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Isambard Smith and his loyal and noble friend, the psychopathic alien headhunter Suruk, are back in a fourth laugh-out-loud instalment. In the 25th Century the future of the galaxy rests on a knife-edge. The actions of one man could save the British Space Empire, or leave Earth at the mercy of deadly legions of ant-people. That one man is Captain Isambard Smith, and Earth is in a lot of trouble. After blowing up a top-secret enemy base, Space Captain Smith and his crew deserve a rest. But their holiday ends when forces unknown destroy the robot convoy they were meant to be guarding. Smith finds himself in hot pursuit of a mysterious vessel that can pass through dimensions, incurring the wrath of the dreaded Grand Witchfinder of New Eden--which would be much easier to deal with if his pilot wasn't cowering under the dashboard and his spaceship wasn't infested with man-eating toads.
A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.
Battleship - the classic HASBRO board game - has been popular for years. Sudoku, of course, is the craze that's won millions of converts. This title brings two games together to create a novel hybrid that's a real brain-buster. It includes boats that have numbers and aims to place the ships and complete the sudoku at the same time.
Battleship Captain Warship Counters, 1890-1945 is a book designed for use with the Battleship Captain tactical naval combat game system. It contains 1,500 facsimile warship counters that may be photocopied and mounted to create ships to play the game. The ships are divided into three eras (Pred-dreadnought, Dreadnought, and World War II), and include historical ships from 20 national navies. Ship types include battleships, battlecruisers, pre-dreadnought battleships, heavy cruisers, armored cruisers, light cruisers, protected cruisers, destroyers, destroyer escorts, merchants, and armed merchant cruisers, all authentically and individually rated in various offensive and defensive categories according to the Battleship Captain standard. Instructions are provided allowing you to create warship counters in any of the popular scales. Designed by Gary Graber, published by Minden Games. Note: You must own Battleship Captain game rules to use the ships and ratings included in this book.
This inspiring, practical book is for people who want to have a Christian home. What's so great about a Christian home? Redemption, forgiveness, hope, laughter, and genuine happiness.
Transform Your Classroom with Tech Tools You Already Know With Control Alt Achieve, educational-technology wizard Eric Curts offers you the keys to revolutionizing classroom learning with the Google tools you already use. Dazzle your students by transforming Google Docs into blackout poetry, fire up creative possibilities by using Google Slides for comic strips, and make math more accessible--and fun--by turning to Google Drawings as an unlikely ally. With Eric as your guide to the technological horizons of Google tools, the possibilities are endless. With the step-by-step and easy-to-follow directions in Control Alt Achieve, you'll learn how to use common digital tools in unexpected ways. Whether you're new to technology or have been using Google tools for years, Eric Curts will help you innovate as you educate with ready-to-use activities that will reboot--and transform--your classroom. Reading this book is like sitting in on a presentation from one of educational technology's best presenters. Eric's writing reminds me of his sessions: comfortable and accessible for new tech users, while still valuable for experienced users. Jake Miller, @JakeMillerTech, host of The Educational Duct Tape Podcast Control Alt Achieve provides both practical and pedagogical strategies that go way beyond simple technology integration. This is a great handbook for any teacher looking to go beyond the how-to and shift toward a learning transformation. Ken Shelton, kennethshelton.net In this book, Eric has created a powerful method for meaningfully integrating technology into teaching and learning. His unique way of crafting technology-rich experiences will allow anyone from a novice techie to an edtech expert the ability to control, alt, achieve! Michael Cohen, the Tech Rabbi, creativity instigator and author of Educated by Design
Foreword by Admiral Sir John Woodward. When published in hardcover in 1997, this book was praised for providing an engrossing education not only in naval strategy and tactics but in Victorian social attitudes and the influence of character on history. In juxtaposing an operational with a cultural theme, the author comes closer than any historian yet to explaining what was behind the often described operations of this famous 1916 battle at Jutland. Although the British fleet was victorious over the Germans, the cost in ships and men was high, and debates have raged within British naval circles ever since about why the Royal Navy was unable to take advantage of the situation. In this book Andrew Gordon focuses on what he calls a fault-line between two incompatible styles of tactical leadership within the Royal Navy and different understandings of the rules of the games.
Disconnect from a device-oriented world and rediscover the classic Chinese game of mahjong—while improving focus, creativity and stimulating memory—with this comprehensive yet gifty guide that includes all the basics of the game, tips and techniques on how to play, and strategies to win both international mahjong and American mahjong. The classic game of mahjong was created over 2,000 years ago during the Qing Dynasty in China, but recently, it’s experiencing a renaissance. No longer reserved for older players, mahjong is being rediscovered by millennials and is recognized for its ability to improve brain function, and reduce symptoms of cognitive diseases like dementia. Learning any new game can be difficult, especially one as complex as mahjong, which includes over dozens of tiles with different meanings. But whether you are a complete novice or a casual player looking to brush up on mahjong skills and techniques, The Little Book of Mahjong can help you get ahead in this classic game, whether you are playing international mahjong or American mahjong. With a comprehensive breakdown on all of the various tiles involved in the different versions of the game, explanations of what each tile means, detailed information on scoring, tips on how to improve your skills, and strategies for winning, this guide is perfect for mahjong players both new and old. Including a brief history of the game and its significance as well as full-color photos of game pieces and game objectives, you’ll become a mahjong master in no time.
A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.
This richly detailed tribute to the legendary Yamato is now back in print by popular demand. Equipped with the largest guns and heaviest armor and having the greatest displacement of any ship ever built, the Yamato proved to be a formidable opponent to the U.S. Pacific Fleet in World War II. This classic in the Anatomy of the Ship series contains a full description of the design and construction of the battleship including wartime modifications, and a career history. This is followed by a substantial pictorial section with rare onboard views of Yamato and her sister ship, a comprehensive portfolio of more than 600 perspective and three-view drawings, and 30 photographs. Such a handsome and thorough work is guaranteed to impress modelmakers, ship enthusiasts, and naval historians.