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A deluxe bind-up edition of Naoki Urasawa’s award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. The war is over. The Friend is dead. Finally free from the threat of extinction, peace has come to the people of Tokyo once again. But the mystery surrounding the Friend still remains. Nobody knows who the Friend was or where they came from, and the only clue is hidden deep in the Kenji’s memories. The time has come to open Pandora’s box and see what lies inside.
A deluxe bind-up edition of Naoki Urasawa’s award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren’t for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. With killer bacteria attacks on San Francisco and London underway, the plot to destroy the world that Kenji imagined as a boy is playing out in real life through the actions of the Friend. What will happen next? Only one person knows. Only one person can save the world, and that person is Kenji. Firing up his guitar and making up his mind to stand up, Kenji heads to the concert hall where the Friend awaits…
A deluxe bind-up edition of Naoki Urasawa’s award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren’t for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. “My father is the Friend?” Kanna asks as she confronts the grim truth. With a heart full of despair, it will take everything for Kanna to continue the fight against the Friends. Meanwhile, Koizumi and Sadakiyo manage to escape the pursuit of the Dream Navigators, but not for long. Can Kanna, caught in an emotional struggle between her fate and the future of the Earth, step forward and head to the rescue of Koizumi? As our heroes continue their fight against the Friends, longtime secrets are revealed and more of Kenji’s friends reunite. The war against the Friends has reached yet another crescendo…
This is the story of a group of boys who try to save the world! As boys, Kenji and his friends came up with a bunch of stories about an evil organization bent on world destruction. As adults, someone is now turning their fantasies into reality! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. The Friend, an enigmatic cult leader who plans to destroy the world, declares, "The cosmos has begun choosing those who are true friends." Meanwhile, horrifying incidents are taking place: the emergence of a mysterious virus, the revelations of a man on the run... Kenji tries to find out who this Friend is, but the answer is still far ahead. The footsteps of doom slowly creep closer and a shadow falls over the city... Yukiji remembers who came up with their group's enigmatic symbol: Otcho. She also discovers that, nine years earlier, Otcho had been working in Thailand but mysteriously vanished. Could Otcho be the mysterious Friend? Also, a legendary detective is hot on the trail of the Shikishima kidnappers, but the clues he uncovers lead him dangerously close to the Friends cult. Is his life now in danger as well?
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Some of the most noteworthy graphic novels and comic books of recent years have been entirely autobiographical. In Graphic Subjects, Michael A. Chaney brings together a lively mix of scholars to examine the use of autobiography within graphic novels, including such critically acclaimed examples as Art Spiegelman’s Maus, David Beauchard’s Epileptic, Marjane Satrapi’s Persepolis, Alan Moore’s Watchmen, and Gene Yang’s American Born Chinese. These essays, accompanied by visual examples, illuminate the new horizons that illustrated autobiographical narrative creates. The volume insightfully highlights the ways that graphic novelists and literary cartoonists have incorporated history, experience, and life stories into their work. The result is a challenging and innovative collection that reveals the combined power of autobiography and the graphic novel.
This is an examination of the crucial formative period of Chinese attitudes toward nuclear weapons, the immediate post-Hiroshima/Nagasaki period and the Korean War. It also provides an account of US actions and attitudes during this period and China's response.