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A girl with no gifts must bargain for the power to fight her own mother’s dark schemes—even if the price is her life. Crackling with dark magic, unspeakable betrayal, and daring twists you won’t see coming, this explosive YA fantasy debut is a can’t-miss, high-stakes epic perfect for fans of Legendborn, Strange the Dreamer, and Children of Blood and Bone. “Magnetic and addictive. This book is black girl magic at its finest.”—New York Times bestselling author Dhonielle Clayton Heir to two lines of powerful witchdoctors, Arrah yearns for magic of her own. Yet she fails at bone magic, fails to call upon her ancestors, and fails to live up to her family’s legacy. Under the disapproving eye of her mother, the Kingdom’s most powerful priestess and seer, she fears she may never be good enough. But when the Kingdom’s children begin to disappear, Arrah is desperate enough to turn to a forbidden, dangerous ritual. If she has no magic of her own, she’ll have to buy it—by trading away years of her own life. Arrah’s borrowed power reveals a nightmarish betrayal, and on its heels, a rising tide of darkness that threatens to consume her and all those she loves. She must race to unravel a twisted and deadly scheme… before the fight costs more than she can afford. Set in a richly imagined world inspired by whispered tales of voodoo and folk magic, Rena Barron’s captivating debut is the beginning of a thrilling saga about a girl caught between gods, monsters, and the gift and the curse of power. “Masterful.” —SLJ (starred review)
A prince repelled by magic. A king bent on revenge. A witchdoctor who does not walk alone. Brimming with dark magic, high stakes, and serpentine twists, the second book in Rena Barron’s thrilling YA fantasy saga is perfect for fans of Laini Taylor, Sabaa Tahir, and Tomi Adeyemi. After so many years yearning for the gift of magic, Arrah has the one thing she’s always wanted—but it came at too steep a price. Now the last surviving witchdoctor, she’s been left to pick up the shattered pieces of a family that betrayed her, a kingdom plunged into chaos, and a love that can never be. While Arrah returns to the tribal lands to search for survivors of the demons’ attack, her beloved Rudjek hunts down the remnants of the demon army—and uncovers a plot that would destroy what’s left of their world. The Demon King wants Arrah, and if she and Rudjek can’t unravel his schemes, he will destroy everything, and everyone, standing in his way. Set in a richly imagined world inspired by whispered tales of voodoo and folk magic, the Kingdom of Souls trilogy has been optioned for film by Michael B. Jordan and his Warner Bros. production company, Outlier Society. “I couldn’t get enough of Kingdom of Souls. Wonderfully written, and full of dark magic and danger, it was a story I couldn’t wait to escape into. Highly recommended!”—Kendare Blake, #1 New York Times bestselling author of the Three Dark Crowns series
The glittering tradition of sword-and-sorcery sweeps into the sands of ancient Arabia with the heart-stopping speed of a whirling dervish in this thrilling debut novel from new talent Howard Andrew Jones In 8th century Baghdad, a stranger pleads with the vizier to safeguard the bejeweled tablet he carries, but he is murdered before he can explain. Charged with solving the puzzle, the scholar Dabir soon realizes that the tablet may unlock secrets hidden within the lost city of Ubar, the Atlantis of the sands. When the tablet is stolen from his care, Dabir and Captain Asim are sent after it, and into a life and death chase through the ancient Middle East. Stopping the thieves—a cunning Greek spy and a fire wizard of the Magi—requires a desperate journey into the desert, but first Dabir and Asim must find the lost ruins of Ubar and contend with a mythic, sorcerous being that has traded wisdom for the souls of men since the dawn of time. But against all these hazards there is one more that may be too great even for Dabir to overcome... Advance Praise for THE DESERT OF SOULS: "The Desert of Souls is filled with adventure, magic, compelling characters and twists that are twisty. This is seriously cool stuff." -- Steven Brust, New York Times bestselling author of the Vlad Taltos series "A grand and wonderful adventure filled with exotic magic and colorful places — like a cross between Sinbad and Indiana Jones." -- Kevin J. Anderson, New York Times bestselling author of The Map of All Things "Like the genie of the lamp, Howard Jones has granted this reader's wish for a fresh, exciting take on the venerable genre of sword-and-sorcery!" -- Richard A. Knaak, New York Times and USA Today bestselling author of Legends of the Dragonrealm "Howard Andrew Jones spins an exciting and suspenseful tale in his historical fantasy debut. A rich, detailed tapestry -- part Arthur Conan Doyle, part Robert E. Howard, and part Omar Khayyam, woven in the magical thread of One Thousand And One Nights." -- E.E. Knight, Author of the bestselling Vampire Earth "An entertaining and enjoyable journey into a world of djinns and magic far darker than expected, yet one that ends with hope, both for the characters... and that there will be yet another book." -- L. E. Modesitt, Jr, author of the Recluse Saga, the Imager Portfolio, and the Corean Chronicles "A modern iteration of old school storytelling. Highly recommended to anyone in search of a fun run through strange lands and times." -- Glen Cook, author of The Black Company Series "Howard Jones wields magic like a subtle blade and action like a mighty cleaver in his scimitars and sorcery tale, weaving together Arabian myth, history, and some honest-to-gosh surprises to create a unique story that you'll not soon forget." -- Monte Cook, author of The Dungeon Masters Guide, 3rd Edition "A rousing tale of swords against sorcery. Howard Jones writes with wit and flair. His world is involving, authentic and skilfully evoked. The best fantasy novel I have read all year." -- William King, Author of the Space Wolf trilogy and creator of Gotrek and Felix "A whirlwind tale of deserts, djinn and doors to other worlds, told in a voice perfectly pitched for the style and setting." -- Nathan Long, author of Bloodborn and Shamanslayer "An Arabian Nights adventure as written by Robert E Howard. It is exciting, inventive, and most of all fun." -- Dave Drake, author of The Legion of Fire
From Alexandra Christo, the author of To Kill a Kingdom, comes Princess of Souls, a Rapunzel-inspired YA fantasy romance about a teen witch groomed to steal souls for an immortal king and the reckless, rebellious boy to whom her fate is tied. For sixteen years, Selestra has been trapped in her tower on the Floating Mountain, preparing to take her mother’s place as the King's Witch, who foretells deaths in the Festival of Predictions. Outrunning your fate earns a wish and the chance to steal the King’s immortality. But die and your soul is forfeit. And though thousands have tried, nobody has ever beaten death. A soldier in the King's army, Nox is an unlikely candidate for the Festival, but, driven by revenge, he is determined to steal the King’s immortality and kill the entirety of his court, starting with Selestra. Yet when Selestra touches Nox in her very first prediction, their fates become entwined, and death seeks to take both their souls. Only by working together can they survive long enough to escape the dark fate and the immortal King that now hunts them.
