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Recent years have seen an exponential increase in video and multimedia traffic transported over the Internet and broadband access networks. This timely resource addresses the key challenge facing many service providers today: effective bandwidth management for supporting high-quality video delivery. Written by a recognized expert in the field, this practical book describes ways to optimize video transmission over emerging broadband networks. Moreover, the book explores new wireless access networks that can enable video connectivity both inside and outside the residential premise.
Provides a clear, coherent review of all major wireless broadband standards with an emphasis on managing the explosive growth in mobile video 802.11ac/ad, 802.16m, 802.22, and LTE-Advanced are the emerging broadband wireless standards that offer many powerful wireless features. This book gives an accessible overview of the various standards and practical information on 802.11 link adaptation, 4G smartphone antenna design, wireless video streaming, and smart grids. Broadband Wireless Multimedia Networks distills the many complex wireless features in a clean and concise manner so that the reader can understand the key principles. Topics covered include adaptive modulation and coding, orthogonal frequency-division multiple access, single-carrier frequency-division multiple access, multiple antenna systems, medium access control time and frequency-division duplex, transmission, and the frame formats. With wireless operators now carrying a much greater amount of video traffic than data and voice traffic, the book also covers adaptive bit rate streaming and bandwidth management for 3D and HD video delivery to multi-screen personal devices. Featured chapters in the book are: Overview of Broadband Wireless Networks IEEE 802.11 Standard IEEE 802.16 Standard Long-Term Evolution ATSC Digital TV and IEEE 802.22 Standards Mesh, Relay, and Interworking Networks Wireless Video Streaming Green Communications in Wireless Home Area Networks Including over 180 chapter-end exercises and 200 illustrative figures; and accessible recorded tutorials, Broadband Wireless Multimedia Networks is ideal for industry professionals and practitioners, graduate students, and researchers.
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu). The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users. ROMEO will design and develop hybrid-networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. The volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.
This exciting resource covers the fundamentals of wireless and PLC technologies. Different types of wireless and PLC technologies used for indoor IoT applications are described. The channel models for both wireless and power line communications are introduced, highlighting the main challenges for these types of communications inside the indoor environment. The book explores the hybrid technologies with television white space (TVWS), very high frequency (VHF) wireless technology, and broadband PLC (BPLC) for indoor high speed IoT networks. A TVWS standardized BPLC system is proposed, which integrates the requirement of primary user sensing and the permissible transmission power spectral density (PSD) for TVWS users into BPLC standard, regarding VHF band access. The hybrid ultra-high frequency (UHF) wireless-powerline sensor networks with a focus on enlarging the network lifetime via cross-layer optimization is presented. Hybrid video sensor networks (HVSNs) with high data rate requirement are explored. Through the joint design of video encoding rate, aggregate power consumption, channel access control, along with link rate allocation, a distributed algorithm is developed, which divides the computational burden among all nodes with much lower communication overhead. The effectiveness of the cross-layer designs are evaluated through extensive simulation results.
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This practical resource provides a survey on the technologies, protocols, and architectures that are widely used in practice to implement networked multimedia services. The book presents the background and basic concepts behind multimedia networking, and provides a detailed analysis of how multimedia services work, reviewing the diverse network protocols that are of common use to implement them. To guide the explanation of concepts, the book focuses on a representative set of networked multimedia services with proven success and high penetration in the telecommunication market, namely Internet telephony, Video-on-Demand (VoD), and live IP television (IPTV). Contents are presented following a stepwise approach, describing each network protocol in the context of a networked multimedia service and making appropriate references to the protocol as needed in the description of other multimedia services. This book also contains questions and exercises to provide the reader with insight on the practical application of the explained concepts. Additionally, a laboratory practice is included, based on open-source tools and software, to analyze the operation of an Internet telephony service from a practical perspective, as well as to deploy some of its fundamental components.
