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Pai, a strange and beautiful women, travels to Japan from a hidden land in the Tibetan Highlands hoping to find a young man who can help her in her quest to become a human.
Pai, a three-hundred-year-old girl with three eyes and mystic powers has lost her memory. With the help of her companion Tokyo student Yakumo, she searches for the incense burner which can restore her memory.
Introduces machine learning and its algorithmic paradigms, explaining the principles behind automated learning approaches and the considerations underlying their usage.
Grand in its scope, Asian Comics dispels the myth that, outside of Japan, the continent is nearly devoid of comic strips and comic books. Relying on his fifty years of Asian mass communication and comic art research, during which he traveled to Asia at least seventy-eight times and visited many studios and workplaces, John A. Lent shows that nearly every country had a golden age of cartooning and has experienced a recent rejuvenation of the art form. As only Japanese comics output has received close and by now voluminous scrutiny, Asian Comics tells the story of the major comics creators outside of Japan. Lent covers the nations and regions of Bangladesh, Cambodia, China, Hong Kong, India, Indonesia, Korea, Malaysia, Myanmar, Nepal, the Philippines, Singapore, Sri Lanka, Taiwan, Thailand, and Vietnam. Organized by regions of East, Southeast, and South Asia, Asian Comics provides 178 black-and-white illustrations and detailed information on comics of sixteen countries and regions—their histories, key creators, characters, contemporary status, problems, trends, and issues. One chapter harkens back to predecessors of comics in Asia, describing scrolls, paintings, books, and puppetry with humorous tinges, primarily in China, India, Indonesia, and Japan. The first overview of Asian comic books and magazines (both mainstream and alternative), graphic novels, newspaper comic strips and gag panels, plus cartoon/humor magazines, Asian Comics brims with facts, fascinating anecdotes, and interview quotes from many pioneering masters, as well as younger artists.
The collected editions of the manga horror/action epic finally continue! From a hidden world in the Tibetan highlands comes Pai, a strange and beautiful girl with a difference: three eyes and three hundred birthdays behind her! Sent to Tokyo by a dying anthropologist, Pai must find his son, Yakumo, to help her in her quest... to become human! But when Pai merges Yakumo's soul with that of her immortal supernatural familiar to save his life, the urgency of their mission becomes even greater as Yakumo fights to reclaim his own humanity. Pai and Yakumo discover the existence of a statue that may help end their quest, but to obtain it they'll have to take on the dwellers in the dark, who need the statue to revive a dread demonic lord and bring about an inhuman kingdom of immortal evil!
Piro, an anime obsessed fan, and Largo, an American gamer, are stranded in Japan and must earn enough money for plane tickets home while they explore the Japanese world of gaming and the cute locals.
"A First Course in Linear Algebra, originally by K. Kuttler, has been redesigned by the Lyryx editorial team as a first course for the general students who have an understanding of basic high school algebra and intend to be users of linear algebra methods in their profession, from business & economics to science students. All major topics of linear algebra are available in detail, as well as justifications of important results. In addition, connections to topics covered in advanced courses are introduced. The textbook is designed in a modular fashion to maximize flexibility and facilitate adaptation to a given course outline and student profile. Each chapter begins with a list of student learning outcomes, and examples and diagrams are given throughout the text to reinforce ideas and provide guidance on how to approach various problems. Suggested exercises are included at the end of each section, with selected answers at the end of the textbook."--BCcampus website.
Handbook of Animal Models of Infection is a complete revision of a three-volume text that was published in 1986. It incorporates the major advances in the field during the past decade, in particular those concerning molecular biological procedures and new models that have been developed. It focuses on both methods and techniques, which makes it an essential and comprehensive reference as well as a benchtop manual. The Handbook will help investigators save time and effort in formulating an approach to test a new potential therapeutic agent or combination of agents for in vivo efficacy and to position the therapy for specific infections where it may have therapeutic promise. The book is divided into five sections; the first covering the general methodologies, followed by sections describing experimental bacterial, mycotic, parasitic, and viral infections. - Discusses ethical and safety aspects in an introductory background section - Covers principles of animal care and current techniques appropriate for the use of animal models of infection - Details a wide range of animals including rodents, rabbits, cats, and primates - Provides hands-on descriptions of how to set up the model - Discusses the major advantages and limitations of each model - Ensures full coverage of bacterial, fungal, viral, and parasitic infections