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Used world-wide as a definitive technology curriculum, this six-volume series (Fourth Edition, 2011) is the all-in-one solution to running an effective, efficient, and fun technology program whether you re the lab specialist, IT coordinator, classroom teacher, or homeschooler. It is the choice of hundreds of school districts across the country, private schools nationwide and teachers around the world. Each volume includes step-by-step directions for a year's worth of projects, samples, grading rubrics, reproducibles, wall posters, teaching ideas and hundreds of online connections to access enrichment material and updates from a working technology lab. Aligned with ISTE national technology standards, the curriculum follows a tested timeline of which skill to introduce when, starting with mouse skills, keyboarding, computer basics, and internet/Web 2.0 tools in Kindergarten/First; MS Word, Publisher, Excel, PowerPoint, Google Earth, internet research, email and Photoshop in Second/Fifth. Each activity is integrated with classroom units in history, science, math, literature, reading, writing, critical thinking and more. Whether you're an experienced tech teacher or brand new to the job, you'll appreciate the hundreds of embedded links that enable you to stay on top of current technology thinking and get help from active technology teachers using the program. Extras include wall posters to explain basic concepts, suggestions for keyboarding standards, discussion of how to integrate Web 2.0 tools into the classroom curriculum and the dozens of online websites to support classroom subjects.
What is the role of technology in education? If we are going to use technology in meaningful and effective ways, then we need to shift our focus from the whatof the tools to the howand the why. Whatever technology you have, it can be integrated in a way that enhances teaching and learning. By taking an integrated approach to technology, you put student learning at the center as its purpose. Effective technology integration isn't about what you have, it's about how you use it. And how you use it depends on so much more than just curriculum, or just devices, or just pedagogy. It depends on having a purpose-based and student-centered approach to integrating all aspects of technology in learning. Sarah Gilmore and Katierose Deos outline six key elements-purpose, mindset, pedagogy, curriculum, resources and infrastructure, and leadership-that have an influence on the effectiveness of technology integration. Each chapter is clearly organized to focus on these elements in detail, presenting a vision for why they matter, how they connect, and how you can take steps to develop effective technology integration within your practice or your school. Integrating Technologyprovides practical ideas, advice, and examples that offer concrete support to help teachers and administrators plan for, scaffold, and use the technology they have for the benefit of student learning. There is no one-size-fits-all when it comes to technology integration. Wherever you are in the world and whatever your role is, you can harness the power of technology to make teaching and learning more meaningful, relevant, and effective. Let Integrating Technologybe your guide and start making effective technology integration a reality in your school community.
This booklet includes the full text of the ISTE Standards for Students, along with the Essential Conditions, profiles and scenarios.
Help your child master Grade 2 to 5 STEM subjects and become a science superstar! From learning how the heart works to understanding what evolution is, this fully illustrated home learning workbook makes grasping science, technology and engineering as easy as ABC. This engaging science book for kids makes tricky topics and challenging concepts completely crystal clear! Here’s what’s inside: • Covers the core STEM topics for grades 2-5, from biology, chemistry and physics to technology. • Clearly laid out with easy-to-follow instructions for children to use by themselves. • Answers are given at the back of the book. • Practice questions and practical exercises to help expand your child’s knowledge of the subject. Inspire your child with science Did you know that the human skeleton is made up of 206 bones? Or that the Earth’s human population has quadrupled in the last hundred years? Packed with fascinating facts, fun graphics and step-by-step explanations, this brilliant visual workbook will keep budding scientists and engineers engaged. It helps kids understand what they’ve learned in school and gives them extra science revision practice before an important test. Perfect for children ages 7-11, this colorful science practice book covers all the key areas of the school curriculum for this level. It includes the human body, animal and plant life, evolution, states of matter, energy, simple mechanics, the Earth, Moon and Sun, and lots more. And there are answers at the back to check that you’re on the right path. This engaging and clear science workbook accompanies How to be Good at Science, Technology, and Engineering Grade 5-8 which covers ages 11-14 (Grades 5, 6, 7 and 8). Discover How to be Good in other subjects DK’s successful How to be Good at... workbook series provides your child with the tools to learn how to look at the world around them and figure out how it works. There are more books to discover! Learn everything they need to know about math through eye-catching illustrations and easy-to-follow instructions with How to Be Good at Math.
