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This comprehensive guide is written for historians and other scholars with no prior expertise in the use of computers who need to know what kind of problems computers can solve. Dr Greenstein offers advice on how to exploit the computer and avoid potential pitfalls in day-to-day tasks, from bibliographic management to the use of electronic mail, and on-line library catalogues. The three central chapters on research methods examine databases and information management; numbers and measurement (including statistics, and graphical and tabular display); and document preparation and textual analysis. The final chapter offers an eight-point guide to project management which will help the user to harness the computer in a cost-effective, efficient, and productive manner for projects of any size and complexity. Throughout the book methodological and technical discussion is presented in straightforward and precise language, augmented by comprehensible diagrams, with reference to real historical problems and data sets. The book is not tied to specific software or solutions, but offers numerous signposts for the reader in search of more detailed or more narrowly defined information.
This comprehensive guide is written for historians and other scholars with no prior expertise in the use of computers who need to know what kind of problems computers can solve. Dr Greenstein offers advice on how to exploit the computer and avoid potential pitfalls in day-to-day tasks, from bibliographic management to the use of electronic mail, and on-line library catalogues. The three central chapters on research methods examine databases and information management; numbers and measurement (including statistics, and graphical and tabular display); and document preparation and textual analysis. The final chapter offers an eight-point guide to project management which will help the user to harness the computer in a cost-effective, efficient, and productive manner for projects of any size and complexity. Throughout the book methodological and technical discussion is presented in straightforward and precise language, augmented by comprehensible diagrams, with reference to real historical problems and data sets. The book is not tied to specific software or solutions, but offers numerous signposts for the reader in search of more detailed or more narrowly defined information.
Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.
Information and communications technology is now an essential tool for the historian and for anyone engaging in historical study. Today's 'history workstation' includes computers, modems, scanners, printers, digital cameras and a wide range of software applications to access the World Wide Web and to analyse historical sources. Sonja Cameron and Sarah Richardson provide a clear, jargon-free introduction which demystifies the computing skills needed for historical research. This step-by-step guide covers all aspects of history and computing including: - Presentation: from word-processing an article which conforms to scholarly protocols to presenting a slide show. - History and the World Wide Web: hints and tips on accessing and evaluating the wide range of historical material available on the internet. - Databases: a clear introduction which guides you through the process of creating your own database of historical sources. - Spreadsheets: a lucid explanation of basic quantitative methods, data analysis, graphing and charting. - Digitised text and images: help on analysing digitised text, creating images and web pages. The text is supported throughout by worked examples using historical sources, comprehensive illustrations, a detailed glossary and signposts to further study where appropriate. Using Computers in History is an indispensable aid to all those studying and researching history. Students, family and local historians, and history enthusiasts will all find this book informative and easy-to-use.
Using Computers in History is designed to introduce students to historical computing through practical workshop exercises. With topics such as the pattern of nineteenth century emigration from the UK, the performance of the American and German economies in the 1930s and the Lancashire cotton industry, Lloyd-Jones and Lewis explain and illustrate the possible uses of the computer for the historian. Using Computers in History: * raises awareness of the use of computers as an important tool for the historian * provides a practical introduction to basic computer terminology * includes high quality diagrams of the screen displays which should appear at each stage * examines the use of spreadsheets and how to design and work with them * discusses the different software packages available, concentrating on Microsoft Excel 4 * includes spreadsheet exercises based around a range of historical data sets * explores the use of databases * shows how to construct them * gives guidelines for further study * prompts students to apply the skills they have learnt to a number of examples
This Companion offers a thorough, concise overview of the emerging field of humanities computing. Contains 37 original articles written by leaders in the field. Addresses the central concerns shared by those interested in the subject. Major sections focus on the experience of particular disciplines in applying computational methods to research problems; the basic principles of humanities computing; specific applications and methods; and production, dissemination and archiving. Accompanied by a website featuring supplementary materials, standard readings in the field and essays to be included in future editions of the Companion.
This guide is intended to introduce historians to some of the ways in which the computer revolution can be of benefit in dealing with their sources and presenting their findings.
"In 1946 John von Neumann stated that science is stagnant along the entire front of complex problems, proposing the use of largescale computing machines to overcome this stagnation. In other words, Neumann advocated replacing analytical methods with numerical ones. The invention of the computer in the 1940s allowed scientists to realise numerical simulations of increasingly complex problems like weather forecasting, and climate and molecular modelling. Today, computers are widely used as computational laboratories, shifting science toward the computational sciences. By replacing analytical methods with numerical ones, they have expanded theory and experimentation by simulation. During the last decades hundreds of computational departments have been established all over the world and countless computer-based simulations have been conducted. This volume explores the epoch-making influence of automatic computing machines on science, in particular as simulation tools."--Back cover.
Complementing the author's 1990 bibliography, A Bibliographic Guide to the History of Computing, Computers, and the Information Processing Industry, this bibliography provides 2,500 new citations, covering all significant literature published since the late 1980s. It includes all aspects of the subject—biographies, company histories, industry studies, product descriptions, sociological studies, industry directories, and traditional monographic histories—and covers all periods from the beginnings to the personal computer. New to this volume is a chapter on the management of information processing operations, useful to both historians and managers of information technology. Together with the earlier bibliography, this work provides the most comprehensive bibliographic guide to the history of computers, computing, and the information processing industry. The organization of the book follows that of the earlier work, with the addition of the new chapter on the management of information processing. All entries are new to this volume. Titles are annotated, and each chapter begins with a short introduction. A full table of contents and author and subject indexes enhance accessibility to the material.
Discover the history of computing through 4 major threads of development in this compact, accessible history covering punch cards, Silicon Valley, smartphones, and much more. In an accessible style, computer historian Paul Ceruzzi offers a broad though detailed history of computing, from the first use of the word “digital” in 1942 to the development of punch cards and the first general purpose computer, to the internet, Silicon Valley, and smartphones and social networking. Ceruzzi identifies 4 major threads that run throughout all of computing’s technological development: • Digitization: the coding of information, computation, and control in binary form • The convergence of multiple streams of techniques, devices, and machines • The steady advance of electronic technology, as characterized famously by “Moore's Law” • Human-machine interface The history of computing could be told as the story of hardware and software, or the story of the Internet, or the story of “smart” hand-held devices. In this concise and accessible account of the invention and development of digital technology, Ceruzzi offers a general and more useful perspective for students of computer science and history.