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Change is coming to Theah's western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite.
Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted and immortal ghost ships...and the demon named "Reis." This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Stories and Sorceries. It also includes five new Pirate Nations: Numa, the land where legends were born and never left. La Bucca, the once-prison island turned headquarters for international intrigue. The Atabean Islands, where the ghosts of Rahuri ancestors sail alongside native peoples. Aragosta, home of the Brotherhood of the Coast and a pirate paradise. Jaragua, self-liberated slave colony and home of a new Sorcery called Kap Sevi. Pirate Nations also includes new setting materials for 7th Sea featuring the Devil Jonah, the dreaded Reis and Theah's first multinational, the Atabean Trading Company. There be adventure aplenty in these lands, more than any one crew can hope to see in a lifetime.
Explore cities full of adventure and mystery, thwarting the plots if Villains and uncovering vast conspiracies! "Cities are physical manifestations of the best of us... and the worst of us" -Dontello Vaspucci What's Inside? Two fully-detailed cities and a fleshed-out city building system for 7th Sea. Capitals in Full Scale Two major cities of Theah - Vaticine City and Iskandar - brought to life in wondrous detail for the first time. Vaticine City is home of the Holy Mother Church and the hub of smuggling, crime, and corruption, while for the unrighteous and the adventurous, Iskandar never sleeps. Build-Your-Own-City Cities of Faith and Wonder includes a robust city-building system, allowing you and your players to create your own capital, township, village, or metropolis from the ground up. Whether you're looking to put your own personal touch on Théah, or create a vast and interconnected hub as a basis for an entire story, the tools you need are found within! Expand Your 7th Sea Game This tome contains details of four additional cities (Carleon, Port Cendres, Nieuwehoop, and Paix), written and designed by a diverse group of creators using the city-building mechanics in the book!