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Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.
The latest mind-blowing novel from award-winning author Christopher Edge, Escape Room is a thrilling adventure that challenges readers to think about what they've done to save the world today. When twelve-year-old Ami arrives at The Escape, she thinks it's just a game - the ultimate escape room with puzzles and challenges to beat before time runs out. Meeting her teammates, Adjoa, Ibrahim, Oscar and Min, Ami learns from the Host that they have been chosen to save the world and they must work together to find the Answer. But as he locks them inside the first room, they quickly realise this is no ordinary game. From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape seem endless. Can Ami and her friends find the Answer before it's too late? With cover illustration by David Dean. "A writer of genuine originality" - Guardian Check out these other brilliant books from Christopher Edge: - The Many Worlds of Albie Bright - The Jamie Drake Equation - The Infinite Lives of Maisy Day - - The Longest Night of Charlie Noon -
By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; andprovides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.
Rob, Dom and Mikey were fed up with the corporate treadmill. When they decided to change careers, they looked for a website to help them escape - except there wasn't one. So they started their own. Three years later and they have started a movement called Escape the City. Over 100,000 people have joined www.escapethecity.org in pursuit of exciting and unconventional careers. They are the first online start-up in the world to raise more than £500,000 in investment equity crowdfunding - and they did this entirely from their own membership. The Escape Manifesto is the book that the guys wish they had read three years ago on the London Underground when they were commuting back and forth from their corporate cubicles. It is an inspirational call to action, packed with practical advice and encouragement. If you work in a corporate job that doesn't make you tick and you have ever wondered whether there is more to life, this book is for you. Step off the corporate treadmill - find an exciting job, start your own business, or go on a big adventure. Stop dreaming, start planning and do something different! Reader Feedback "Fab book- inspired me to plan my escape in Jan 2014 to India to clear my head after 29 years in social work then starting my own business. If not now, when?!" - Fionna "My inspiration to take the step out of banking was driven by your book. I had been thinking about it for about a year but I kept putting off leaving the salaried job, that is until a friend left work and handed me a copy." - Selina "The Escape Manifesto is a fantastic book. Page after page really hit the note with me..... I'm leaving my city job to take some time out travelling South America and see what happens!" - Scott "The Manifesto has really helped me in my decision and continuing motivation to leave consulting. So, I’d like to say a massive thank you." - Victoria "I'm so excited to have 'escaped'!! Thanks to the Escape Manifesto for giving me the motivation and push I needed to seek out opportunities I can be passionate about." - Australian Lawyer in London "I'd like to let you know that your website and book! helped me 'escape' my job as management consultant in the Netherlands. I will be moving to Sri Lanka this November to work as general manager of a turtle conservation project, with my girlfriend. I found the job on your site. I'm so excited!" - Andre "I lost track of the number of times I stopped to read out passages to my wife which expressed the exact same thoughts and emotions as I’d been feeling myself, it’s always good to know you’re not the first to have felt this way. I got a bit carried away with the highlighter and have built a to-do list off the back of it." - Graham "Loving the Escape manifesto, I'm planning my escape from finance to conservation for August 2014." - Scott "Your book is by my bed – making notes from the money chapter... hopefully I’ll have news soon." - Victoria "I'm reading your book right now. I'm halfway through but I couldn't resist contacting you before I finish it. It is the perfect reference for finding a new career path and escaping the status quo and pressure from society - very good book!" - Daniel "Your book has made me feel so good about my situation and I now believe I'm doing all the right things to give my plans a good old go. Life is so short and you have nothing to lose. Nothing!!!" - Ed "Even the shittiest day brightens up when I read your blog, your book or just the pics you post on Facebook." - Dagmar "Well chaps, I did it! Quit my job in senior leadership in a blue chip corporate. Now what???? Halfway thru your book and I had the eureka moment - "I'll write a book too" so, after blasting out a proposal I now have a contract with a publishing house. My new life as a writer started 3 months ago, you guys gave me the nudge I needed. Thanks!" - Andrew "I just wanted to say briefly THANK YOU! You wrote a great book! I found myself on many pages! THANKS for writing down your ideas and thoughts and for founding ESC! Just registered. All the best and good luck to you!" - Franziska
Never get stuck inside an escape room again, with this strategy guidebook to beating your favorite immersive interactive game—from a well-known game designer and puzzle enthusiast Chances are you have visited an escape room, whether for a birthday party, a corporate team-building exercise, or as a weekend excursion with your friends. But what does it take to maximize your chances of solving the puzzles, while ensuring everyone has a good time along the way? Planning Your Escape is the perfect guide to making sure you never get stuck in another escape room again. Game designer extraordinaire Laura Hall has all the best strategies for every room you might encounter, so your team can function like a well-oiled machine. This guide offers: -A history of puzzles and experiential entertainment, from the 4,000-year-old dexterity puzzles of Mohenjo-daro to the spectacle of immersive theater installations like Secret Cinema, Meow Wolf, and Sleep No More; -Different types of escape rooms, and solvable examples of the common puzzles they employ; -Common escape room player personality types, and how best to work with them; and -Advice for constructing your own escape rooms and puzzle hunts Bringing in a cast of experts, Planning Your Escape is the must-have strategy book for any escape room enthusiast, puzzle fan, and aspiring experience designer. Get ready to wow your friends and impress your co-workers with your new skills, and never enter a room you can’t get out of again!
