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This book is a comprehensive guide to frontend web app testing. You'll develop a solid understanding of the advanced features that lead testing frameworks offer and the pillars of a successful web app testing strategy. With this book, you’ll be able to devise a suitable testing strategy using both code coverage and test coverage measurements.
Certified Ethical Hacker v10 Exam 312-50 Latest v10. This updated version includes three major enhancement, New modules added to cover complete CEHv10 blueprint. Book scrutinized to rectify grammar, punctuation, spelling and vocabulary errors. Added 150+ Exam Practice Questions to help you in the exam. CEHv10 Update CEH v10 covers new modules for the security of IoT devices, vulnerability analysis, focus on emerging attack vectors on the cloud, artificial intelligence, and machine learning including a complete malware analysis process. Our CEH workbook delivers a deep understanding of applications of the vulnerability analysis in a real-world environment. Information security is always a great challenge for networks and systems. Data breach statistics estimated millions of records stolen every day which evolved the need for Security. Almost each and every organization in the world demands security from identity theft, information leakage and the integrity of their data. The role and skills of Certified Ethical Hacker are becoming more significant and demanding than ever. EC-Council Certified Ethical Hacking (CEH) ensures the delivery of knowledge regarding fundamental and advanced security threats, evasion techniques from intrusion detection system and countermeasures of attacks as well as up-skill you to penetrate platforms to identify vulnerabilities in the architecture. CEH v10 update will cover the latest exam blueprint, comprised of 20 Modules which includes the practice of information security and hacking tools which are popularly used by professionals to exploit any computer systems. CEHv10 course blueprint covers all five Phases of Ethical Hacking starting from Reconnaissance, Gaining Access, Enumeration, Maintaining Access till covering your tracks. While studying CEHv10, you will feel yourself into a Hacker’s Mindset. Major additions in the CEHv10 course are Vulnerability Analysis, IoT Hacking, Focused on Emerging Attack Vectors, Hacking Challenges, and updates of latest threats & attacks including Ransomware, Android Malware, Banking & Financial malware, IoT botnets and much more. IPSpecialist CEH technology workbook will help you to learn Five Phases of Ethical Hacking with tools, techniques, and The methodology of Vulnerability Analysis to explore security loopholes, Vulnerability Management Life Cycle, and Tools used for Vulnerability analysis. DoS/DDoS, Session Hijacking, SQL Injection & much more. Threats to IoT platforms and defending techniques of IoT devices. Advance Vulnerability Analysis to identify security loopholes in a corporate network, infrastructure, and endpoints. Cryptography Concepts, Ciphers, Public Key Infrastructure (PKI), Cryptography attacks, Cryptanalysis tools and Methodology of Crypt Analysis. Penetration testing, security audit, vulnerability assessment, and penetration testing roadmap. Cloud computing concepts, threats, attacks, tools, and Wireless networks, Wireless network security, Threats, Attacks, and Countermeasures and much more.
Servlets and JSP (Java Server Pages) are the main way that Java is used in the Web today. These are Java programs that run on a Web server that allow HTML content to be dynamically generated (often by querying a database) and then sent via the web to a "client" machine that made the request in the first place. Jorelid's book concentrates on teaching the program architect and designer how to fit the various pieces together, spending as little time as possible on the mechanics of coding. As the tech reviewer puts it, "Jorelid's perspective is unique and not voiced in any of the popular Servlet books (such as the ones by Jason Hunter, Marty Hall, Calloway, etc). The code examples in the touring the package sections nicely explain how to use the important methods in the Servlet API. I have yet to see any existing books get into these useful details."
How prepared are you to build fast and efficient web applications? This eloquent book provides what every web developer should know about the network, from fundamental limitations that affect performance to major innovations for building even more powerful browser applications—including HTTP 2.0 and XHR improvements, Server-Sent Events (SSE), WebSocket, and WebRTC. Author Ilya Grigorik, a web performance engineer at Google, demonstrates performance optimization best practices for TCP, UDP, and TLS protocols, and explains unique wireless and mobile network optimization requirements. You’ll then dive into performance characteristics of technologies such as HTTP 2.0, client-side network scripting with XHR, real-time streaming with SSE and WebSocket, and P2P communication with WebRTC. Deliver superlative TCP, UDP, and TLS performance Speed up network performance over 3G/4G mobile networks Develop fast and energy-efficient mobile applications Address bottlenecks in HTTP 1.x and other browser protocols Plan for and deliver the best HTTP 2.0 performance Enable efficient real-time streaming in the browser Create efficient peer-to-peer videoconferencing and low-latency applications with real-time WebRTC transports
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The book "Accelerating Software Quality: Machine Learning and Artificial Intelligence in the Age of DevOps" is a complete asset for software developers, testers, and managers that are on their journey to a more mature DevOps workflow, and struggle with better automation and data-driven decision making. DevOps is a mature process across the entire market, however, with existing Non-AI/ML technologies and models, it comes short in expediting release cycle, identifying productivity gaps and addressing them. This book, that was implemented by myself with the help of leaders from the DevOps and test automation space, is covering topics from basic introduction to AI and ML in software development and testing, implications of AI and ML on existing apps, processes, and tools, practical tips in applying commercial and open-source AI/ML tools within existing tool chain, chat-bots testing, visual based testing using AI, automated security scanning for vulnerabilities, automated code reviews, API testing and management using AI/ML, reducing effort and time through test impact analysis (TIA), robotic process automation (RPA), AIOps for smarter code deployments and production defects prevention, and many more.When properly leveraging such tools, DevOps teams can benefit from greater code quality and functional and non-functional test automation coverage. This increases their release cycle velocity, reduces noise and software waste, and enhances their app quality.The book is divided into 3 main sections: *Section 1 covers the fundamentals of AI and ML in software development and testing. It includes introductions, definitions, 101 for testing AI-Based applications, classifications of AI/ML and defects that are tied to AI/ML, and more.*Section 2 focuses on practical advises and recommendations for using AI/ML based solutions within software development activities. This section includes topics like visual AI test automation, AI in test management, testing conversational AI applications, RPA benefits, API testing and much more.*Section 3 covers the more advanced and future-looking angles of AI and ML with projections and unique use cases. Among the topics in this section are AI and ML in logs observability, AIOps benefits to an entire DevOps teams, how to maintain AI/ML test automation, Test impact analysis with AI, and more.The book is packed with many proven best practices, real life examples, and many other open source and commercial solution recommendations that are set to shape the future of DevOps together with ML/AI
Building on what made the first edition a bestseller, CSS Mastery: Advanced Web Standards Solutions, Second Edition unites the disparate information on CSS-based design spread throughout the internet into one definitive, modern guide. Revised to cover CSS3, the book can be read from front to back, with each chapter building on the previous one. However, it can also be used as a reference book, dipping into each chapter or technique to help solve specific problems. In short, this is the one book on CSS that you need to have. This second edition contains: New examples and updated browser support information New case studies from Simon Collison and Cameron Moll CSS3 examples, showing new CSS3 features, and CSS3 equivalents to tried and tested CSS2 techniques
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.