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Thrill-seekers will love this giant book of labyrinths. More than 90 mazes await in a compilation of 3 books by a maze master: Monster Mazes, Pirate Treasure Mazes, and Wizards and Dragons Mazes. Solutions.
By solving a maze puzzle, the reader can help a twelve-year-old boy to assist his father, a knight in an army fighting a cruel and greedy king, and learn about medieval castles.
Discover eleven truly amazing adventures through fun and lively illustrated finger mazes. Mapping and direction skills are reinforced with the inclusion of a compass rose, key, and instructions for things to look for on each adventure. Maze solutions are included.
The world's longest maze in a book! A-MAZE-ING. Not just a maze––the book itself is a maze! A portal opens on the front cover, and the maze continues through every page, making this the world's longest maze in a book. Every spread is a journey through an imaginative world: there's Robot World and Butterfly World, Ski World and Underwater World, Dragon World and Skyscraper World. Filled with hypnotic details, hidden surprises, fun facts, and bright, swirling, richly-colored details, every page is a compelling adventure.
Odysseus has been away from home for many years, and he is finally making his way back to his family on the island of Ithaca. It will be a dangerous journey and on the way he'll face treacherous challenges of all kinds. If you're feeling brave enough, step aboard his ship and help him on his way!
Thirty entertaining, challenging mazes: 3-D constructions, directional arrows, designated stops, and more. From easy "No Brainers" to "Full Brain Overload," which might take hours to solve. Includes "hints section."
The path least traveled makes all the difference in this volume, especially when you find yourself crossing bridges, escaping from caves, lighting firecrackers, spelling out passwords, and untangling snakes. These 50 challenges include classic, solid, and ripple mazes, along with short-path and avoidance labyrinths and other intriguing problems. Solutions.
This little boy's super speedy rocket is on the loose and he needs your help to catch it! It's zooming through the playroom, messing up the toolbox, ruining the racetrack and toppling all the teddies - can you reach it before it causes more chaos? With 11 mazes to solve and an immersive world to explore, Aleksandra Artymowska's stunning follow-up to Amazed is perfect for anyone with an adventurous spirit.
A book with built-in maze game shaped like a dinosaur footprint! Rex the time-traveling dinosaur needs your help to zoom back to his dino friends! Find your way through the maze in every scene to help Rex find his way and continue on his exciting adventure.
Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive