarter, the largest funding platform for creative projects in the world, is packed with entrepreneurs developing new, innovative experiences, and the industry has become a multibillion-dollar giant in gaming and collectibles in a short amount of time. Readers no doubt have seen or heard of one or perhaps many of these games, but in this volume, they'll get the inside scoop needed to join, play, and win.
Steampunk isn't easy to define. Is it a literary genre, a fashion style, or a way of life? For many people, it's all three. The world of steampunk combines the look of the steam-powered 19th century with the technology of the present or ideas about the future. This fun way to bring history and STEM topics together is popular with people of all ages, and this helpful guide gives young readers essential information about steampunk, from its roots to ways to dress like a steampunk character. Vibrant photographs, detailed graphic organizers, and informative sidebars enhance this exciting reading experience.
This book connects to the new AASL standards, ISTE Standards for Students, and provides simple directions for using a variety of books to create maker activities that deepen the reading experience. Books and maker activities help children to associate reading with hands-on learning. For educators looking for additional ways to engage youngsters in reading and maker activities, this book provides the perfect hands-on connection. Providing connections to the new AASL standards and the ISTE Standards for Students with simple directions for using a variety of books to create maker activities, this book can help elementary teachers and librarians to enhance and deepen the reading experience. Featured books represent a variety of genres for kindergarten through sixth-grade students and highlights very current titles as well as classics. The book is based on actual experiences with students and staff who have enjoyed and benefited from these activities in their elementary school library. The author's forty years of educational experience ensure the reliability and practicality of this resource that readers can trust and use every day.
'Awesome. Everything you've ever wanted to know about big-screen sci-fi' - James King, film critic 'Don't leave Planet Earth without it' - Dan Jolin, film critic 'A wonderfully accessible, fascinating, flat-out treasure chest of science fiction cinema, from an author whose love of the subject leaps off the page' - Simon Brew, Editor, Den of Geek Why do SF movies matter? What do they tell us about the interests of storytellers and the changing tastes of cinema-goers? How have SF movies evolved with filmmaking technology over the past 110 years? The Geek's Guide To SF Cinema provides an entertaining and in-depth history of the science fiction genre's pivotal and most influential movies. From the pioneering films of Georges Méliès to such blockbusters as Avatar and Inception in the 21st century, the book will explore how these key movies were made, how they reflected the mood of the time in which they were released and how they have influenced other filmmakers in the years since. Historians and experts contribute to answer questions such as: 'How important was Fritz Lang's contribution to cinema?' and 'What did Alien say about the cynical climate of the 1970s?'. Providing nostalgia for long-time SF addicts and context for those whose knowledge and love of the genre is still growing, this is a pop-culture book with depth.
The Rough Guide to Yorkshire was the first comprehensive guidebook to England's largest county. Detailed coverage of the ruggedly beautiful Dales and Moors, the magnificent North Sea coast and historic York rubs shoulders with penetrating insights into the multi-cultural cities of Leeds and Sheffield, the resurgent port of Hull, and the many industrial conurbations, market towns and rural villages in between. Take your pick of great stately homes to visit, of cathedrals and churches and monastic ruins, of steam railways and seaside resorts, of world-class historical and industrial museums, of hotels and places where you can consume good Yorkshire food and ale. Full-colour sections cover Yorkshire's varied landscape and world-famous writers and artists. Whether you're on holiday, on business, visiting family and friends or just passing through - even if you've lived in Yorkshire all your life - The Rough Guide to Yorkshire will ensure that you don't miss a thing. Make the most of your time on EarthTM with The Rough Guide to Yorkshire.
MAKE THE MOST OF YOUR TIME ON EARTH Discover Yorkshire with this comprehensive, entertaining, 'tell it like it is' Rough Guide, packed with exhaustive practical information and our experts' honest independent recommendations. Whether you plan to hike through the stunning Yorkshire Dales, sample delicious cake at the famous Bettys tea rooms, discover the fascinating history of York or visit the county's impressive museums, The Rough Guide to Yorkshire will show you the perfect places to explore, sleep, eat, drink and shop along the way. Features of The Rough Guide to Yorkshire: Detailed regional coverage: provides in-depth practical information for every step of every kind of trip, from intrepid off-the-beaten-track adventures, to chilled-out breaks in popular tourist areas. Regions covered include: South Yorkshire, West Yorkshire, Vale of York, Yorkshire Dales, North York Moors and East Riding. Honest independent reviews: written with Rough Guides' trademark blend of humour, honesty and expertise, and recommendations you can truly trust, our writers will help you get the most from your trip to Yorkshire. Meticulous mapping: always full colour, with clear numbered, colour-coded keys. Navigate Scarborough, Sheffield and many more locations without needing to get online. Fabulous full-colour photography: features a richness of inspirational colour photography, including the grand Castle Howard, a majestic stately home displaying 18th-century architecture, and pretty views of River Nidd flowing through the market town of Knaresborough. Things not to miss: Rough Guides' rundown of Leeds, Wensleydale, the North York Moors and Whitby's best sights and top experiences. Itineraries: carefully planned routes will help you organise your trip, and inspire and inform your on-the-road experiences. Basics section: packed with essential pre-departure information including getting there, getting around, accommodation, food and drink, health, the media, festivals, sports and outdoor activities, culture and etiquette, shopping and more. Background information: comprehensive Contexts chapter provides fascinating insights into Yorkshire, with coverage of history, religion, ethnic groups, environment, wildlife and books, plus a handy language section and glossary. You might also be interested in...Rough Guide to The Lake District, Rough Guide to England and Rough Guide to Great Britain. About Rough Guides: Rough Guides have been inspiring travellers for over 35 years, with over 30 million copies sold. Synonymous with practical travel tips, quality writing and a trustworthy 'tell it like it is' ethos, the Rough Guides' list includes more than 260 travel guides to 120+ destinations, gift-books and phrasebooks.
Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavor of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.
John Ratey, bestselling author and clinical professor of psychiatry at Harvard Medical School, lucidly explains the human brain’s workings, and paves the way for a better understanding of how the brain affects who we are. Ratey provides insight into the basic structure and chemistry of the brain, and demonstrates how its systems shape our perceptions, emotions, and behavior. By giving us a greater understanding of how the brain responds to the guidance of its user, he provides us with knowledge that can enable us to improve our lives. In A User’s Guide to the Brain, Ratey clearly and succinctly surveys what scientists now know about the brain and how we use it. He looks at the brain as a malleable organ capable of improvement and change, like any muscle, and examines the way specific motor functions might be applied to overcome neural disorders ranging from everyday shyness to autism. Drawing on examples from his practice and from everyday life, Ratey illustrates that the most important lesson we can learn about our brains is how to use them to their maximum potential.
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.