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One day, a boy and a robot meet in the woods. They play. They have fun. But when Bot gets switched off, Boy thinks he's sick. The usual remedies—applesauce, reading a story—don't help, so Boy tucks the sick Bot in, then falls asleep. Bot is worried when he powers on and finds his friend powered off. He takes Boy home with him and tries all his remedies: oil, reading an instruction manual. Nothing revives the malfunctioning Boy! Can the Inventor help fix him? Using the perfect blend of sweetness and humor, this story of an adorable duo will win the hearts of the very youngest readers.
"Eduardo Kac's work represents a turning point. What it questions is our current attitudes to creativity, taking that word in its most fundamental sense." -Edward Lucie-Smith, author of Visual Arts in the 20th Century "His works introduce a vital new meaning into what had been known as the creative process while at the same time investing the notion of the artist-inventor with an original social and ethical responsibility." -Frank Popper, author of Origins and Development of Kinetic Art "Kac's radical approach to the creation and presentation of the body as a wet host for artificial memory and 'site-specific' work raises a variety of important questions that range from the status of memory in digital culture to the ethical dilemmas we are facing in the age of bioengineering and tracking technology." -Christiane Paul, Whitney Museum of Art For nearly two decades Eduardo Kac has been at the cutting edge of media art, first inventing early online artworks for the web and continuously developing new art forms that involve telecommunications and robotics as a new platform for art. Interest in telepresence, also known as telerobotics, exploded in the 1990s, and remains an important development in media art. Since that time, Kac has increasingly moved into the fields of biology and biotechnology. Telepresence and Bio Art is the first book to document the evolution of bio art and the aesthetic development of Kac, the creator of the "artist's gene" as well as the controversial glow-in-the-dark, genetically engineered rabbit Alba. Kac covers a broad range of topics within media art, including telecommunications media, interactive systems and the Internet, telematics and robotics, and the contact between electronic art and biotechnology. Addressing emerging and complex topics, this book will be essential reading for anyone interested in contemporary art.
Monstrously Creative Science Fair Summary about this story: In a small town nestled between misty mountains and quiet woods, a beautiful science fair started a change that lasted for generations. Two unexpected guests, Frankenstein's monster, and Dracula, showed up with their own projects. This showed how powerful creation and unity can be. Everyone was amazed by what Victor, the monster, and Dracula came up with. They told the village that being yourself can lead to wonderful findings. Victor made the Astro-Melodi scope because he was interested in how astronomical moves could be turned into music. Dracula showed off the Bat Bot Brigade, a group of fake bats that help pollinate flowers at night. Their shows got people's attention and started a movement that pushed people to be creative and work together. Over time, the town became a hub for new ideas. After seeing the first science show, Lily and Max decided to help young inventors. The outdoor garden, which used to be small, turned into a big place where kids shared ideas, stories, and goals. The town went from being known for its mystery to being known for its mastery. Now, the town is known for its creativity, motivation, and unity. This change was not just about the town. It sent shockwaves all over the world and made people want to follow their dreams with more enthusiasm. Frankenstein's monster and Dracula's legacy have become symbols of how imagination and community can change the world. Institutions changed the way they taught, putting more focus on teamwork and critical thought. Every year, people from all over the world come to a celebration of invention. Once just a simple backyard feature, the beautiful garden is now a place where people come to pray and where children's laughter and heavenly symphony music can be heard. The legacy stressed that great discoveries often come from the most unexpected places and that following one's dreams with an open heart can change one's future. The town's story kept shining brightly, giving future generations something to think about. It was a good lesson that people can change the world if they dare to think differently, want to take unusual paths, and are willing to work with people who have different ideas. The scientific fair that changed the world left behind a memory that shows how beautiful the imagination is and how the human spirit has no limits. How the story started: A small, unremarkable town stood in the middle of a peaceful country, between tall, misty mountains and quiet, whispering woods. Even though this town was small, it had a gem that brought smart young people from all over: a science fair like no other. It wasn't just another meeting of science exhibits and expected experiments. Instead, it was a place where imaginations could run wild and the unexpected was the guest of honor. The people in the area looked forward to this event every year with bated breath, waiting for the day when creativity would take center stage. Young creators, dreamers, and explorers put their whole hearts and minds into their ideas, hoping to surprise, delight, and inspire. This was their chance to show off ideas that came from their wildest dreams and to do something amazing by combining science and art. As soon as the sun came up on the long-awaited day, the town square became a busy place. Booths and displays popped up like flowers after a summer rain, each one a testament to the seemingly endless power of human imagination. There were quiet voices, tinkling laughter, and the sound of paper moving in the air. Even though there were a lot of interesting figures, Frankenstein's monster and Dracula stood out. These two unexpected guests did more than just watch; they started an event that would change the way people think about inventions. Both were shrouded in mystery, bringing to life stories that had scared and fascinated people for ages. The first was Victor, who was created by Dr. Victor Frankenstein and was once scary but is now a figure of kindness and wonder. Victor was tall and stitched together. His scars showed how hard his life had been, but his heartbeat with an intense desire to learn. He had spent weeks working on a secret project that had turned his corner of the circus into a magical place of chemistry. Dracula, the beautiful and mysterious monster from the stories, was the second amazing guest. People knew him as a nighttime person, but behind the darkness was a mind full of scientific curiosity. He worked hard in the lab of his castle to make something that would surprise even people who thought they had seen everything. As the day went on, the people in the town were amazed by the amazing displays, which ranged