Sleuthing duo Emily and James tackle their most challenging mystery yet set on the haunting Alcatraz Island in Book 3 of the New York Times bestselling Book Scavenger series! Legendary literary game-maker Garrison Griswold is back in action—this time with “Unlock the Rock.” For his latest game, Griswold has partnered with the famous--and famously reclusive--mystery writer Errol Roy to plan an epic escape room challenge on Alcatraz Island. Emily and James are eager to participate, but the wave of fame they are riding from their recent book-hunting adventures makes them a target. Threatening notes, missing items, and an accident that might not have been an accident have the duo worried that someone is trying to get them out of the game at any cost. When Emily’s brother is caught red-handed and blamed for all the wrong doings, Emily is certain Matthew is being framed. With Matthew’s record on the line, Emily and James can’t afford to leave this mystery uncracked. Christy Ottaviano Books
Solve puzzles and riddles with your favorite pirates in order to escape the book, in the second installment of The Escape Book series! Ahoy matey, you’re trapped! After being abandoned on a mysterious island, you must now find a way to escape. The grumbling volcano in the middle of the island is sure to erupt soon—and take you with it. Will you be able to solve puzzles, find allies, and rise to the challenge? It will take everything you’ve got to make it out in time. But who knows, maybe you’ll find legendary treasure along the way? Bring the excitement of the popular escape room activity with you everywhere you go in this second book, The Mysterious Island. You will have to free yourself, and logic and observation will be your new treasures!
An ALA Top Ten Best Graphic Novel for Children A thrilling new graphic nonfiction series about real FBI cases, launching with a gripping, minute-by-minute account of the only unsolved airplane hijacking in the U.S. CASE NO. 001: NORJAK NOVEMBER 24, 1971 PORTLAND, OREGON 2:00 P.M. A man in his mid-forties, wearing a suit and overcoat, buys a ticket for Northwest Orient Airlines flight 305 bound for Seattle. 3:07 P.M. The man presents his demands: $200,000 in cash and four parachutes. If the demands are not met, he threatens to detonate the explosive device in his briefcase. So begins the astonishing true story of the man known as D.B. Cooper, and the only unsolved airplane hijacking case in the United States. Comic panels, reproductions of documents from real FBI files, and photos from the investigation combine for a thrilling read for sleuths of all ages. What better way to draw readers into nonfiction than through an exciting graphic novel? This series will appeal to readers of series such as Nathan Hale’s Hazardous Tales. Fans of history and whodunits, CSI-club kids, and graphic novel enthusiasts alike will be pulled in by the suspenseful, complex, and kid-appropriate cases in this series. Sidebars provide fun facts about pre-2001 air travel, serial numbers on currency, airplane design, and more. Backmatter showcases period photos and primary source material in FBI archives.
A practical guide to create your very own escape room! Contains over 300 puzzle ideas! *Purchase includes link and password to download one full step-by-step escape room kit.* Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Ellsworth Lyman, founder of TheGameGal.com, offers a practical guide to creating your own do-it-yourself escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half provides multiple chapters of clues and challenges to use in your escape room, including codes, ciphers, mathematics, puzzles, physical objects, and more. This book is the perfect gift for puzzle enthusiasts looking for new challenges and families that are bored at home!
Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.