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Manga is now well established as one of the worlds most popular genres of illustrated books. Many millions of readers, all over the world, thrill to the exploits of heroic boys and girls, monstrous villains, brave warriors, robots, monsters and aliens. Many of these readers are inspired to create their own Manga art and stories, using one of the many available digital arts programs. 500 Manga Villains and Heroes is the third title in Ilexs successful 500 series for digital manga artists. The CD contains custom-drawn layered files which can be used by leading graphics programs: the characters can be used by amateurs and professionals alike to populate their stories. The book acts as a visual catalogue, offering colouring suggestions and advice on integrating the figures into your work. With royalty-free art from one of professional mangas most exciting names, this is sure to be an essential resource for todays mangaka.
500 Essential Graphic Novels is an all-in-one guide to this exciting form of visual literature. Including more than 350 authors and 400 artists, this lush volume contains an essential mix of some of the finest visually-stunning stories of our time. From politically-charged non-fiction sagas to imaginative fantasy tales, this ultimate guide has something to satisfy everyone's taste. The first of its kind, this book focuses on each graphic novel separately, honing in on art technique, style and prose, plus an age rating system so parents will know what is suitable for their children. Chapters are divided by genre, complete with individual plot synopses and star-scaled reviews for each book, providing the reader with a concise and balanced understanding of today's best graphic novels.
Anime Japanese animation is hugely popular throughout the world. TV stations screen it dubbed into languages from Arabic to Russian, Catalan to Chinese. Diehard fans, or otaku, download it from the internet. New titles appear every week. But before you drown in the tidal wave of new releases, look inside this book. Here youll find expert reviews of all the most significant standalone titlesthe core of any English-speaking fans anime library. 500 Essential Anime Movies reveals the huge range of titles available in English, making them accessible to everyone from newcomers to experts. Divided into chapters by genre, so you can easily find the kind of story you like, and with advisory icons to warn you of sexual or violent content, the book also has details of directors, writers, designers and English-language release labels. Reviews from a leading anime expert are sure to provoke debate, as well as helping you find the anime you want, quickly and easily.
'500 Great Comicbook Action Heroes' is both a great pocket reference tool for aficionados - and a superb introduction to a host of fascinating information for newcomers to the subject. Want to know when Superman or Batman first appeared, and who created them? Or how Flash Gordeon got his name? Or who illustrated the first X-Men stories? - the answers are all here! The book begins with a concise history of comics and action heroes and heroines, tracing their development from the first US comics - such as Busch's Max und Moritz, which was published in the 1870s - right up to present-day developments. The main part of the book is divided into six chapters, each covering a different category of action hero. Forty key characters are profiled on dedicated double-page spreads, while a typical spread profiles some four characters, providing all the core information the reader will require. Special stand-alone features are interspersed with these reference pages. Covering topics of particular interest in depth - whether it's the life and career of Stan Lee, the amazingly creative partnership of Jerry Siegel and Joe Shuster, or how comic creators' perceptions of the Cold War influenced their storylines - these spreads provide a wealth of background information, and insights into the role comics have played in shaping popular culture. The book is illustrated in colour throughout - not just with classic artworks of famous characters' key scenes, but also with many rarely seen gems from the past.
Once upon a time, one had to read Japanese in order to enjoy manga. Today manga has become a global phenomenon, attracting audiences in North America, Europe, Africa, and Australia. The style has become so popular, in fact, that in the US and UK publishers are appropriating the manga style in a variety of print material, resulting in the birth of harlequin mangas which combine popular romance fiction titles with manga aesthetics. Comic publishers such as Dark Horse and DC Comics are translating Japanese "classics", like Akira, into English. And of course it wasn't long before Shakespeare received the manga treatment. So what is manga? Manga roughly translates as "whimsical pictures" and its long history can be traced all the way back to picture books of eighteenth century Japan. Today, it comes in two basic forms: anthology magazines (such as Shukan Shonen Jampu) that contain several serials and manga 'books' (tankobon) that collect long-running serials from the anthologies and reprint them in one volume. The anthologies contain several serials, generally appear weekly and are so thick, up to 800 pages, that they are colloquially known as phone books. Sold at newspaper stands and in convenience stores, they often attract crowds of people who gather to read their favorite magazine. Containing sections addressing the manga industry on an international scale, the different genres, formats and artists, as well the fans themselves, Manga: An Anthology of Global and Cultural Perspectives is an important collection of essays by an international cast of scholars, experts, and fans, and provides a one-stop resource for all those who want to learn more about manga, as well as for anybody teaching a course on the subject.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
The encounter between Itto Ippongi, a high schooler who blunders no matter what he does, and a road race bike. Riding a bike might very well be the way for him to change himself. Thinking he might actually be able to achieve something great, Itto joins Team CycleOn which Subaru Miyata, his classmate, is a member of... A genuine cycling road race manga that will lit fire in your heart and make you want to go to the distant Alpe d'Huez has come!!
First detailed analysis of the phenomenon in English. Describes and analyses the complex new attitudes to manga since the 1980s. Provocative and timely, the book shows how manga's status in Japanese society is intimately linked to changes in the balance of power between artists and editors.
As one of the most influential shows of all time, Star Trek continues to engage fans around the world. But its cultural impact has grown far beyond the scope of the original seventy-nine episodes. The show spawned an unprecedented progeny, beginning with Star Trek: The Next Generation, followed by three additional series of space exploration. Film versions featuring Captain Kirk, Mr. Spock, and other original crew members first appeared in 1979, followed by a number of successful sequels and ultimately a reboot of the original show. From the modest ambitions of the show’s creator, Gene Roddenberry, Star Trek gradually transformed into a true franchise, an expanded universe that continues to grow. In The Star Trek Universe: Franchising the Final Frontier, Douglas and Shea T. Brode have collected several essays that examine the many incarnations that have arisen since the original program concluded its run in 1969. Every aspect of media into which Star Trek has penetrated is covered in this collection: the four television shows, literature, toys, games, and the big screen reboot of the original series featuring the Enterprise and her crew. Essays address a number of elements, particularly how the franchise has had an impact on gaming, fandom, and even technology. Other essays consider how race, gender, and sexuality have been addressed by the various shows and films. After a half century of boldly exploring topical issues that concern all of humanity, Star Trek warrants serious attention—now more than ever. Looking beyond the entertainment value of its many versions, The Star Trek Universe—a companion volume to Gene Roddenberry’s Star Trek—offers provocative essays that will engage scholars of gender studies, race studies, religion, history, and popular culture, not to mention the show’s legions of fans around the planet.
A guide to the Japanese comic book describes the genre's characters from Astro Boy to Yu-Gi-Oh.