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World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This ebook features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.
As Volume I begins, Kaliah Veresta is the sole relative of the most powerful man in the galaxy, for all the good it does her. Working a desk job at a prison in the middle of nowhere, even that placement is a result of nepotism. Her past has helped keep Kaliah there, out of the way, but when the galaxy threatens to unravel, she's called upon for help. A disgraced Captain has raised an army and demanded independence for his sector. Kaliah's job? Control a select group of convicted felons as they protect the Commander-in-Chief, her uncle, on a diplomatic mission to meet with the rebels. A not-at-all straightforward task complicated further by her wards; a former celebrity, an alien serial killer, a madman, and her ex. As disparate personalities try to find common ground, the mission turns anything but diplomatic. When calamity strikes and they find themselves scattered in dire straits, Kaliah must help to bring them together and stop a plan involving vengeance of astronomical proportions.
A chronological summary of world events from 3.5 million years B.C. to the present day depicts the history of humanity in its entirety
What exactly is a book? This wildly inventive and thought-provoking volume asks that question of more than 30 of today's top creative visionaries, from Ed Ruscha to Miranda July, John Baldessari to Jonathan Lethem. Each traditional element of a book—from endpapers to footnotes—is assigned to a different artist or writer invited to use the space as a creative playground. The result is a collaborative group art project like no other. A ribbon bookmark by David Shrigley, page numbers by Tauba Auerbach, endnotes by Rick Moody—each contribution surprising and brilliant. This one-of-a-kind book will entrance anyone who appreciates art, literature, and the surprising possibilities that emerge when the two collide.
After the tumultuous events of last winter, Kate, Michael, and Emma long to continue the hunt for their missing parents. But they themselves are now in great danger, and so the wizard Stanislaus Pym hides the children at the Edgar Allan Poe Home for Hopeless and Incorrigible Orphans. There, he says, they will be safe. How wrong he is. The children are soon discovered by their enemies, and a frantic chase sends Kate a hundred years into the past, to a perilous, enchanted New York City. Searching for a way back to her brother and sister, she meets a mysterious boy whose fate is intricately—and dangerously—tied to her own. Meanwhile, Michael and Emma have set off to find the second of the Books of Beginning. A series of clues leads them into a hidden world where they must brave harsh polar storms, track down an ancient order of warriors, and confront terrible monsters. Will Michael and Emma find the legendary book of fire—and master its powers—before Kate is lost to them forever? Exciting, suspenseful, and brimming with humor and heart, the next installment of the bestselling Books of Beginning trilogy will lead Kate, Michael, and Emma closer to their family—and to the magic that could save, or destroy, them all.
In an age of obsessive productivity and stress, this illustrated ode to idleness invites you to explore the pleasures and possibilities of slowing down. Beloved author and illustrator Roman Muradov weaves together the words and stories of artists, writers, philosophers, and eccentrics who have pursued inspiration by doing less. He reveals that doing nothing is both easily achievable and essential to leading an enjoyable and creative life. Cultivating idleness can be as simple as taking a long walk without a destination or embracing chance in the creative process. Peppered with playful illustrations, this handsome volume is a refreshing and thought-provoking read. “Whimsical, clever, and companionable . . . On Doing Nothing provides a much-needed correction to our distracted, anxiety-ridden, and increasingly disembodied culture. Muradov has written and illustrated a kind of Situationist, Oulipian Ways of Seeing—a manual for clarity and presence, a book which issues a call to attention; a call to pay attention. The smart yet approachable philosophical reflections unfold like a leisurely stroll through a beautiful and unfamiliar city, provoking thoughtfulness and eliciting in the reader a spirit of discovery.” —Peter Mendelsund, author of What We See When We Read
For a millenium, the Children of Amarid have served the people of Tobyn-Ser. Drawing upon the Mage-Craft, which flows from the psychic bond they forge with their avian familiars, the Mages of the Order have fulfilled their oaths by healing the injured and ill, repelling invasions by the land's enemies, and caring for the people in times of crisis. They are governed by laws handed down by Amarid, the first of their kind, who committed the Mage-Craft to the people's protection. Only once in a thousand years has a mage defied those laws. Theron, a contemporary of Amarid, sought to use his powers to gain wealth and glory. For that he was punished, though not before he brought down a terrible curse on his fellow mages and all who would come after them. Recently, dark rumors have spread across Tobyn-Ser. Children of Amarid have been seen destroying crops, vandalizing homes, massacring men, women, and children. Have the mages forsaken their oaths? Has Theron returned from beyond death to take his vengeance? Or does Tobyn-Ser face a new threat, one it is ill-prepared and ill-equipped to face? With the land in turmoil and faith in the Mage-Craft badly shaken, it falls to Jaryd, a young mage with extraordinary potential, but little knowledge of the power he wields, to find and destroy Tobyn-Ser's enemies before they destroy all he holds dear. CHILDREN OF AMARID is the first volume of the LonTobyn Chronicle, David B. Coe's Crawford Award-winning debut series. This is the Author's Edit of the original book.
In The Exquisite Book, one hundred indie artists play an ingenious version of the Exquisite Corpse drawing game. Each adorns a page with artworkhaving seen only the page of the artist immediately prior and using a single horizon line to connect the two. Some continue the "story" quite literally while others build on the previous page in more fanciful ways. This astonishing volume's format is as unique as its content, with each of the book's ten chapters residing on a ten-page accordion pull-out, allowing readers to view the art continuously. With an illustrated foreword by Dave Eggers, and art from such luminaries as James Jean and Jill Bliss, this charming book is, simply, exquisite.
Vehicles, vehicles, vehicles—nearly 100 of them—in all shapes and sizes! A giant crane hovers over a construction site, a space ship roars into space. . . . Supersized spreads feature marvelously detailed illustrations that just beg to be pored over again and again. Best of all, lots of flaps, popups, pull-tabs, and rotating wheels bring the various vehicles to life. Readers will poke into a ship's hold, explore the innards of a garbage truck, and help demolish a house. Any child who's ever been intrigued by the roar of an engine will adore this extraordinary collection of things on the go, from the everyday to the nearly outrageous—yes, there's even a pooper-scooper scooter!
"If you could stop all of this, would you?" the hero asked. Randrum knelt before the hero, who was adorned in his bloodstained armor. That armor had once been bright and gleaming, but no longer. Randrum only lifted his eyes, too weak to stand. He hardly noticed the blood red snow, or the still bodies around them, which he himself would soon join. "Of course I would... but it's too late," Randrum said before going into a fit of coughing. Once he recovered somewhat he raised his eyes to meet the hero's gaze. "No one can turn back the hands of time...." The hero crouched down before Randrum, still holding his gaze. "But what if one could?" Randrum licked his lips. The blood loss must have been getting to him. He actually considered the question, even though it was impossible. "If it were... possible... I would sacrifice anything to change this." The hero smiled and held out his hand. "That's the right answer." Randrum hesitated, then reached for that hand. If a murderer was given the choice between death and becoming a hero, something so contrary to everything they know, would they? Even if they did, could they actually change? Could they fight their nature and become a true hero?