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Ranging from such classics as bridge, poker, whist, and rummy to the more familiar Cucumber, Pishti, Go Fish, and Spinado, this book provides clear and expert advice on the rules and playing strategies of virtually any card game popular in the Western world. Discover such historical favourites as hombre, piquet, and trappola, great national games, including belote (France), scopa (Italy), and skat (Germany), and all manner of patience and tarot games. Whether planning party games (Newmarket, Old Maid, and Oh Hell!), or a civilized card evening with friends, this will be an invaluable source of information and entertainment.
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
This fascinating dictionary tells you how to play almost any card game popular in the Western world. Besides classics like Bridge and Poker, it also includes famous historical games, popular folk games, and even Tarot games. With hundreds of games to explore and enjoy, David Parlett's book will be invaluable to anyone planning a card evening with friends, or on a rainy family holiday.
From All Fours to Zebra Poker, this is the definitive, A-to-Z guide to contemporary card games. Shuffle your deck and get ready to discover your new favorite card game! Hoyle’s Modern Encyclopedia of Card Games explains the rules of all the most popular and timeless card games clearly and simply, using special symbols, charts, and drawings alongside written instructions. This accessible guide lists games alphabetically and includes extensive cross-referencing for all game variations. Plus, the unique glossary-index features definitions of terms and games’ alternative names. Whether playing solitaire or hosting a rowdy game night, Hoyle’s Modern Encyclopedia of Card Games is the ultimate card game resource.
This biographical dictionary is the first of its kind to document artists' contributions to one of the most popular and far-reaching of contemporary teenage social pastimes of the last quarter of the 20th century; that of role-playing games and collectible card games. The book presents full information on 150 artists, both painters and cartographers, whose influence and illustrative contributions to the field of table-top, pen-and-paper games helped define the "look" of game art and helped establish game art as a unique and recognizable genre. In addition to providing inclusive biographical data on each artist, the entries also include a bibliographic listing of each artist's published work in the genre.
"The object of this new book is to explain how to play the world's best card games as clearly as possible. Technical terms have been kept to a minimum and defined as they arise, and example deals have been used where appropriate"--Jacket
The specialized jargon of some sports can be quite esoteric. Non-Americans, for example, are likely puzzled by baseball terms such as bunt, cut-off man, and safety squeeze, while the non-British may pause over cricket's Chinaman, doosra, golden duck, off-break, popping crease, and yorker. This new dictionary gives the definitions of more than 8,000 terms used in sports and games from around the world, including mainstream sports like basketball and billiards alongside the more obscure netball and snooker. Entries cover sports equipment, strategies, venues, qualifying categories, awards, and administrative bodies, while a comprehensive system of cross-references offers assistance and clarification when needed. An appendix lists standard abbreviations of sports ruling bodies and administrative organizations.