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Death comes to Winterfell in the fourth installment of Daniel Abraham’s thrilling adaptation of George R. R. Martin’s fantasy masterwork A Game of Thrones. Bran Stark lies broken, in a coma from which he may never awaken. Yet his would-be killers dare not leave his death to chance. And now is the time to strike. Bran’s father, Eddard Stark, has left for King’s Landing to serve as the Hand of the King. Bran’s bastard brother, Jon Snow, rides north to join the brotherhood of the Night’s Watch. Robb, his trueborn brother, has all of Winterfell in his charge. And his mother, Catelyn, is worn out with grieving. Who can protect the young lord?
This graphic novel adaptation contains more than fifty pages of exclusive content not available in the original comic books, including • a new Preface by George R. R. Martin • early renderings of key scenes and favorite characters from the novels • a walk-through of the entire creative process, from auditioning the artists to tweaking the scripts to coloring the final pages • behind-the-scenes commentary from Daniel Abraham, Tommy Patterson, and series editor Anne Groell You’ve read the books. You’ve watched the hit series on HBO. Now acclaimed novelist Daniel Abraham and illustrator Tommy Patterson bring George R. R. Martin’s epic fantasy masterwork A Game of Thrones to majestic new life in the pages of this full-color graphic novel. Comprised of the initial six issues of the graphic series, this is the first volume in what is sure to be one of the most coveted collaborations of the year. Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
Law & Order meets Men in Black in this graphic novel adaptation of an unproduced TV pilot script by the author of A Game of Thrones—a never-before-seen story brought to life for the first time! SECOND CITY. FIRST CONTACT. Ten years ago, representatives from an interstellar collective of 314 alien species landed on Earth, inviting us to become number 315. Now, after seemingly endless delays, the Starport in Chicago is operational, a destination for diplomats, merchants, and tourists alike. Inside, visitors are governed by intergalactic treaty. Outside, the streets belong to Chicago’s finest. Charlie Baker, newly promoted to the squad that oversees the Starport district, is eager to put to practical use his enthusiasm for all things extraterrestrial; he just never expected to arrive on his first day in the back of a police cruiser. Lieutenant Bobbi Kelleher is married to the job, which often puts her in conflict with Lyhanne Nhar-Lys, security champion of Starport and one of the galaxy’s fiercest warriors. Undercover with a gang of anti-alien extremists, Detective Aaron Stein has no problem mixing business with pleasure—until he stumbles upon evidence of a plot to assassinate a controversial trade envoy with a cache of stolen ray guns. Now the Chicago PD must stop these nutjobs before they piss off the entire universe. Based on a TV pilot script written by George R. R. Martin in 1994 and adapted and illustrated by Hugo Award–nominated artist Raya Golden, this bold and brilliant graphic novel adaptation at last brings Martin’s singular vision to rollicking life. With all the intrigue, ingenuity, and atmosphere that made A Game of Thrones a worldwide phenomenon, Starport launches a new chapter in the career of a sci-fi/fantasy superstar.
It's the inevitable meeting of the sourpusses! Garfield, the reigning cynical cat of newspapers and TV crosses paths with Grumpy Cat, the internet sensation whose scowl endeared herself to the world. Who's the most sarcastic? Well, he likes lasagna and not much else...and she doesn't even like lasagna. Can these two inhabit the same comic book mini-series, let alone the same planet? You'll find out in a trio of issues written by Mark Evanier and illustrated by Steve Uy. We'd say it's the cat's meow but neither of these cats meows.
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.
Game of Thrones superstar EMILIA CLARKE debuts an EXTRA-LENGTH, THREE-ISSUE MINISERIES! The mayhem begins with Maya, under-the-weather scientist by day, over-the-top superhero by night, and badass single mom 24/7. Deadpool action and Fleabag comedy collide when Maya activates her freakish superpowers to take on a secret sect of human traffickers. Mature readers only! Comedy and chaos await in the first of three 40-page issues by the glamorous artist of Horde, LEILA LEIZ!
Arya continues to travel north to the Wall, and makes the acquaintance of a most unusual character – Jaqen H’ghar– but when the recruits for the Night’s Watch are stopped by the Gold Cloaks, a confrontation seems inevitable... Meanwhile, Catelyn Stark must come to terms with her son, Robb, is now also the King in the North – and that sometimes family and politics conflict.
Storm clouds gather over Westeros in the fifth installment of Daniel Abraham’s gripping adaptation of George R. R. Martin’s fantasy masterpiece A Game of Thrones. A childish game gone horribly wrong pits Arya Stark against Prince Joffrey, with Sansa Stark in the middle. But behind youthful rivalries, cold-blooded political intrigue is at work as Queen Cersei uses all her wiles to blunt the influence of Eddard Stark, the Hand of the King. Meanwhile, Lady Catelyn has journeyed to King’s Landing with the blade used in the attempted assassination of her son Bran—evidence that will upset a precarious balance of power. And in Winterfell, a dying Bran takes a mystical journey . . . and faces a fateful choice.
George R. R. Martin’s monumental fantasy epic continues in this dazzlingly wrought graphic novel adaptation. In the second volume of A Game of Thrones, the irresistible plot thickens and the spellbinding magic of a master storyteller deepens. For Eddard Stark, Lord of Winterfell and Warden of the North, a new role now beckons: Hand of the King—a position of power second only to his majesty himself. But is a life at court, in luxurious King’s Landing, any life for a hardened man of action like Eddard? Is the king’s invitation an honor he can refuse—or a mandate he cannot ignore, when faced with shocking revelations of treachery on high?
George R. R. Martin’s fantasy masterpiece continues. . . . With her unborn son proclaimed “the stallion who mounts the world,” Daenarys has more cause than ever to rejoice in her marriage to Khal Drogo. But when her brother, the mad Viserys, demands his promised crown, Dany’s future takes an unexpected turn. Meanwhile, in King’s Landing, Robert Baratheon is mortally wounded while hunting. Robert decrees that Eddard Stark shall be Lord Regent until Prince Joffrey comes of age, but Eddard knows the boy is no son of the dying king’s. Yet where in this serpent’s nest of intrigue can he turn for help to secure the throne for the rightful heir? And in the frozen north, Jon Snow, newly promoted to the Night’s Watch, suffers a shock to his pride—and takes the next fateful step toward his destiny.