from small robots to complicated experiments that broke the laws of physics. Victor's and Dracula's shops, on the other hand, were the ones that cast the most interesting spell. Victor presented the "Astro-Melodiscope" with a calm voice and serious eyes. This was a device that showed how celestial bodies moved in time with music. As beautiful music played, people watched the stars and planets dance and shine. The deep velvet shades on Dracula's booth gave it an air of dread. He made a big deal out of introducing the "BatBot Brigade," a group of carefully made fake bats. These insects of the future flew with amazing precision. Each one carried a tiny pod that burst open and released tiny colorful pieces into the air. The crowd gasped in amazement, and the science fair became a place of wonder and new ideas. The judges, who were usually experienced students, looked confused when they realized they were seeing the birth of ideas that were different from what they had expected. Children were amazed and interested as they looked up at Victor and Dracula. The same people who had been in their dreams before were now pushing them to dream bigger and more daring dreams. In a world where anything was possible, like one where a monster and a vampire could live together, it seemed like there were no limits to what could be made. As the sun went down below the horizon and the moon rose, the fair's magic kept working. Victor and Dracula were praised for more than just their inventions. They were also praised for their ability to smash preconceived ideas and spark creativity. So, the small town in the middle of misty mountains and quiet woods left its mark on the history of the world. The science fair had been the spark, and Victor and Dracula had used it as a canvas to paint a vivid reminder that innovation thrived in places where imagination ruled and the unexpected was not only accepted but cherished. When the town's kids got home that night, their hearts were full of ideas and their minds were buzzing with possibilities. They were eager to dream beyond what was normal. In the middle of a beautiful town, tucked between high mountains and quiet woods, lived a creature like no other. Victor, as the few people who knew him called him, was a monument to the strange and surprising. He was a creature with patched-up limbs and a mind as bright as the lightning that had given him life. He was born when science and the supernatural collided. From the moment he was born, Victor was very interested in the world around him. It was the need to understand and deal with the mysteries of life that stood out like the moon in the night sky. Under the intimidating exterior was a heart as big as the mountains that surrounded the town and filled with the warmth of people. Victor's journey of self-discovery was driven by his intense desire to learn. He read books about science, art, and philosophy with the same enthusiasm. His mind was like a complicated clock with many gears. His safe place, a hidden nook in an abandoned tower, became a place where he could get away from the world's criticism and learn about all the different ways people think. As the weeks turned into months, Victor's solo studies took on a meaning that he didn't understand. He made up stories about how he would show the world what he had to offer, something that would go beyond the limits set by others. He thought of an idea that would show how smart he was, a product that would show that he was more than just a strange collection of parts. The walls of the tower showed that Victor was always committed. His shaky but determined calligraphy was on pages of notes spread across tables and tucked into cracks. Diagrams and sketches show how an idea that he worked on with all of his being came to be. Victor worked hard all night long while the rest of the town slept under the watchful eye of the moon. He did this because he thought he could make his own future. Finally, there was a buzz in the air the day before the village's yearly science fair. Victor chose to go into the spotlight to show off his new ideas to a world that had often misunderstood him. By the light of an oil lamp in a dark corner of his tower, he finished his masterpiece, the "Luminafier." With the Luminafier, Victor showed how smart he was and how creative he could be. It was a tool that captured the essence of the world's beauty: the way light dances on leaves, the way stars shine against a soft sky, the way a butterfly's wings shimmer. The Luminafier imitated these miracles by using complex machinery and smart design to project a beautiful dance of light and color on the surfaces around it. As dawn broke on the day of the science fair, Victor's heart raced with both joy and fear. He carefully carried his work to the fairgrounds and put it in a small space. In the morning light, the Luminafier shone like a memorial to the beauty he had seen and the creativity he had used. As the peasants trickled into the fair, the Luminafier's strange show caught their attention. As the amazing dance of light and color happened in front of them, people gasped in amazement. As Victor stood there and watched their shocked faces, his heart filled with joy. But it wasn't just the Luminafier that caught their attention; it was also how someone they used to dislike had changed. People looked past his mended skin and the scars that showed his past. They saw that he had a bright mind, a heart as big as the mountains, and a will as strong as the lightning that had given him life. The Luminafier wasn't just a technical wonder; it was also a symbol of the strength and greatness of the human spirit. Victor had not only made a machine that showed respect for the planet's beauty, but he had also broken down the walls that had kept him hidden. He showed off his creative skills, showing that he was more than just a jumbled-up figure. He was a force to be reckoned with and a warning that genius had no limits. So, in a town between misty mountains and whispering woods, a brilliant mind rose from the depths of confusion and fear to shine as brightly as the Luminafier's luminous show. Victor Frankenstein had shown, through courage, hard work, and a heart that reflected the beauty of the world, that even the most unusual people can bring light to the world through their creativity and promise. Victor's success at the science fair was a turning point not just for him, but for the whole town as well. The Luminafier's show was so interesting that it not only kept people interested, but it also gave them ideas. People at the fair saw the Luminafier as a real example of how magic can come from the most unlikely places—a monument to the power of creativity to change things. As word of Victor's invention spread through the town, people started to see him in a different way. He was no longer the mysterious man who hid in the dark. Instead, he was a shining example of cleverness and creativity. Children with questions would come up to him and ask about the Luminafier or ask for help with their own projects. Victor used to be alone because of how he looked, but now he is surrounded by people who want to learn from him and share his interests.