A rapidly growing number of services and applications along with a dramatic shift in users’ consumption models have made media networks an area of increasing importance. Do you know all that you need to know? Supplying you with a clear understanding of the technical and deployment challenges, Media Networks: Architectures, Applications, and Standards covers media networks basics, architectures, protocols, standards, specifications, advanced audiovisual and multimedia services, and future directions. Focusing on video and audio-visual services, it provides wide-scale reference on media networks and the audiovisual domain. The book investigates the different network architectures along with their related protocols and standards. It examines the different digital TV technologies as well as their deployment architectures. Illustrating the role of network operators, service providers, content providers, and manufacturers, this timely reference is divided into three parts: Presents digital TV technologies, including Open IPTV, Mobile TV, 3D video, and content delivery networks Covers media content delivery and quality of experience (QoE) Examines user-centricity and immersive technologies that take into account advanced services personalization, immersive technologies architectures and applications, e-health, and societal challenges The book considers emerging media content delivery architectures including Future Internet, CDN (Content Delivery Networks) architectures and Content Centric Networks (CCN) approaches, while examining the technical challenges and standardization efforts related to such issues. It presents the Quality of Experience (QoE) in Future Internet/ Next Generation Mobile Networks and also covers the management of media (audio/video) information in Future Internet, including transport protocols and compression technologies. The book concludes by describing pressing societal challenges for networked media.
This book covers the different aspects of modern 3D multimedia technologies by addressing several elements of 3D visual communications systems, using diverse content formats, such as stereo video, video-plus-depth and multiview, and coding schemes for delivery over networks. It also presents the latest advances and research results in regards to objective and subjective quality evaluation of 3D visual content, extending the human factors affecting the perception of quality to emotional states. The contributors describe technological developments in 3D visual communications, with particular emphasis on state-of-the-art advances in acquisition of 3D visual scenes and emerging 3D visual representation formats, such as: multi-view plus depth and light field; evolution to freeview and light-field representation; compression methods and robust delivery systems; and coding and delivery over various channels. Simulation tools, testbeds and datasets that are useful for advanced research and experimental studies in the field of 3D multimedia delivery services and applications are covered. The international group of contributors also explore the research problems and challenges in the field of immersive visual communications, in order to identify research directions with substantial economic and social impact. 3D Visual Content Creation, Coding and Delivery provides valuable information to engineers and computer scientists developing novel products and services with emerging 3D multimedia technologies, by discussing the advantages and current limitations that need to be addressed in order to develop their products further. It will also be of interest to students and researchers in the field of multimedia services and applications, who are particularly interested in advances bringing significant potential impact on future technological developments.
Multimedia Streaming in SDN/NFV and 5G Networks A comprehensive overview of Quality of Experience control and management of multimedia services in future networks In Multimedia Streaming in SDN/NFV and 5G Networks, renowned researchers deliver a high-level exploration of Quality of Experience (QoE) control and management solutions for multimedia services in future softwarized and virtualized 5G networks. The book offers coverage of network softwarization and virtualization technologies, including SDN, NFV, MEC, and Fog/Cloud Computing, as critical elements for the management of multimedia services in future networks, like 5G and 6G networks and beyond. Providing a fulsome examination of end-to-end QoE control and management solutions in softwarized and virtualized networks, the book concludes with discussions of probable future challenges and research directions in emerging multimedia services and applications, 5G network management and orchestration, network slicing and collaborative service management of multimedia services in softwarized networks, and QoE-oriented business models. The distinguished authors also explore: Thorough introductions to 5G networks, including definitions and requirements, as well as Quality of Experience management of multimedia streaming services Comprehensive explorations of multimedia streaming services over the internet and network softwarization and virtualization in future networks Practical discussions of QoE management using SDN and NFV in future networks, as well as QoE management of multimedia services in emerging architectures, including MEC, ICN, and Fog/Cloud Computing In-depth examinations of QoE in emerging applications, 5G network slicing architectures and implementations, and 5G network slicing orchestration and resource management Perfect for researchers and engineers in multimedia services and telecoms, Multimedia Streaming in SDN/NFV and 5G Networks will also earn a place in the libraries of graduate and senior undergraduate students with interests in computer science, communication engineering, and telecommunication systems.
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the last of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.