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Book 2 of the 80AD series sees Jade, Phoenix and their companions flung into the frozen wastes of northern Europe. Here they must somehow reach Asgard, home of the Norse Gods, in order to steal the Hammer of Thor. They are far from civilisation, snowbound, hunted, lost and on a deadline. If they don't reach Asgard in time, bad things will happen: Ragnarok - the end of the world. Unending winter, followed by hellfire and an almighty battle between the gods and giants. If this world is destroyed, Phoenix and Jade die with it and their bodies, back in their own world, die as well. Standing in their way are trolls, wolves, their old enemy Feng Zhudai and a new one - Loki, god of mischief and chaos. To save this world and themselves, they must get to Asgard in time. Of course, it would help if they knew where it was. Then, somehow, when they do find it, they have to steal Thor's Hammer - and everyone knows that stealing things from Gods is a bad idea.
Take a very ordinary, very unhappy 14 year old boy, Phoenix. He's bored by school, hates his step-father, feels like he has no control over his life. In fact, the only things he does like are computer games and martial arts. Add a smart, miserable 14 year old girl, Jade. She's the youngest of seven girls; teased and picked on; a misfit; her own mother doesn't get her. All she likes is books and botany. Throw both these kids into a computer game - 80AD - AND into their avatar's bodies. Phoenix and Jade aren't 14 year old kids any longer. They're 17 year old warriors, confused and trapped in an ancient world of warfare, magic and death. They're stuck in 80AD Britain To Phoenix, it's fun - a gamer's dream come true. To Jade, it's a nightmare. In order to get home, they have to play out Level One of 80AD. They have to find the Jewel of Asgard. To do that, they must face murderous thieves, creatures of the Dywyllwch Brennau, uncanny powers of the Druids and the might of the invading Roman army. Can they master their new bodies and survive in Iron Age Britain? Can they beat the Romans to the Jewel and win Level One? Will they make it home or will they be defeated by their arch-enemy, Feng Zhudai? If he wins, they are stuck in 80AD forever - but is that so bad?
Norse myths are chock full of stories of heroism, gods, giants, and dwarfs, along with strong elements of shamanism, pagan ritual, sorcery, and shape-changing. With commentary by Maria Kvilhaug, this volume two book is a collection of Old Norse medieval texts concerning the gods Thor and Loki. It contains translations of six Edda poems, three Skaldic poems, and all the relevant passages from Snorri Sturluson's Prose Edda. Maria's ability to use her skills in philology shines a light on the texts as she extracts hidden meaning from the lore. Discover the myths that uncover a strong root to animistic understandings of the world in which these stories were told, revealing an old world that was filled with elements of shape-shifting, sorcery, and shamanistic style practices to our current, new world.
Norse myths are chock full with stories of heroism, gods, giants, dwarfs, along with strong elements of shamanism, pagan ritual, sorcery and shape-changing. With commentary by Maria Kvilhaug, this volume two book is a collection of Old Norse medieval texts concerning the gods Thor and Loki. It contains translations of six Edda poems, three Skaldic poems and all the relevant passages from Snorri Sturluson's Prose Edda. Maria's ability to use her skills in philology shines a light on the texts as she extracts hidden meaning with the lore. Discover the myths that uncover a strong root to animistic understandings of the world in which these stories were told, revealing a old world that was filled with elements of shape-shifting, sorcery and shamanistic style practices to our current, new world.
Thor Meets Captain America offers an alternate history exploring a chilling scenario behind the Holocaust. In this parallel world, the Nazis narrowly avoid defeat in World War II when they are championed by the gods of the Norse Pantheon. At a dramatic turn, Loki joins the Allies and they prepare a last-ditch raid to blow up Valhalla. With an afterword by the author.This novella, nominated for a Hugo Award in 1987, was later expanded into an award winning graphic novel, The Life Eaters, with artwork by Scott Hampton.
The God of Thunder's most thrilling adventures are chronicled in this tumultuous time-spanning tome, illustrated by a young Walter Simonson! First up, Thor tackles two technological terrors: the dastardly Damocles and his Cobalt Cannon, and the computerized consciousness called FAUST! Then: it's a journey into mythtery as Thor and his followers take on Marvel's resident Prince of Power, Hercules, and his own awesome army! Finally, the far-flung futuristic finale features Thor and Marvel's soon-to-be silver screen stars the Guardians of the Galaxy in blazing battle against Korvac and his Minions of Menace! COLLECTING: Thor (1966) 267-271, Thor Annual 5-6
Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.