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This is the story of 8 pawns as they go on a journey to become a queen. This story is an also a singalong!
Educational Assessments "As for the mathematical content, I think the introduction to sequences is excellent and it’s nice that readers are given a general expression for deriving the value of any of the terms in Arithmetic’s tail"—Yale Professor Michelle Lacey, PhD, Statistics, Yale University "Students will be introduced to big ideas that are introduced step-by-step to make sure they understand. If your children like to play games, this is a great way to introduce them to the connection between math knowledge and problem solving."—Monica Burns, Apple Distinguished Educator, 5th Grade NYC math teacher, George Lucas Educational Foundation Contributor "I loved the graphics, character names, and how they tie into the game of chess."—Anthony DiLaura, Apple Distinguished Educator, High School math teacher, Zeeland Public Schools, Michigan Math Contents Summary A haunting math secret lurks in a Louisiana bayou! Follow the series and sequences in our number learning mystery, and find out why the Geometric caterpillar's common ratio is a French quarter, as we party with the jazz hearts of New Orleans! Kids must solve the arithmetic caterpillar, and find the 5th term in Geometric's sequence to win checkmate, or risk becoming the hungry caterpillar's 5th term gumbo for dinner! Includes Sudoku puzzle. Information for Parents and Teachers Suitable for students at U.S. grade 7 math level and above, He's Arithmetic, I'm Geometric is a short story extension to the Harvard- and MIT-supported math learning aid, Yamie Chess School Assistant, recommended by School Library Journal and developed by experienced math teachers with decades of classroom teaching experience. Our young chess hero, eight-year-old Kimi, returns to his friends in the secret Mind Kingdom to learn fun math skills for school. He's Arithmetic, I'm Geometric offers an engaging math adventure for struggling-to-gifted learners, focused on number sense and operations, and concisely communicated in clear and simple language by professional math teachers. Students learn how to evaluate, analyze and manipulate math sequences, terms and series; understand relationships and properties of common differences and ratios, and find the n-th term in an arithmetic sequence. The integrated chess puzzle is adapted from the King’s Gambit game played between American chess player Paul Morphy and an unrecorded amateur that took place in New Orleans, Louisiana, 1858.
Math Contents Summary Written and edited by experienced math teachers, No Calculators, Please! focuses on building key arithmetic skills including addition, multiplication, subtraction and division. Suitable for students at U.S. math grade level 3 and up, the comic offers children a clear, friendly and plain English understanding of the skill of long division. Told through an imaginative cartoon tale about a chess clock called Desmond who hails from America's olden days and the time of Abraham Lincoln's Gettysburg Address, the Yamie Chess characters (who represent each chessboard piece) whisk children's imagination away to a magical dream world of division icebergs and math rainforests in a numbers adventure set around the Scholar's Mate position on the board. Information for Parents and Teachers Giving students a supplemental grounding in long division principles and number operations, young learners will either revise or learn from scratch the life skill of how to do basic arithmetic operations as part of the long division algorithm, without using a calculator. No Calculators, Please! is a math comic that will nurture children's confidence in counting, analyzing numerical data and handling arithmetic, making kids more independent and able to do more arithmetic in their heads without relying on computers and calculators. Aligned to the NCTM standards, the math comic explores the Scholar's Mate position in classic chess, so kids will also learn how to nicely checkmate their friends (and parents!) in just 4 moves!
The ideas & plans behind ALL chess openings! Volume 2 of an accessible primer and reference book about chess openings. Provides a solid foundation to build your opening repertoire on. Explains what you should be trying to achieve, with clear indications for further study. * Comprehensive: covers all main variations likely to arise * Easy-to-use: important moves and key positions are highlighted in colour * Long-lasting: it doesn’t outdate because it is about basics – not the latest fashions * Complete: explains the plans and counterplans for both Black and White * Down-to-earth: simple, verbal introductions (not a database dump full of dead trees) * Convenient: every opening is illustrated with a number of instructive games * Prize-winning: received the Golden Award of the Italian Chess Federation This book helps beginners to develop a solid understanding of fundamental opening play, gives casual players the ability to choose the opening that suits their style and taste, and is a tool for club players to test and review their opening repertoire.
Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.
Yuu wants nothing more than to forget the mistakes of her past. The Gods have other plans. Once a renowned strategist and general, five years ago Yuu made a mistake that cost her everything. Now she is on the run, royal bounty hunters snapping at her heels. But what if there was a way to get back what she lost, a way to bring back a murdered prince? Every century, the gods hold a contest to choose who will rule from the Heavenly Jade Throne. Each god chooses a mortal champion, and the fate of all existence hangs in the balance. On a battlefield full of heroes, warriors, assassins, and thieves can Yuu survive long enough to learn the rules of the game, let alone master it? Pawn's Gambit is a stand alone story set in the award-winning Mortal Techniques universe. It's a wuxia adventure filled with heroes, gods, spirits, and magic.
One of the game's most admired and respected writers guides you through 62 masterly demonstrations of the basic strategies of winning at chess. Each game provides a classic example of a fundamental problem and its best resolution, described with chess diagrams and Chernev's lively and illuminating notes. The games – by chess greats such as Capablanca, Tarrasch, Fischer, Alekhine, Lasker and Petrosian – are instructive for chess players of all levels. The games turn theory into practice, showing the reader how to attack and manoeuvre to control the board. Chernev runs through the winning strategies, suggests alternative tactics and celebrates the finesse of winning play. This is not only a book of 62 instructive chess games, but also 62 beautiful games to cherish.