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The galaxy is at war, but wars are won and lost in the shadows. When a terrorist bombing strikes the world of Calaskar, Jack March must work with another operative to track down the perpetrators. Because if he can't find the enemy, he might be their next target...
The Windows Command Line Beginner's Guide gives users new to the Windows command line an overview of the Command Prompt, from simple tasks to network configuration. In the Guide, you'll learn how to: -Manage the Command Prompt. -Copy & paste from the Windows Command Prompt. -Create batch files. -Remotely manage Windows machines from the command line. -Manage disks, partitions, and volumes. -Set an IP address and configure other network settings. -Set and manage NTFS and file sharing permissions. -Customize and modify the Command Prompt. -Create and manage file shares. -Copy, move, and delete files and directories from the command line. -Manage PDF files and office documents from the command line. -And many other topics.
This textbook assumes very little knowledge of programming so whether you have dabbled with a little JavaScript, played with a bit of Python, written Java or have virtually no programming experience at all you will find that it is for you. The first part of the book introduces Kotlin program structures as well as conditional flow of control features such as if and when expressions as well as iteration loops such as for, while and do-while. Subsequent chapters explain how functions are implemented in Kotlin and introduce concepts from functional programming such as higher order functions and curried functions. The second part focusses on object oriented programming techniques, these include classes, inheritance, abstraction and interfaces. The third part presents container data types such as Arrays, and collections including Lists, Sets and Maps and the fourth part considers concurrency and parallelism using Kotlin coroutines. The book concludes with an introduction to Android mobile application development using Kotlin. Clear steps are provided explaining how to set up your environment and get started writing your own Kotlin programs. An important aspect of the book is teaching by example and there are many examples presented throughout the chapters. These examples are supported by a public GitHub repository that provides complete working code as well as sample solutions to the chapter exercises. This helps illustrate how to write well structured, clear, idiomatic Kotlin to build real applications.
The best way to learn anything is by doing. The author uses a friendly tone and fun examples to ensure that you learn the basics of application development. Once you have read this book, you should have the necessary skills to build your own applications.If you have no experience but want to learn how to create applications in HTML5, this book is the only help you'll need. Using practical examples, HTML5 Web Application Development by Example will develop your knowledge and confidence in application development.
The book is for anyone who wants to learn how to modify Minecraft--no previous programming experience required! The book uses JavaScript, a popular programming language for creating websites and scripting. Aimed at kids who already play Minecraft, this guide will teach coding through a series of "Recipes" (the term used in-game when crafting new objects). For example, in the game, one of the first things any player must do is create a Workbench, or Crafting Table, which will in turn enable the player to create sophisticated tools. Recipe 1 in the book (the term Recipe and Chapter is interchangeable) is 'A modding Workbench' and its ingredients are the tools the reader will need to begin modding. The goal of each Recipe/chapter is to introduce a new JavaScript concept or expand upon a previously introduced concept. The author will present each recipe as a useful addition to the game while gently introducing programming concepts in an approachable style. This unique approach gets over the problem of introducing JavaScript in an interesting way and avoids spending 3 or 4 chapters explaining JavaScript core concepts in a vacuum. Several Recipes will be covered, including Rolling Dice, Snowball Fight, Piggie Pandemonium, Advanced Modding, and more.
Have you ever just wanted to sit down and read something about God or Jesus just to get closer to him to know him more intimately or to expand your understanding of his creation and plan for you? So you find a book that advertises just the subject matter you are interested in, then you open it and begin to read, but before long, you realize you have to run and get the dictionary. Then you may have to purchase a dictionary of theology, then maybe an encyclopedia of Christian apologetics just to understand what you are reading. When this happens, readers often give up on the book and never finish it and may never buy another one. It can get discouraging when confronted with terminology like infralapsarianism, hamartiology, and demythologization, and that doesn't include the hundreds of nontheological words rarely used in common communication today. Authors write this way to keep the book from becoming the size of an encyclopedia. However, I did buy all those books and persevered in study because of my great hunger for the deeper things of God. Now you can too because this book conveys these wonderful biblical thoughts and great theologians' writings into plain common language. The Doctrine of Salvation takes deep theological concepts and brings their understanding down to a street level as it were. This book describes on a practical level how these doctrines are to be applied to our lives and how we can relate them to others. I refrain from using thirteen-letter words, but if they are needed, I will use them and then immediately clarify their meaning so the reader will not lose their train of thought. Enjoy reading about the wonders of God again, in greater depth!
HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.
This textbook is aimed at readers who have little or no knowledge of computer programming but want to learn to program in Python. It starts from the very basics including how to install your Python environment, how to write a very simple program and run it, what a variable is, what an if statement is, how iteration works using for and while loops as well as important key concepts such as functions, classes and modules. Each subject area is prefaced with an introductory chapter, before continuing with how these ideas work in Python. The second edition has been completely updated for the latest versions of Python including Python 3.11 and Python 3.12. New chapters have been added such as those that consider where and how Python is used, the use of Frozensets, how data can be sorted, enumerated types in Python, structural pattern matching and how (and why) Python Virtual Environments are configured. A new chapter ‘The Python Bites back’ is introduced to present the fourteen most common / biggest gotchas for someone new to Python. Other sections have been updated with new features such as Exception Groups, string operations and dictionary operations. A Beginners Guide to Python 3 Programming second Edition provides all you need to know about Python, with numerous examples provided throughout including several larger worked case studies illustrating the ideas presented in the previous chapters.
This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.
Essential skills made easy! Written by Herb Schildt, the world’s leading programming author, this step-by-step book is ideal for first-time programmers or those new to C++. The modular approach of this series, including sample projects and progress checks, makes it easy to learn to use C++ at your own pace.