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40 Easy to learn dart games. Whether you are at home with the family, or at the pub or bar, have some fun with these easy to learn Dart games. From Cricket to Killer. You just need a Board and a set of Darts.
Share in the euphoria that comes of the “kill shot” by learning the skills and techniques required to play a great game of darts. From the history of the sport to choosing the right type of equipment, The Ultimate Book of Darts is written in an accessible style that is perfect for both novices and seasoned professionals. Dart throwing is now a global phenomenon with new players emerging every day. This amazing sport demands remarkable precision and an agile mind from its competitors. Learn the rules for playing team games and tips for improving your score and ability for more advanced competitions. Author Anne Kramer focuses on the mechanics of dart throwing by discussing the pros and cons of various stances, such as toes square to the line versus one foot behind the other. This guide emphasizes good form over accuracy. If you develop good form, the accuracy will follow. Aside from mechanics this book also discusses the necessary equipment from types of darts to board materials, dimensions, and mounting. Whether you’re an expert marksman who competes in a pub league or a guy who just enjoys throwing sharp objects, this is the go-to guide to a longstanding and fun tradition.
Darts - Crowood Sports Guides covers: a history of darts; rules of the game; choosing the right equipment; basic skills; how to improve your throwing technique and finally great suggestions for making your practice more interesting. This instructional and practical guide is aimed at beginners, players wanting to revise their darts technique and more experienced players looking to further develop their tactics. It gives detailed advice on choosing the right equipment; how to improve your throwing technique and the rules of the game, with lots of great suggestions for making your darts practice more interesting. Superbly illustrated with 95 colour images and diagrams.
Your techniques have given me the tools to become the best player I can be. Joe Everett (aka: dart face) New York City Certainly from reading the additional information in George's book (a must for all dart players) I now understand and feel when my stroke is good and bad and also I'm in a position where I am able to correct it if the first dart thrown is poor. Antony Sharrett (aka: Tanman) Harrogate, England I know it's working for me because now what feels like a bad night would have been considered a great night 6 months ago. Mark Kelly (aka: Drac0) Australia I have never felt more controlled and focused with my darts. The drills, the reading material, all of it are a huge help. Greg Kanes (aka: P-man) S. Africa The way George writes makes you wanna read it. Davin Burgess, (aka: davin) Nashville, Tennessee, U.S.A.
A Bar Player's Guide to Winning Darts is a personal manual of form, technique and strategy for all dart players who love this friendly pub game. The two chapters dealing with the great American game, Cricket, are alone worth the price of the book. Capt. Fred writes in clear concise style and tells you how to go about keeping your opponent off balance so you can beat him to the bull. If you share the Captain's irreverent love of smoke-filled dart rooms and cold beer, this book is for you.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
The lush epic fantasy that inspired a generation with a single precept: Love As Thou Wilt The first book in the Kushiel's Legacy series is a novel of grandeur, luxuriance, sacrifice, betrayal, and deeply laid conspiracies. A world of cunning poets, deadly courtiers, deposed rulers and a besieged Queen, a warrior-priest, the Prince of Travelers, barbarian warlords, heroic traitors, and a truly Machiavellian villainess...all seen through the unflinching eyes of an unforgettable heroine. A nation born of angels, vast and intricate and surrounded by danger... a woman born to servitude, unknowingly given access to the secrets of the realm... Born with a scarlet mote in her left eye, Phédre nó Delaunay is sold into indentured servitude as a child. When her bond is purchased by an enigmatic nobleman, she is trained in history, theology, politics, foreign languages, the arts of pleasure. And above all, the ability to observe, remember, and analyze. Exquisite courtesan, talented spy...and unlikely heroine. But when Phédre stumbles upon a plot that threatens her homeland, Terre d'Ange, she has no choice. Betrayed into captivity in the barbarous northland of Skaldia and accompanied only by a disdainful young warrior-priest, Phédre makes a harrowing escape and an even more harrowing journey to return to her people and deliver a warning of the impending invasion. And that proves only the first step in a quest that will take her to the edge of despair and beyond. Phédre nó Delaunay is the woman who holds the keys to her realm's deadly secrets, and whose courage will decide the very future of her world. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Join Adam on a thrilling around-the-world adventure as he competes in the Great Global Game! Every kid's dream is to be named Most Valuable Player. But how many ever dream that the game is a race around the world (no flying allowed) in just forty days? That's the challenge Adam faces in the Great Global Game. As the player for the Magellan Voyage Project, he competes against others for a four-million-dollar prize! Trackers with blowguns and a nefarious baron don't make things easy.