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These friendly "bots" need your guidance, and when you put on the enclosed 3-D glasses, the twisting, turning paths of their colorful labyrinths will spring right off the page! Solutions.
Easy mazes, geared toward ages 4-8, transport kids back in time to herd bewildered dinosaurs to their destinations. With the enclosed 3-D glasses, the colorful creatures leap right off the page.
Join fanged fiends and other creatures of the night for some 3-D fun! With the enclosed glasses, a host of vampires, monsters, and other playful ghouls will pop right off the page.
The aliens are here, and they're feeling a little lost. Put on the enclosed 3-D glasses and have fun guiding them around and watching these colorful labyrinths pop right off the page.
Put on your 3-D glasses and watch these colorful mazes leap into vivid life! Dragons, snakes, ogres, and other beastly creatures pop up from every direction. Includes 3-D glasses and solutions.
Join a daring crew of treasure hunters and head for where the action pops right off the page! Includes 3-D glasses that make the colorful labyrinths leap into vivid life. Solutions.
Algorithms are a fundamental component of robotic systems: they control or reason about motion and perception in the physical world. They receive input from noisy sensors, consider geometric and physical constraints, and operate on the world through imprecise actuators. The design and analysis of robot algorithms therefore raises a unique combination of questions in control theory, computational and differential geometry, and computer science. This book contains the proceedings from the 2006 Workshop on the Algorithmic Foundations of Robotics. This biannual workshop is a highly selective meeting of leading researchers in the field of algorithmic issues related to robotics. The 32 papers in this book span a wide variety of topics: from fundamental motion planning algorithms to applications in medicine and biology, but they have in common a foundation in the algorithmic problems of robotic systems.
This book introduces intellectual control systems and electromechanics of heterogeneous robots. The book uncovers fundamental principles of robot control and recent developments in software and hardware of robots. The book presents solutions and discusses problems of single robotic devices as well as heterogeneous robotic teams while performing technological tasks that require informational, physical or energetic interaction with human users, environment and other robots. The book considers model–algorithmic and software–hardware control of ground, water and underwater robots, unmanned aerial vehicles, as well as their embedded and attached sub-systems, including manipulators, end-effectors, sensors, actuators, etc. The book will be useful for researchers of interdisciplinary issues related to robotics, electromechanics and artificial intelligence. The book is recommended for graduate students with a major/minor in the areas of robotics and mechatronics, management in technical systems, Internet of Things, artificial intelligence, electrical engineering, mechanical engineering and computer science.
This book gives a step-by-step introduction to designing and building your own robots. As with other books in the Arduino series, the book begins with a quick overview of the Arduino Integrated Development Environment (IDE) used to write sketches, and the hardware systems aboard the Arduino UNO R3 and the Mega 2560 Rev 3. The level of the text makes it accessible for students, hobbyist and professionals' first introduction to both Arduino and Robotics. This book will be accessible by all levels of students, advanced hobbyists and engineering professionals, whether using as a self-reference or within a structure design laboratory. The text then examines the many concepts and characteristics common to all robots. In addition, throughout the book , reasonably priced, easily accessible and available off-the-shelf robots are examined. Examples include wheeled robots, tracked robots and also a robotic arm. After a thorough and easy to follow Arduino IDE and hardware introduction, the book launches into “do it yourself” or DIY concepts. A unique feature of the book is to start with a hands-on introduction to low cost 3D printing. These concepts will allow you to design and print your own custom robot parts and chassis. We then explore concepts to sense a robot's environment, move the robot about and provide a portable power source. We conclude with a several DIY robot projects.
This Springer Brief examines the combination of computer vision techniques and machine learning algorithms necessary for humanoid robots to develop “true consciousness.” It illustrates the critical first step towards reaching “deep learning,” long considered the holy grail for machine learning scientists worldwide. Using the example of the iCub, a humanoid robot which learns to solve 3D mazes, the book explores the challenges to create a robot that can perceive its own surroundings. Rather than relying solely on human programming, the robot uses physical touch to develop a neural map of its environment and learns to change the environment for its own benefit. These techniques allow the iCub to accurately solve any maze, if a solution exists, within a few iterations. With clear analysis of the iCub experiments and its results, this Springer Brief is ideal for advanced level students, researchers and professionals focused on computer vision, AI and machine learning.