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A new interdisciplinary perspective on architecture and geometry—from Athenian Ruins to the Chrysler building The geometric foundations, forms, and patterns in today’s architecture, design and, decorative arts can trace their origins in past cultures. From humankind’s first path-like doodles on cave walls through to the higher abstractions developed to make accurate measurements and predictions, the three-dimensional forms we design and build have always been dependent on available materials, human needs, and the limits of our imaginations. 3D Thinking in Design and Architecture tells the story of the intimate relationship between geometry, mathematics and man-made design throughout human history, from the Neolithic period through the Indian, Egyptian, Babylonian, Chinese, Greek, Celtic, Islamic and Renaissance cultures, to the present and the possible future. Presenting key principles that can be applied across all design disciplines, design expert Roger Burrows relates how geometry as a visual language has evolved to meet our needs, initiated new technologies, and changed the way we think about the world around us. With a wealth of original artwork by the author to explain his ideas, this book will be an essential reference and source of inspiration for students and design professionals.
*Winner of the 2021 TAA Textbook Excellence Award* Honorable Mention of the 2021 BTES Book Award Structures by Design: Thinking, Making, Breaking is a new type of structures textbook for architects who prefer to learn using the hands-on, creative problem-solving techniques typically found in a design studio. Instead of presenting structures as abstract concepts defined by formulas and diagrams, this book uses a project-based approach to demonstrate how a range of efficient, effective, and expressive architectural solutions can be generated, tested, and revised. Each section of the book is focused on a particular manner by which structural resistance is provided: Form (Arches and Cables), Sections (Beams, Slabs, and Columns), Vectors (Trusses and Space Frames), Surfaces (Shells and Plates), and Frames (Connections and High-Rises). The design exercises featured in each chapter use the Think, Make, Break method of reiterative design to develop and evaluate different structural options. A variety of structural design tools will be used, including the human body, physical models, historical precedents, static diagrams, traditional formulae, and advanced digital analysis. The book can be incorporated into various course curricula and studio exercises because of the flexibility of the format and range of expertise required for these explorations. More than 500 original illustrations and photos provide example solutions and inspiration for further design exploration.
The current transition from Computer Aided Design (CAD) to Computational Design in architecture represents a profound shift in design thinking and methods. Representation is being replaced by simulation, and the crafting of objects is moving towards the generation of integrated systems through designer-authored computational processes. While there is a particular history of such an approach in architecture, its relative newness requires the continued progression of novel modes of design thinking for the architect of the 21st century. This AD Reader establishes a foundation for such thinking. It includes multifaceted reflections and speculations on the profound influence of computational paradigms on architecture. It presents relevant principles from the domains of mathematics and computer science, developmental and evolutionary biology, system science and philosophy, establishing a discourse for computational design thinking in architecture. Rather than a merely technical approach, the book will discuss essential intellectual concepts that are fundamental not only for a discourse on computational design but also for its practice. This anthology provides a unique collection of seminal texts by authors, who have either provided a significant starting point through which a computational approach to design has been pursued or have played a considerable role in shaping the field. An important aspect of this book is the manner in which adjacent fields and historical texts are connected. Both the source of original inspiration and scientific thought are presented alongside contemporary writings on the continually evolving computational design discourse. Emerging from the field of science, principally the subjects of morphogenesis, evolution and mathematics, selected texts provide a historical basis for a reconfigured mindset of processes that generate, arrange and describe form. Juxtaposed against more contemporary statements regarding the influence of computation on design thinking, the book offers advancements of fundamental texts to the particular purpose of establishing novel thought processes for architecture, theoretically and practically. The first reader to provide an effective framework for computational thinking in design. Includes classic texts by Johan W. von Goethe, D’Arcy Thompson, Ernst Mayr, Ludwig von Bertalanffy, Gordan Pask, Christopher Alexander, John H. Holland, Nicholas Negroponte, William Mitchell, Peter J. Bentley & David W. Corne, Sanford Kwinter, John Frazer, Kostis Terzidis, Michael Weinstock and Achim Menges Features new writing by: Mark Burry, Jane Burry, Manuel DeLanda and Peter Trummer.