"A twelve-year-old girl discovers her father is the keeper of the gateway between our world and The Dark, and when he goes missing she'll need to unlock her own powers and fight a horde of spooky creatures set on starting a war"--
When Tudor explorers returned from the New World, they brought back a name out of half-forgotten Viking legend: skraylings. Red-sailed ships followed in the explorers’ wake, bringing Native American goods--and a skrayling ambassador--to London. But what do these seemingly magical beings really want in Elizabeth I’s capital? Mal Catlyn, a down-at-heel swordsman, is seconded to the ambassador's bodyguard, but assassination attempts are the least of his problems. What he learns about the skraylings and their unholy powers could cost England her new ally--and Mal his soul. File Under: Fantasy [ Midsummer Magic | Skraylings | Double Trouble | Comedy of Terrors ] e-book ISBN: 978-0-85766-215-6
Book of Souls picks up the action a year after the conclusion of the international sensation Library of the Dead. Will Piper’s life has been forever changed by the astonishing secret he discovered hidden at the government’s clandestine installation deep under the Nevada desert. His uneasy retirement from the FBI is interrupted when a long-missing book surfaces at an auction house in London. A group of ex-Area 51 employees recruits Will to assist them in obtaining the book and in helping them solve a mystery that will affect the fate of all mankind. As government operatives try to stop him, Will discovers the ancient missing volume has had a profound effect on history. Remarkably, a newly found puzzle sonnet by a young William Shakespeare seems to have been inspired by the book. As Will peels back the onion to solve a series of clues hidden in the poem, he finds the book has influenced not only Shakespeare but also the religious philosophy of John Calvin, the father of predestination, and the prophesies of the seer Nostradamus. When the final clue yields the ultimate secret, Will is forced to confront a truth which humanity may not be prepared to accept.
Daniela Hodrova shares her unique perception of Prague, through playful poetic prose, and by imaginatively blending historical and cultural motifs with autobiographical moments. A Kingdom of Souls is the first volume of this author's literary journey - a
From Terry Goodkind, author of the Sword of Truth series, comes Severed Souls, a New York Times best selling novel of Richard Rahl, Kahlan Amnell, and their world. From the far reaches of the D'Haran Empire, Bishop Hannis Arc and the ancient Emperor Sulachan lead a vast horde of Shun-Tuk and other depraved "half-people" into the Empire's heart, raising an army of the dead in order to threaten the world of the living. Meanwhile, far from home, Richard Rahl and Kahlan Amnell must defend themselves and their followers from a series of terrifying threats, despite a magical sickness that depletes their strength and which, if not cured, will take their lives...sooner rather than later. "Richard saw the point of a sword blade sticking out from between the man's shoulder blades. He spun back toward Richard after throwing the woman out of the opening, ready to attack. It seemed impossible, but the man looked unaffected by the blade that had impaled him through the chest. It was then, in the weak light from the fire pit off to the side, that Richard got his first good look at the killer. Three knives were buried up to their brass cross-guards in the man's chest. Only the handles were showing. Richard saw, too, the broken end of a sword blade jutting out from the center of the man's chest. The point of that same blade stuck out from the man's back. Richard recognized the knife handles. All three were the style carried by the men of the First File. He looked from those blades that should have killed the big man, up into his face. That was when he realized the true horror of the situation, and the reason for the unbearable stench of death." At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Gods, demons, and heroes. Standard MMO fare—or so Cerys Collins thought. As a long-time gamer and guild leader, Cerys has always wondered what it would be like to live in virtual reality. When her guild members convince her to try a new VRMMO, she discovers reality is far more complex than she knew. Chosen by the gods of another world, Cerys finds herself trapped between warring factions: a tyrannical human empire and an oppressed kingdom of demons. When she discovers her best friend has been dragged into this new world as well, Cerys is forced to choose between saving her friend or looking at the bigger picture. If Cerys is to be anything more than a pawn in the gods' game, she'll have to leverage everything she's learned on her home world and in past games, before it's too late. With a cocky incubus king vying for more than her loyalty, her quest won’t be an easy one. The Deck of Souls series contains some dark themes, profanity, violence, and adult relationships.