“Transcendent.” —New York Times Book Review “Magnificent.” —Village Voice “Sparkling.” —Publishers Weekly Francesca Lia Block’s dazzling debut novel, Weetzie Bat, is not only a genre-shattering, critically acclaimed gem, it's also widely recognized as a classic of young adult literature, having captivated readers for generations. This coming-of-age novel follows the eponymous Weetzie Bat and her best friend Dirk as they navigate life and love in a timeless, dreamlike version of Los Angeles. When Weetzie is granted three wishes by a genie, she discovers that there are unexpected ramifications…. Winner of the prestigious Phoenix Award, Weetzie Bat is a beautiful, poetic work of magical realism that is perfect for fans of Laura Ruby, Neil Gaiman, and Kelly Link.
Naturebot: Unconventional Visions of Nature presents a humanities-oriented addition to the literature on biomimetics and bioinspiration, an interdisciplinary field which investigates what it means to mimic nature with technology. This technology mirrors the biodiversity of nature and it is precisely this creation of technological metaphors for the intricate workings of the natural world that is the real subject of Naturebot. Over the course of the book, Barilla applies the narrative conventions of the nature writing genre to this unconventional vision of nature, contrasting the traditional tropes and questions of natural history with an expanding menagerie of creatures that defy conventional categories of natural and artificial. In keeping with its nature writing approach, the book takes us to where we can encounter these creatures, examining the technological models and the biotic specimens that inspired them. In doing so, it contemplates the future of the human relationship to the environment, and the future of nature writing in the 21st century. This book will be of great interest to students and scholars of biomimetics, environmental literary studies/ecocriticism, and the environmental humanities.
Worker robots keep the high-tech town of Terabyte Heights humming, but ten-year-old George Gearing is the only one who has a robot for a best friend. When his scrappy but beloved pal Jackbot is hit by a car, the whiz kid re-engineers him with fancy parts from state-of-the-art TinkerTech Laboratories. Jackbot’s astounding new skills far exceed anything George—or even TinkerTech’s head of robotics—could ever have imagined. Will the villainous Dr. Micron destroy the whole town to see his tech-driven dream realized? Not if George can help it . . .
THE VERY BEST PERSON TO CATCH YOUR KILLER...IS YOU. Matt Forbeck arrives as the new king of high-concept - with a blockbuster action movie in a book. In the near future, scientists solve the problem of mortality by learning how to backup and restore a persons memories into a vat-bred clone. When Secret Service agent Ronan "Methusaleh" Dooley is brutally murdered, he's brought back from the dead one more time to hunt his killer, but this time those who wanted him dead are much closer to home. FILE UNDER: Science Fiction [Future Thriller / Cheat Death / Rogue Agents / Who Killed Who?]
Introducing a supremely hilarious graphic novel featuring an unstoppable, super-swine hero who boldly fights for justice . . . in between taking mud baths and eating tasty sandwiches. Gary Yorkshire was your perfectly average, fuzzy pink pig who loved tasty sandwiches, video games, mud baths, and hanging out with his friends Carl the fish and Brooklyn the bat. Until one day . . . a radioactive bat bite gives him powers he never would have dreamed of! Inspired by his old Crimson Swine comics, Gary decides that he'll use his powers for good and becomes (drumroll) Batpig! Now he just needs a good zinger of a Batpig slogan, a spandex costume that flatters his rear end . . . and maybe a little advice about how in the world to defeat supervillains?