The product of an innovative research project realized in cooperation between three Swiss universities--École Polytechnique Fédérale de Lausanne's School of Architecture, the College of Architecture and Technology in Fribourg, and the University of Fribourg--the smart living lab is a research and development center for the built environment of the future. This high-tech structure also serves as an emblem of the cooperative's aim to translate academic research into actual buildings. A new series of books entitled Towards 2050 will showcase the ambitious undertaking at various stages. The inaugural volume in the series, Thinking highlights preliminary research from the smart living lab and considers visions for sustainable buildings. Featuring interviews with leading experts, the book lays out the myriad challenges and opportunities the project is likely to face, as well as its considerable potential to drive change.
During the Renaissance, artists and illustrators developed the representation of truthful three-dimensional forms into a highly skilled art. As reliable illustrations of three-dimensional subjects became more prevalent, they also influenced the ways in which disciplines developed: architecture could be communicated much more clearly, mathematical concepts and astronomical observations could be quickly relayed, and observations of the natural world moved towards a more realistic method of depiction. Through essays on some of the world's greatest artists and thinkers--such as Leonardo da Vinci, Luca Pacioli, Andreas Vesalius, Johann Kepler, Galileo Galilei, William Hunter, and many more--this book tells the story of how of we learned to communicate three-dimensional forms on the two-dimensional page. It features some of Leonardo da Vinci's ground-breaking drawings now in the Royal Collections and British Library as well as extraordinary anatomical illustrations, early paper engineering such as volvelles and flaps, beautiful architectural plans, and even views of the moon. With in-depth analysis of more than forty manuscripts and books, Thinking 3D also reveals the impact that developing techniques had on artists and draftsmen throughout time and across space, culminating in the latest innovations in computer software and 3D printing.
Here is the first integrated approach to the design of virtual environments. Through examples of the pioneering work of designers from all over the world, this innovative guide shows architects, designers, and programmers how to create the landmarks and context of cyberspace--and possibilities in this field for the future. 105 illustrations, 30 in color.
The interaction between color and architecture determines our perception of space, and defines the tectonic relationships. The fascinating spatial potential of color, and the multi-layered dimensions of interpretation in the experience of color are design and communication means which, however, are often not fully used – color oscillates between autonomy and functional purpose, and should be understood as a distinct "material" that can be used as part of the design. The book focuses both on the tangible aspects and design criteria of color, and on its indeterminate nature and its experience value. Using examples in art and architecture, the spatial interdependency of color is illustrated, as is its interaction with structure, light, and geometry.
What are the ingredients of robust, elegant, flexible, and maintainable software architecture? Beautiful Architecture answers this question through a collection of intriguing essays from more than a dozen of today's leading software designers and architects. In each essay, contributors present a notable software architecture, and analyze what makes it innovative and ideal for its purpose. Some of the engineers in this book reveal how they developed a specific project, including decisions they faced and tradeoffs they made. Others take a step back to investigate how certain architectural aspects have influenced computing as a whole. With this book, you'll discover: How Facebook's architecture is the basis for a data-centric application ecosystem The effect of Xen's well-designed architecture on the way operating systems evolve How community processes within the KDE project help software architectures evolve from rough sketches to beautiful systems How creeping featurism has helped GNU Emacs gain unanticipated functionality The magic behind the Jikes RVM self-optimizable, self-hosting runtime Design choices and building blocks that made Tandem the choice platform in high-availability environments for over two decades Differences and similarities between object-oriented and functional architectural views How architectures can affect the software's evolution and the developers' engagement Go behind the scenes to learn what it takes to design elegant software architecture, and how it can shape the way you approach your own projects, with Beautiful Architecture.
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.