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The reader, lost in a strange cave, decides how the story comes out.
Discusses cave geology and spelunking, the sport of cave exploration.
A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.
The story of Aladdin's discovery of the treasure cave and the magic lamp.
When Hildy finds a stolen watch concealing a crude, hand-drawn map, she is accused of the theft and must try to clear her name.
"Barbara Marro's book, Smitty's Cave Adventures, is an irresistible and arresting tale with a beautiful underlying moral basis, that a boy who is true to himself and the values he has grown up with will, with the help of his spiritual guide, overcome any challenge and survive any threat. And there are enough threats, on land and sea, in this story to absorb any young reader." Barry Sheinkopf, Editorial Director of The Writing Center in Englewood, NJ
A magical compass transports Harry to an extensive cave system, and with Bear Grylls as a guide, Harry faces his fears and gains confidence along the way. Aligned to Common Core Standards and correlated to state standards. Chapter Books is an imprint of Spotlight, a division of ABDO.
Describes adventures in cave exploration and cave diving, including how caves form, some famous cavers, and the equipment cavers use.