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This is about a haunted cell phone. It's haunted with the spirits of Adolph Hitler, Mussolini, Saddam Hussein and Jack the Ripper.
Jeff has always wanted a cell phone, and now his wish is finally coming true after a bad storm. But something is a little akward about the phone. Like the random ringing from a misused number, and the scary text messages that keep coming true. Could Jeff's new cell phone be...haunted?
Jeff is done with his old creepy phone, but who's to say the phone is completely gone? Camp will never be the same!
A highly readable, exciting book that takes the struggle out of reading! The Wired and Wired Up series encourage and support reading practice by providing gripping, age-appropriate stories at a manageable length and reading level.
My name is Jeff and I wanted a cell phone. During one major storm A strike of lightning seemed to have granted my wish. Now that wish is a nightmare.
"In the second volume of the Southern Reach Trilogy, questions are answered, stakes are raised, and mysteries are deepened. In Annihilation, Jeff VanderMeer introduced Area X--a remote and lush terrain mysteriously sequestered from civilization. This was the first volume of a projected trilogy; well in advance of publication, translation rights had already sold around the world and a major movie deal had been struck. Just months later, Authority, the second volume, is here. For thirty years, the only human engagement with Area X has taken the form of a series of expeditions monitored by a secret agency called the Southern Reach. After the disastrous twelfth expedition chronicled in Annihilation, the Southern Reach is in disarray, and John Rodriguez, aka "Control," is the team's newly appointed head. From a series of interrogations, a cache of hidden notes, and hours of profoundly troubling video footage, the secrets of Area X begin to reveal themselves--and what they expose pushes Control to confront disturbing truths about both himself and the agency he's promised to serve. And the consequences will spread much further than that. The Southern Reach trilogy will conclude in fall 2014 with Acceptance"--Provided by publisher.
Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in blogging or podcasting). A growing body of scholarship suggests potential benefits of these activities, including opportunities for peer-to-peer learning, development of skills useful in the modern workplace, and a more empowered conception of citizenship. Some argue that young people pick up these key skills and competencies on their own by interacting with popular culture; but the problems of unequal access, lack of media transparency, and the breakdown of traditional forms of socialization and professional training suggest a role for policy and pedagogical intervention. This report aims to shift the conversation about the "digital divide" from questions about access to technology to questions about access to opportunities for involvement in participatory culture and how to provide all young people with the chance to develop the cultural competencies and social skills needed. Fostering these skills, the authors argue, requires a systemic approach to media education; schools, afterschool programs, and parents all have distinctive roles to play. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
Jake's mobile is going wrong. It's sending weird texts to his friends. Then they start appearing on his phone - from himself. Then the voice messages begin. A girl is trapped in a storm drain, begging him for help. But the messages delete as soon as he hears them. Finally he gets a live call from her, and he knows he has to track her down. Will it be too late for the girl - or for Jake? Highly readable, exciting books that take the struggle out of reading, Wired encourages and supports reading practice by providing gripping, age-appropriate stories for struggling and reluctant readers or those with English as an additional language aged 11+, at a manageable length (64 pages) and reading level (8+). Produced in association with reading experts at CatchUp, a charity which aims to address underachievement caused by literacy and numeracy difficulties.
Ghosts and other supernatural phenomena are widely represented throughout modern culture. They can be found in any number of entertainment, commercial, and other contexts, but popular media or commodified representations of ghosts can be quite different from the beliefs people hold about them, based on tradition or direct experience. Personal belief and cultural tradition on the one hand, and popular and commercial representation on the other, nevertheless continually feed each other. They frequently share space in how people think about the supernatural. In Haunting Experiences, three well-known folklorists seek to broaden the discussion of ghost lore by examining it from a variety of angles in various modern contexts. Diane E. Goldstein, Sylvia Ann Grider, and Jeannie Banks Thomas take ghosts seriously, as they draw on contemporary scholarship that emphasizes both the basis of belief in experience (rather than mere fantasy) and the usefulness of ghost stories. They look closely at the narrative role of such lore in matters such as socialization and gender. And they unravel the complex mix of mass media, commodification, and popular culture that today puts old spirits into new contexts