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A Newbery Medal Winner For over thirty-five years, Ellen Raskin's Newbery Medal-winning The Westing Game has been an enduring favorite. This highly inventive mystery involves sixteen people who are invited to the reading of Samuel W. Westing's will. They could become millionaires-it all depends on how they play the tricky and dangerous Westing game, a game involving blizzards, burglaries, and bombings! Ellen Raskin has created a remarkable cast of characters in a puzzle-knotted, word-twisting plot filled with humor, intrigue, and suspense. Winner of the Newbery Medal Winner of the Boston Globe/Horn Book Award An ALA Notable Book A School Library Journal One Hundred Books That Shaped the Century "A supersharp mystery...confoundingly clever, and very funny." —Booklist, starred review "Great fun for those who enjoy illusion, word play, or sleight of hand." —The New York Times Book Review "A fascinating medley of word games, disguises, multiple aliases, and subterfuges—a demanding but rewarding book." —The Horn Book
BE CLASSIC with The Westing Game, introduced by New York Times bestselling author Mac Barnett. A highly inventive mystery begins when sixteen unlikely people gather for the reading of the very stranger will of the very read Samuel W. Westing. They could become millionaires, depending on how they play a game. All they have to do is find the answer - but the answer to what? The Westing game is tricky and dangerous, but the heirs play on - through blizzards, burglaries, and bombings, Sam Westing may be dead ... but that won't stop him from playing one last game! Winner of the Newbery Medal Winner of the Boston Globe/Horn Book Award An ALA Notable Book A School Library Journal One Hundred Books That Shaped the Century "A supersharp mystery...confoundingly clever, and very funny." —Booklist, starred review "Great fun for those who enjoy illusion, word play, or sleight of hand." —The New York Times Book Review "A fascinating medley of word games, disguises, multiple aliases, and subterfuges—a demanding but rewarding book." —The Horn Book
Unravel the secrets at the center of an intriguing murder mystery game. Activities are meant to excite students throughout the reading. Using the chapter titles as clues, predict what might happen in each one. Identify elements of foreshadowing from the novel, and imagine what will take place. Follow the clues in the story to solve the game before any of the characters. Identify cause and effect by explaining why each event happened. Keep track of the variety of characters with comprehension questions. Students will write their own prologue and epilogue at the completion of the reading. Compare two different character's perspectives of the same event from the novel. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: The Westing Game is a Newbery Medal winning story about a group of people playing the game of who killed the millionaire. Samuel W. Westing, owner of Westing Paper Products, has died. Sixteen heirs are invited to live in the Sunset Towers apartment building. These heirs come together to read the will of the late self-made millionaire. The will challenges them to solve the murder of Sam Westing by splitting up into eight pairs. Each pair is given a set of clues and $10,000 dollars to play the game. The winner will inherit the $200,000,000 fortune and unravel the secret behind the old man's death.
From the Newbery Award-winning author of THE WESTING GAME, more clever riddles and wordplay, clues to be found, and mysteries to be solved! A Newbery Honor book The Amazing Dancing Figgs! While Mona hates all the attention her eccentric relatives bring to her in town, there is one Figg family member she likes: her Uncle Florence, the book dealer. But Uncle Florence keeps hinting that he's going to find his way to Capri, the Figg family heaven. And that means leaving Mona behind. Can Mona find Capri before it's too late, or will she learn that things are seldom what they seem when books are involved?
From the Newbery Award-winning author of THE WESTING GAME, more clever riddles and wordplay, clues to be found, and mysteries to be solved! Wanted: Assistant to a painter (and a secret sleuth) Dickory Dock has come to 12 Cobble Lane to take the job as painter's assistant to the artist Garson. The townhouse looks charming and quaint, but inside its redbrick walls lurk suspicious characters, multiple mysteries, and one very eccentric portrait artist. Clues abound; and suddenly Dickory finds herself assisting Garson not in art but in crime solving. Can Dickory untangle the web of mysteries within mysteries and discover the true secret hiding on Cobble Lane?
From the Newbery Award-winning author of THE WESTING GAME, more clever riddles and wordplay, clues to be found, and mysteries to be solved! Glub! Blub! Mrs. Caroline "Little Dumpling" Carillon isn't quite sure what to expect when she sets off to meet her husband, Leon. After all, she hasn't seen him since their wedding when she was five and he was seven. But their reunion is cut short when a storm knocks him off their boat, and he disappears completely, leaving only one very waterlogged clue (Glub! Blub!). Will Dumpling be able to find Leon (or is it Noel) again? And just what is a glub blub?
A nearsighted little girl talks about and shows some of the unusual things she saw before being fitted with glasses.
After tirelessly climbing the ranks of her Chicago-based interior design firm, Lane Kelley is about to land her dream promotion when devastating news about her brother draws her back home—a quaint tourist town full of memories she’d just as soon forget. With her cell phone and laptop always within reach, Lane aims to check on her brother while staying focused on work—something her eclectic family doesn’t understand. Ryan Brooks never expected to settle down in Harbor Pointe, Michigan, but after his final tour of duty, it was the only place that felt like home. Now knee-deep in a renovation project that could boost tourism for the struggling town, he is thrilled to see Lane, the girl he secretly once loved, even if the circumstances of her homecoming aren’t ideal. Their reunion gets off to a rocky start, however, when Ryan can’t find a trace of the girl he once knew in the woman she is today. As he slowly chips away at the walls Lane has built, secrets from his past collide with a terrible truth even he is reluctant to believe. Facing a crossroads that could define his future with Lane and jeopardize his relationship with the surrogate family he’s found in the Kelleys, Ryan hopes Lane can see that maybe what really matters has been right in front of her all along—if only she’d just look up.
Saving the school -- one con at a time. "A political heist page-turner set in middle school? Is that even possible? Varian Johnson shows us how it's done." - Gordon Korman, author of SWINDLE "Do yourself a favor and start reading immediately." - Rebecca Stead, author of WHEN YOU REACH ME Jackson Greene swears he's given up scheming. Then school bully Keith Sinclair announces he's running for Student Council president, against Jackson's former friend Gaby de la Cruz. Gaby wants Jackson to stay out of it -- but he knows Keith has "connections" to the principal, which could win him the presidency no matter the vote count. So Jackson assembles a crack team: Hashemi Larijani, tech genius. Victor Cho, bankroll. Megan Feldman, science goddess. Charlie de la Cruz, reporter. Together they devise a plan that will take down Keith, win Gaby's respect, and make sure the election is done right. If they can pull it off, it will be remembered as the school's greatest con ever -- one worthy of the name THE GREAT GREENE HEIST.