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In the world of Mariopa, everyone is a magician. Even animals and plants use the ever present magical stuff some of the inhabitants call pollen to enhance their lives. The problem is, lightning went through Sam Smith's little five-year-old body and burned out his ability to manipulate pollen. He became, in that life-defining moment, a boy without magic in a world filled with it.
In a country where everyone has magic powers except him, why would Timothy pose such a danger that the Government is trying to kill him?
They say magic is long-gone…but is it? A chain of fantastical mishaps in schoolboy Bert’s dull life spiral out of control–but then he’s rescued by Finch, a plucky girl-adventurer with metal legs. Soon they’re sailing through the clouds on a pirate airship bound for the forgotten land of Mirinor. Magic is their destination, for reasons Bert will soon discover…
Ned’s gotten into an elite new school. But there’s a problem—everyone there can do magic. And Ned can’t. Ned tries to adjust to his new situation, avoid making enemies, and jump-start his magic skills, all with very little luck. Then, just as he’s getting accustomed to having his hair turned into snakes and his books into bricks, Necromancers strike and Ned and his classmates are kidnapped. But without magic, how can he possibly help them escape?
Lawrence Watt-Evans, author of the acclaimed Legends of Ethshar and Worlds of Shadows novels invites readers to embark on a rollicking journey in a brand-new fantasy series. Anrel Murau is a scholar, a young man with no magical ability even though he is the son of two powerful sorcerers. Anrel's lack of talent bars him from the ruling classes, but he is content to be a simple clerk. Upon returning to his childhood home after years of study in the capital, Anrel finds his friends and family held under the thumb of the corrupt local lord. When this lord murders a dear friend, Anrel finds that although he's not a sorcerer, he is not without other means to demand justice. If he can survive life on the run, that is. Carrying only his sword, a few coins, and his wit, Anrel must leave behind everything he has ever known, trust himself to unexpected allies, and outmaneuver leagues of enemies who will stop at nothing to keep his dangerous ideas from ever being heard. Magic and intrigue collide in a swashbuckling tale of daring escapes, beautiful witches, and one quiet young man's rise to hero—or traitor. Nothing will ever be simple for Anrel again, as his personal quest may provide more peril for those he holds dear. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
An Alabama boy’s innocence is shaken by murder and madness in the 1960s South in this novel by the New York Times–bestselling author of Swan Song. It’s 1964 in idyllic Zephyr, Alabama. People either work for the paper mill up the Tecumseh River, or for the local dairy. It’s a simple life, but it stirs the impressionable imagination of twelve-year-old aspiring writer Cory Mackenson. He’s certain he’s sensed spirits whispering in the churchyard. He’s heard of the weird bootleggers who lurk in the dark outside of town. He’s seen a flood leave Main Street crawling with snakes. Cory thrills to all of it as only a young boy can. Then one morning, while accompanying his father on his milk route, he sees a car careen off the road and slowly sink into fathomless Saxon’s Lake. His father dives into the icy water to rescue the driver, and finds a beaten corpse, naked and handcuffed to the steering wheel—a copper wire tightened around the stranger’s neck. In time, the townsfolk seem to forget all about the unsolved murder. But Cory and his father can’t. Their search for the truth is a journey into a world where innocence and evil collide. What lies before them is the stuff of fear and awe, magic and madness, fantasy and reality. As Cory wades into the deep end of Zephyr and all its mysteries, he’ll discover that while the pleasures of childish things fade away, growing up can be a strange and beautiful ride. “Strongly echoing the childhood-elegies of King and Bradbury, and every bit their equal,” Boy’s Life, a winner of both the Bram Stoker and World Fantasy Awards, represents a brilliant blend of mystery and rich atmosphere, the finest work of one of today’s most accomplished writers (Kirkus Reviews).
From Costa Children's Book Award winner and multi-million bestselling author Sally Gardner, comes the MAGICAL CHILDREN story about a boy who's magic with numbers. When Billy Pickles' dad leaves home to live in New York, he gives Billy a moneybox. Billy's not sure where to put in the money, and not sure why his dad has left. Then Billy goes to New York to visit his father and his Italian grandmother, and discovers the secret of his magic moneybox. In a wonderful adventure, he takes Mighty Mamma on a helicopter ride, cracks open a safe, solves a kidnap mystery - and gets to know his dad again.
It's 500 years after the nuclear holocaust that devastated the earth's population and left the few survivors dealing with unending winter. At their remote British boarding school, Wellington Jones and Heather McKenna have a lot in common. Both are misfits trying to avoid attention, and both are fascinated by Earl, a tall, calm, older boy with no recollection of his past, but a remarkable knack for showing up when he is needed most. When a blow to the head brings Earl's memory back, he claims that he is actually Merlin . . . a 2000-year-old wizard. Originally published in two volumes in the mid-1980s, Pamela F. Service's creative, futuristic spin on the Camelot legend will appeal to Arthurian purists and fantasy lovers alike.
The Bone Witch meets Sherlock Holmes in this thrilling historical fantasy about a girl with the ability to raise the dead who must delve into her city’s dangerous magical underworld to stop a series of murders. Catherine Daly has an unusual talent. By day she works for a printer. But by night, she awakens the dead for a few precious moments with loved ones seeking a final goodbye. But this magic comes with a price: for every hour that a ghost is brought back, Catherine loses an hour from her own life. When Catherine is given the unusual task of collecting a timepiece from an old grave, she is sure that the mysterious item must contain some kind of enchantment. So she enlists Guy Nolan, the watchmaker’s son, to help her dig it up. But instead of a timepiece, they find a surprise: the body of a teenage boy. And as they watch, he comes back to life—not as the pale imitation that Catherine can conjure, but as a living, breathing boy. A boy with no memory of his past. This magic is more powerful than any Catherine has ever encountered, and revealing it brings dangerous enemies. Catherine and Guy must race to unravel the connection between the missing timepiece and the undead boy. For this mysterious magic could mean the difference between life and death—for all of them.
New York Times bestselling author Piers Anthony's Man from Mundania, concludes the trilogy within his fan-favorite Xanth fantasy series, following Vale of the Vole and Heaven Cent. For a bored, young princess of Xanth, there's nothing more exciting than a Quest. Especially when all you do is sit around Castle Roogna. But when Ivy uses the Heaven Cent, it takes her not to the top of Mount Rushmost, where the winged monsters gather, not to the sea where the merfolk swim--but to Mundania, a world much like out own (that is, boring). It is here that she meets a young college student so dull that he doesn't even believe in magic, or princesses, or Xanth! Does he have a lot to learn. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.