Discover how to effectively use technology to support students' literacy development. New classroom uses for technology are introduced in this easy-to-use resource that help educators enhance students' attention, engagement, creativity, and collaboration in reading and learning. Great for struggling readers, this book provides strategies for making content-area connections and using digital tools to develop reading comprehension.
Describe the invention of Samuel Morse in this book for fifth graders. How did the telegraph help lead the economic growth in the Northeast states? What pushed Morse to create this invention and how was it received in the mid-1800s? Read about the history of the invention and the inventor, too. Grab a copy of this book today.
9 grade levels. 17 topics. 46 lessons. 46 projects. A year-long curriculum that covers everything you need to discuss on internet safety and efficiency. Digital Citizenship–probably one of the most important topics students will learn between kindergarten and 8th and too often, teachers are thrown into it without a roadmap. Well, here it is–your guide to what our children must know at what age to thrive in the community called the internet. It’s a roadmap for blending all pieces into a cohesive, effective student-directed cyber-learning experience that accomplishes ISTE’s general goals
Can you imagine a technological world without intimidation? It exists in a place called High Tech Land. Computer Puppets including Chip, Ram, Motherboard, and even Dr. Rebooty Sly help students of all ages comprehend abstract concepts, develop a robust level of computer understanding and provide numerous learning experiences. Students will develop a solid understanding of every component's purpose by learning from the puppets' adventures and mishaps. These loveable puppets give everyone the same opportunity to become computer literate and to understand computer science. UNLOCK TECHNOLOGY WITH THE COMPUTER PUPPETS is a spin-off of the highly recommended technology-training program, Understanding Technology with the Computer Puppets(c). This program has been used for eleven years in public and private schools and is now available in book form for at home training. No prior computer knowledge is necessary; teachers, students, parents and children can learn alongside each other with easy to use step-by-step lesson plans. It only takes 10-20 minutes a week to complete this program. Game board components as well as the four part DVD starring the Computer Puppets are available for free and can be downloaded with the purchase of this book. THE COMPUTER PUPPETS were divinely inspired when the author Rene Compton, Computer Science Major, accepted a job for a large corporation providing Help Desk support for hardware and software. It soon became apparent that even well-educated adults lack the necessary skills to adapt to the ever-changing world of technology. This book is the answer to her heart's desire to help everyone become computer literate.
Used world-wide as a definitive technology curriculum, this six-volume series (Fourth Edition, 2011) is the all-in-one solution to running an effective, efficient, and fun technology program whether you re the lab specialist, IT coordinator, classroom teacher, or homeschooler. It is the choice of hundreds of school districts across the country, private schools nationwide and teachers around the world. Each volume includes step-by-step directions for a year's worth of projects, samples, grading rubrics, reproducibles, wall posters, teaching ideas and hundreds of online connections to access enrichment material and updates from a working technology lab. Aligned with ISTE national technology standards, the curriculum follows a tested timeline of which skill to introduce when, starting with mouse skills, keyboarding, computer basics, and internet/Web 2.0 tools in Kindergarten/First; MS Word, Publisher, Excel, PowerPoint, Google Earth, internet research, email and Photoshop in Second/Fifth. Each activity is integrated with classroom units in history, science, math, literature, reading, writing, critical thinking and more. Whether you're an experienced tech teacher or brand new to the job, you'll appreciate the hundreds of embedded links that enable you to stay on top of current technology thinking and get help from active technology teachers using the program. Extras include wall posters to explain basic concepts, suggestions for keyboarding standards, discussion of how to integrate Web 2.0 tools into the classroom curriculum and the dozens of online websites to support classroom subjects.