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"500 short chess games" is a book that contains 500 short chess games of great grand masters of all time to educate the players with their dirty tricks and traps in the openings. Chess players usually love to know any opening traps to win the game or any winning advantage early as possible. So hereby I present 500 short games which are no longer than 20 moves per game to give better clarity on opening traps. This book doesn't concentrate on only opening traps but also tactics like Pin, Skewer etc. in those games. These games are handpicked to ensure reasonable quality in the game. This is suitable for beginners, intermediate players and advanced players as well. I've provided with game notations with player names and details about the games as well. Opening codes have been given to make it easy for you to find your opening repertoire traps, however every opening traps will give you some ideas to improve your chess game as well. This book comes handy for the coaches who want to teach students some short games and dirty tricks or any player who wants to learn chess and tactical traps. However some intermediate players/Advanced players can simply imagine the game since it is only 20 moves longer, most of the players will find it hard to imagine, hence keep a chess board or any chess board app on the device that you're going to read this from. Thereby making it easy to interpret and understand the tactics.
Perhaps if you owned one of the four or five great chess libraries of the world, you could, by diligent search, find most or all of these delectable nuggets. But who has either the time or the assets. So, Mr. Chernev, who has both, has provided us here with 1000 of the sweetest sugar-coated pills in all chess literature. Each introduced with a brief, pungent or witty commentary. Chess brevities have always exercised a special attraction for lovers of the royal game. It may be well that we welcome the punishment inexorably meted out for some trifling slip. Maybe it's out inherent sadism that makes us enjoy the spectacle of speedy punishment doled out to someone else, just as a fight fan thrills to a one-round knockout. Perhaps it's only our inherent laziness after all, to play over a brevity, one often need not bother to set up the pieces. Be that is it may, its popularity is universal. And here are the best of them, gathered together in one volume, for your pleasure and enjoyment. Many of us know instances galore of beginners becoming a cropper after only a few moves through the "scholar's mate" or some other absurdity not necessarily so primitive. Yet it would be quite wrong to assume that only duffers suffer the ignominy of a speedy knockout. The victim may well be a famous master, as you will discover to your surprise, delight and, most of all, your deep, deep satisfaction. After all, if Morphy can be mated in 12 moves, Capablanca defeated in 13, and Lasker blitzed in 14, who are we to hide our heads in shame?
Vast collection of great chess games from 1798 through 1938, with much hard-to-find material. Fully annotated, arranged by opening for easier study. 150 years of master play!
Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.
A fresh, engaging look at how 32 carved pieces on a Chess board forever changed our understanding of war, art, science, and the human brain. Chess is the most enduring and universal game in history. Here, bestselling author David Shenk chronicles its intriguing saga, from ancient Persia to medieval Europe to the dens of Benjamin Franklin and Norman Schwarzkopf. Along the way, he examines a single legendary game that took place in London in 1851 between two masters of the time, and relays his own attempts to become as skilled as his Polish ancestor Samuel Rosenthal, a nineteenth-century champion. With its blend of cultural history and Shenk’s lively personal narrative, The Immortal Game is a compelling guide for novices and aficionados alike.
You've just read a chess beginners' manual and learned the rules of the game, some simple tactics, maybe a few opening moves. What's next for the ambitious player? Everyone's Second Chess Book, of course! Acclaimed chess teacher Dan Heisman equips the not-quite-novice with the practical tools and knowledge needed to get started in competitive play: how to develop board vision; what to do when you're way ahead in material; how to avoid common mistakes in thinking; when to "believe" your opponent; even how to act properly at the chessboard. The author uses examples from inexperienced players to provide a wealth of common-sense advice, topping it off with a collection of illustrative games and practice puzzles. In this new and enhanced edition of a classic work, National Master Heisman adds chapters identifying the most important areas for the novice to focus on to advance to intermediate level; then exploring the dangers of stopping too soon when analyzing a position; and highlighting the value of making chess study fun so that the student will feel motivated to do the work. Read Everyone's Second Chess Book and start climbing up the ladder of chess success!
How does one determine the "best" chess games? What one may see as brilliant, another may see as simply necessary. Like some art lovers, chess fans claim that they know a good game when they see it, and that they know better from good. But "best"? How is this articulated? This book, itself a work of art, is brought together by the use of five criteria: the overall aesthetics (clever and relentless are insufficient qualities); the originality (e.g., not yet another white knight sacrifice in a Sicilian); the level of opposition (the loser played very well); the soundness (i.e., are the moves refutable with perfect play?), accuracy (few of the moves are second-best), and difficulty (the winner overcame major obstacles) of the game; and finally the overall breadth and depth (one wants a series of sparkling ideas, with no dry patches). The 100 best games were taken from an initial field of about 7,000 played from 1900 through 1999 that had already gained some attention in magazines, books and periodicals. Three hundred games were then selected that appeared to have features consistent with the criteria. The 300 games were evaluated with scores--points given for each category of criteria. The games were then ranked, one to 100, by the score they received. No attempt was made to balance the selection according to period, nationality of players or opening. Also included is a chapter on the most overrated games of the twentieth century and one on games that would have made the list if... Includes 335 diagrams, an index of players and an index of openings by ECO codes.
One of the most extraordinary books ever written about chess and chessplayers, this authoritative study goes well beyond a lucid explanation of how todays chessmasters and tournament players are rated. Twenty years' research and practice produce a wealth of thought-provoking and hitherto unpublished material on the nature and development of high-level talent: Just what constitutes an "exceptional performance" at the chessboard? Can you really profit from chess lessons? What is the lifetime pattern of Grandmaster development? Where are the masters born? Does your child have master potential? The step-by-step rating system exposition should enable any reader to become an expert on it. For some it may suggest fresh approaches to performance measurement and handicapping in bowling, bridge, golf and elsewhere. 43 charts, diagrams and maps supplement the text. How and why are chessmasters statistically remarkable? How much will your rating rise if you work with the devotion of a Steinitz? At what age should study begin? What toll does age take, and when does it begin? Development of the performance data, covering hundreds of years and thousands of players, has revealed a fresh and exciting version of chess history. One of the many tables identifies 500 all-time chess greatpersonal data and top lifetime performance ratings. Just what does government assistance do for chess? What is the Soviet secret? What can we learn from the Icelanders? Why did the small city of Plovdiv produce three Grandmasters in only ten years? Who are the untitled dead? Did Euwe take the championship from Alekhine on a fluke? How would Fischer fare against Morphy in a ten-wins match? 1t was inevitable that this fascinating story be written, ' asserts FIDE President Max Euwe, who introduces the book and recognizes the major part played by ratings in today's burgeoning international activity. Although this is the definitive ratings work, with statistics alone sufficient to place it in every reference library, it was written by a gentle scientist for pleasurable reading -for the enjoyment of the truths, the questions, and the opportunities it reveals.
Biographies of the important composers from Monteverdi and Bach to Bartok and Webern are designed to show the history of music.
Win at chess with practical instruction from one of the world's leading teachers! With clever strategies for more than 5000 situations and clear diagrams, Chess is for the enthusiastic novice as well as the competitor taking the game to the next level. Chess takes you through more than 5,000 unique instructional situations, many taken from actual matches, including 306 problems for checkmate in one move, 3,412 mates in two moves, 744 mates in three moves, 144 simple endgames, and 128 tournament game combinations. Organized by problem type, each combination, or game is keyed to an easy-to-follow solution at the back of the book.. More than 6,000 illustrations make it easy to see the possibilities regardless of where your pieces are on the board. The book also includes the basic rules of the game and an international bibliography. Chess is the ultimate book on winning the game.