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This proceedings volume contains three invited papers and 93 contributed papers. The topics covered range from studies of theoretical aspects of computational methods to simulation of industrial processes, with an emphasis on the efficient use of computers to solve practical problems. Developers and users of computational techniques who wish to keep up with recent developments in the application of modern computational technology to problems in science and engineering will have much interest in this volume.
Improve your understanding of Scrum through the proven experience and collected wisdom of experts around the world. Based on real-life experiences, the 97 essays in this unique book provide a wealth of knowledge and expertise from established practitioners who have dealt with specific problems and challenges with Scrum. You'll find out more about the rules and roles of this framework, as well as tactics, strategies, specific patterns to use with Scrum, and stories from the trenches. You'll also gain insights on how to apply, tune, and tweak Scrum for your work. This guide is an ideal resource for people new to Scrum and those who want to assess and improve their understanding of this framework. "Scrum Is Simple. Just Use It As Is.," Ken Schwaber "The 'Standing Meeting,'" Bob Warfield "Specialization Is for Insects," James O. Coplien "Scrum Events Are Rituals to Ensure Good Harvest," Jasper Lamers "Servant Leadership Starts from Within," Bob Galen "Agile Is More than Sprinting," James W. Grenning
RECALCULATING, 97 EXPERTS ON DRIVING SMALL BUSINESS GROWTH offers strategic, tactical, tested solutions to a variety of problems and from a multitude of expert sources. These senior-level contributors are sector stakeholders, advisors, and practitioners. Their chosen topics address the most common issues, problems, and opportunities identified, continuously requested by readers to the editors of Small Business Digest during the past 15+ years. Many of the solutions have come from experts who have appeared in SBD’s publications, radio programs, and conferences. They were asked to write special 1000-word contributions for the book based on their expertise. Among the companies represented by senior level contributors are HP, Yellow Pages, Staples, GoDaddy, and Intuit. Topics covered range from better sales management to moving to the cloud to better financing options. Space is also devoted to management problems, benefits needs, and leadership issues. Each contributor brings a unique slant to common and not so common questions involving finance, sales, marketing, operation, technology, personnel management, and benefits maximization.
The world is inherently complex and multimedia in nature. The development of computer systems to tackle real-world problems is an extremely difficult task. As computers capable of manipulating multimedia information are becoming more powerful and commonplace, larger and more complex systems are increasingly being built. To fully comprehend the complexity of such undertakings, proper modeling of multimedia information and systems must be carried out.A model provides a high-level abstraction of the system in which the implementation is based upon. It permits the desirable properties of the system to be extracted and analyzed and also provides a uniform framework for integration between different systems, and for interactions between the system and human users.This volume is devoted to the discussion of effective modeling of multimedia information and systems for a wide range of applications. It aims to provide common modeling frameworks for the integration of the diverse subjects in the field of multimedia information.
Vampirella's life hangs in the balance when the minions of hell ris from the grave!...In "Army Of The Dead"
The internet phenomenon #DrawWithRob is now an incredible activity book for you to draw with Rob at home - filled with drawing fun! As seen everywhere on YouTube, Facebook, TikTok, TV, and more, from the creative genius and bestselling author Rob Biddulph! At home and wondering what to do? Pick up your pencils and join thousands of children around the world and #DrawWithRob - now filled with marvellous monsters for you to draw and enjoy! The first DRAW WITH ROB activity book went to Number One in the charts and was named 'Book of the Year' at the 2020 Sainsbury's Children's Book Awards! Now every family can share this monstrous new art activity book. Join Rob and learn to draw magnificent monsters with his easy step-by-step instructions, and help children learn about feelings, and how to deal with them, along the way. This perfect present is packed with art activities and family fun. The bestselling and award-winning author/illustrator Rob Biddulph is the genius behind the phenomenal, viral sensation that is DRAW WITH ROB and the accompanying activity book, and now the sensational DRAW WITH ROB: STORY TIME - bringing joy to families everywhere with his easy to follow instructions and warm-hearted humour. So whether you're in home education, home-schooling, learning to draw or just having fun, let Rob show you that anyone can learn to #DrawWithRob! *WITH PERFORATED PAGES SO YOU CAN EASILY TEAR OUT AND DISPLAY YOUR ART!* Rob's original hit videos are also available at www.robbiddulph.com, and on Facebook, YouTube, TikTok, and Instagram, with Rob appearing on TV to talk about them too. Perfect stay-at-home fun for boys, girls, and everyone aged three to one hundred and three, and a wonderful introduction to Rob Biddulph's bestselling picture book range - including the Waterstones Children's Book Prize-winning Blown Away, Odd Dog Out, and many more! Available in all good bookstores and online retailers, and perfect for children who are learning to read - or just love to!
If you want to push your Java skills to the next level, this book provides expert advice from Java leaders and practitioners. You’ll be encouraged to look at problems in new ways, take broader responsibility for your work, stretch yourself by learning new techniques, and become as good at the entire craft of development as you possibly can. Edited by Kevlin Henney and Trisha Gee, 97 Things Every Java Programmer Should Know reflects lifetimes of experience writing Java software and living with the process of software development. Great programmers share their collected wisdom to help you rethink Java practices, whether working with legacy code or incorporating changes since Java 8. A few of the 97 things you should know: "Behavior Is Easy, State Is Hard"—Edson Yanaga “Learn Java Idioms and Cache in Your Brain”—Jeanne Boyarsky “Java Programming from a JVM Performance Perspective”—Monica Beckwith "Garbage Collection Is Your Friend"—Holly K Cummins “Java's Unspeakable Types”—Ben Evans "The Rebirth of Java"—Sander Mak “Do You Know What Time It Is?”—Christin Gorman
Tap into the wisdom of experts to learn what every UX practitioner needs to know. With 97 short and extremely useful articles, you'll discover new approaches to old problems, pick up road-tested best practices, and hone your skills through sound advice. Working in UX involves much more than just creating user interfaces. UX teams struggle with understanding what's important, which practices they should know deeply, and what approaches aren't helpful at all. With these 97 concise articles, editor Dan Berlin presents a wealth of advice and knowledge from experts who have practiced UX throughout their careers. Bring Themes to Exploratory Research--Shanti Kanhai Design for Content First--Marli Mesibov Design for Universal Usability--Ann Chadwick-Dias Be Wrong on Purpose--Skyler Ray Taylor Diverse Participant Recruiting Is Critical to Authentic User Research--Megan Campos Put On Your InfoSec Hat to Improve Your Designs--Julie Meridian Boost Your Emotional Intelligence to Move from Good to Great UX--Priyama Barua
This book constitutes the refereed proceedings of the 14th Annual Symposium on Theoretical Aspects of Computer Science, STACS 97, held in Lübeck, Germany, in February/March 1997. The 46 revised full papers included were carefully selected from a total of 139 submissions; also included are three invited full papers. The papers presented span the whole scope of theoretical computer science. Among the topics covered are, in particular, algorithms and data structures, computational complexity, automata and formal languages, structural complexity, parallel and distributed systems, parallel algorithms, semantics, specification and verification, logic, computational geometry, cryptography, learning and inductive inference.