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On the trail of a vicious criminal, agent Chance Mackenzie found the perfect bait for his trap: Sunny Miller. So Chance made himself the only man she could trust—and then arranged for her long-missing father to find out about them. What Chance hadn't foreseen was that Sunny had reasons of her own for hiding from her father—and now Chance's deception had brought them both one step closer to the end of everything they held dear.…
Provides a foundation for probability based on game theory rather than measure theory. A strong philosophical approach with practical applications. Presents in-depth coverage of classical probability theory as well as new theory.
Mathematics was only one area of interest for Gerolamo Cardano ― the sixteenth-century astrologer, philosopher, and physician was also a prolific author and inveterate gambler. Gambling led Cardano to the study of probability, and he was the first writer to recognize that random events are governed by mathematical laws. Published posthumously in 1663, Cardano's Liber de ludo aleae (Book on Games of Chance) is often considered the major starting point of the study of mathematical probability. The Italian scholar formulated some of the field's basic ideas more than a century before the better-known correspondence of Pascal and Fermat. Although his book had no direct influence on other early thinkers about probability, it remains an important antecedent to later expressions of the science's tenets.
Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.
Many experiments have shown the human brain generally has very serious problems dealing with probability and chance. A greater understanding of probability can help develop the intuition necessary to approach risk with the ability to make more informed (and better) decisions. The first four chapters offer the standard content for an introductory probability course, albeit presented in a much different way and order. The chapters afterward include some discussion of different games, different "ideas" that relate to the law of large numbers, and many more mathematical topics not typically seen in such a book. The use of games is meant to make the book (and course) feel like fun! Since many of the early games discussed are casino games, the study of those games, along with an understanding of the material in later chapters, should remind you that gambling is a bad idea; you should think of placing bets in a casino as paying for entertainment. Winning can, obviously, be a fun reward, but should not ever be expected. Changes for the Second Edition: New chapter on Game Theory New chapter on Sports Mathematics The chapter on Blackjack, which was Chapter 4 in the first edition, appears later in the book. Reorganization has been done to improve the flow of topics and learning. New sections on Arkham Horror, Uno, and Scrabble have been added. Even more exercises were added! The goal for this textbook is to complement the inquiry-based learning movement. In my mind, concepts and ideas will stick with the reader more when they are motivated in an interesting way. Here, we use questions about various games (not just casino games) to motivate the mathematics, and I would say that the writing emphasizes a "just-in-time" mathematics approach. Topics are presented mathematically as questions about the games themselves are posed. Table of Contents Preface 1. Mathematics and Probability 2. Roulette and Craps: Expected Value 3. Counting: Poker Hands 4. More Dice: Counting and Combinations, and Statistics 5. Game Theory: Poker Bluffing and Other Games 6. Probability/Stochastic Matrices: Board Game Movement 7. Sports Mathematics: Probability Meets Athletics 8. Blackjack: Previous Methods Revisited 9. A Mix of Other Games 10. Betting Systems: Can You Beat the System? 11. Potpourri: Assorted Adventures in Probability Appendices Tables Answers and Selected Solutions Bibliography Biography Dr. David G. Taylor is a professor of mathematics and an associate dean for academic affairs at Roanoke College in southwest Virginia. He attended Lebanon Valley College for his B.S. in computer science and mathematics and went to the University of Virginia for his Ph.D. While his graduate school focus was on studying infinite dimensional Lie algebras, he started studying the mathematics of various games in order to have a more undergraduate-friendly research agenda. Work done with two Roanoke College students, Heather Cook and Jonathan Marino, appears in this book! Currently he owns over 100 different board games and enjoys using probability in his decision-making while playing most of those games. In his spare time, he enjoys reading, cooking, coding, playing his board games, and spending time with his six-year-old dog Lilly.
Chronicles the first decades of an informal lottery called the jogo do bicho, or animal game, which originated in Rio de Janeiro in 1892, and remains popular in Brazil today.
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
A criminal mastermind is carrying out a deadly game of murder on the streets of New York. Following the rules of chess he moves his victims around the city, leaving his sinister calling cards at each blood-soaked crime scene. But as the body count mounts, the New York police force are no nearer to catching this sadistic killer. And expert profiler, FBI Special Agent Dana Whitestone, is brought in to help. Still bruised from her encounter with The Cleveland Slasher, Dana, and her partner Jeremy Brown, soon become embroiled in a macabre game of cat and mouse as they try to hunt down this highly intelligent but utterly ruthless murderer before he claims his next victim. And then they realise they might be up against not one killer but two - and all hell breaks loose...
Jack Richards made his first million when he was a nerdy teen. Now, he stays out of the limelight by using an alias, Jack Chance. As CEO of a billion-dollar tech company, Jack thought he had everything he wanted. Until she came storming into his office. With her electric blue hair and voluptuous curves, Meg Marlowe’s a video game fantasy come to life. Computer genius Meg is convinced that X-Tech has stolen her work and she breaks into its headquarters to confront her idol, billionaire Jack Richards. Who she finds instead, is Jack Chance—all bulging muscles and hard planes, he couldn’t be further from the nerd CEO she expected. A misconception that Jack is happy to go along with. Their attraction is instant, sizzling, electric...and Meg feels like she knows this guy, though she’s only just met him. But all is not what it seems at X-Tech and that, coupled with Jack’s lie, sends their red-hot relationship, and possibly his company, into a wormhole of doom. But in the game of love, he plays to win.
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.