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European memory institutions are repositories of a wealth of rare documents that record public domain content. These documents are often stored in ‘dark-archives’ to which members of the public are granted limited access, resulting in the public domain content recorded therein being relegated to a form of ‘forgotten-knowledge’. Digitisation offers a means by which such public domain content can be made speedily and easily accessible to users around the world. For this reason, it has been hailed as the harbinger of a new ‘digital renaissance’. This book examines the topical issue of the need to preserve exclusivity over digitised versions of rare documents recording public domain content. Based on data gathered through an empirical survey of digitisation projects undertaken by fourteen memory institutions in five European Union Member States, it argues for the introduction of exclusive rights in digitised versions of rare documents recording public domain textual content as a means of incentivising private-sector investment in the digitisation process. It concludes by presenting a detailed proposal for a European Union Regulation that would grant memory institutions a limited-term related right in digitised versions of rare documents held in their collections subject to stringent exceptions and limitations that are designed to safeguard user interests.
As a young man, Paul Hoffman was a brilliant chess player . . . until the pressures of competition drove him to the brink of madness. In King's Gambit, he interweaves a gripping overview of the history of the game and an in-depth look at the state of modern chess into the story of his own attempt to get his game back up to master level -- without losing his mind. It's also a father and son story, as Hoffman grapples with the bizarre legacy of his own dad, who haunts Hoffman's game and life.
She’s been a pawn for too long. It’s time to take control of the game… The first female magic user to reach adulthood in England for centuries, Seraphina Winyard is viewed as a freakish chattel by some…and by others as a danger that must be erased from history. Held captive and humiliated like a performing animal, she cannot dream of a future, and has no hope in the present. Until she escapes. When her former guardian is murdered, suspicion falls on Seraphina. Aided by the brilliant surgeon Hugh Miles, she must discover how to wield her power to find the true murderer before her leash is replaced by a noose. With her life at stake, Sera has to hurry. The deeper she digs, the more she discovers she is a pawn in someone else’s game. A game of magic and lies that intends to resurrect an ancient evil. A game that will shake England to its core and threaten everyone she loves… A historical fantasy adventure that blends magic and supernatural mystery set in an alternate eighteenth-century England. Perfect for fans of Charlie N Holmberg, Gail Carriger, and CJ Archer.
Netflix’s most watched limited series to date! The thrilling novel of one young woman’s journey through the worlds of chess and drug addiction.​ When eight-year-old Beth Harmon’s parents are killed in an automobile accident, she’s placed in an orphanage in Mount Sterling, Kentucky. Plain and shy, Beth learns to play chess from the janitor in the basement and discovers she is a prodigy. Though penniless, she is desperate to learn more—and steals a chess magazine and enough money to enter a tournament. Beth also steals some of her foster mother’s tranquilizers to which she is becoming addicted. At thirteen, Beth wins the chess tournament. By the age of sixteen she is competing in the US Open Championship and, like Fast Eddie in The Hustler, she hates to lose. By eighteen she is the US champion—and Russia awaits . . . Fast-paced and elegantly written, The Queen’s Gambit is a thriller masquerading as a chess novel—one that’s sure to keep you on the edge of your seat. “The Queen’s Gambit is sheer entertainment. It is a book I reread every few years—for the pure pleasure and skill of it.” —Michael Ondaatje, Man Booker Prize–winning author of The English Patient
2 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! 'A MASTER OF PUZZLES AND PLOT TWISTS' E. Lockhart, author of We Were Liars The third thrilling and unmissable instalment in the global bestselling, 'impossible to put down' (Buzzfeed), BookTok sensation, Inheritance Games series. Perfect for fans of Karen McManus and Holly Jackson. WINNER TAKES ALL . . . ONE LAST GAME. Against all odds, Avery has survived nearly a year of secrets, schemes, and love lost and found at Hawthorne House. She's weeks away from fulfilling the terms of Tobias Hawthorne's will and inheriting his billions. ONE MORE PLAYER. Avery thinks she knows all the family secrets, but when a familiar face arrives with shocking news and a plea for help, it's clear there is one last puzzle to solve. ONE FINAL TWIST. Soon, Avery and the Hawthorne brothers are drawn into a last deadly game against an unknown and powerful opponent. Hearts and lives are at stake - and there is nothing more Hawthorne than winning. **Avery's story continues in The Brothers Hawthorne**
That was the strange message left on Cory Maddox's e-mail - just at the moment when years of work on a revolutionary subspace computer system were about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him, and instead of imminent watch, Cory was facing immediate poverty. Then along came Alan Stark, who wanted to recruit Cory for a special research project on virtual reality. Initially thrilled to be involved, Cory quickly discovered that there was nothing virtual about the realities he was working on. Instead, he found that Stark was on the verge of controlling the very fabric of reality itself. Cory was unsure of Stark's ultimate goal until he began to recall pieces of another life and found himself in the middle of a battle between two groups of people who could use "rabbit holes" in space and time to jump between different realities, personalities, and lives. Whoever had control of the power to shape reality would have power to become a god - or a devil. But before Cory could combat Stark and his minions, he first had to remember which side he was on.
When the Quint Confederacy and the Kos Empire went to war—again—Queen Samara wisely kept her Rogue Coalition out of the conflict. But staying neutral in a galactic war doesn’t pay the bills, not when both sides refuse to trade with neutral sectors.. With her people on the brink of starvation, Samara hatches a daring plan to snatch the kidnapped Kos Emperor from the Quint mercenaries holding him. The Kos Empire will pay a fortune for their emperor’s return, enough to feed the Coalition’s citizens while they wait for the return to a begrudging peace. But when her plan goes sideways, Samara finds herself evading Quint mercenaries with the very man she intends to capture. And the more time she spends with Valentin Kos, the more she realizes that he’s not the coldly indifferent villain she imagined. Torn between duty and desire, Samara must decide if saving her people is worth giving up the one thing she’s always wanted.
Tired of being recommended to study chess tactics but the tactics in the books do not look anything like what could arise in the openings you play? So am I! Well, here is the answer: opening specific tactical exercises split up by variation from actual games. In this book, you will face hundreds of tactical positions, not only combinations but positions with tactical elements for you to solve and familiarize yourself with. This will help you be extra tactically alert when you are playing your games in this opening. This book covers all the variations of the exciting Budapest (1.d4 Nf6 2.c4 e5 3.dxe5 Ng4) and Fajarowicz Gambits (1.d4 Nf6 2.c4 e5 3.dxe5 Ne4). With well more than 200 positions and annotated solutions you are bound to improve your tactical eye in typical positions of these openings and learn a ton about the openings when you study the solutions.
Includes Part 1, Number 2: Books and Pamphlets, Including Serials and Contributions to Periodicals (July - December)