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Rapid Assessment Process is the first introduction to the RAP group of ethnographic methods and techniques that provide field-based research findings for policymakers and program planners. Prepared by an international development professional, it provides clear guidelines on producing high quality research in a fraction of the time taken by traditional ethnography. Visit our website for sample chapters!
This monograph presents a new and fundamental approach to software analysis that will provide a source of ideas and inspiration for many years to come. It constitutes a thoroughly revised and extended version of the author's PhD thesis, which was selected as the winning thesis of the 2005 ACM Doctoral Dissertation Competition. Ben Liblit did his PhD work at the University of California, Berkeley, with Alexander Aiken as thesis adviser.
Knowledge-intensive product realization implies embedded intelligence; meaning that if both theoretical and practical knowledge and understanding of a subject is integrated into the design and production processes of products, this will significantly increase added value. This book presents papers accepted for the 9th Swedish Production Symposium (SPS2020), hosted by the School of Engineering, Jönköping University, Sweden, and held online on 7 & 8 October 2020 because of restrictions due to the Corona virus pandemic. The subtitle of the conference was Knowledge Intensive Product Realization in Co-Operation for Future Sustainable Competitiveness. The book contains the 57 papers accepted for presentation at the conference, and these are divided into nine sections which reflect the topics covered: resource efficient production; flexible production; virtual production development; humans in production systems; circular production systems and maintenance; integrated product and production development; advanced and optimized components, materials and manufacturing; digitalization for smart products and services; and responsive and efficient operations and supply chains. In addition, the book presents five special sessions from the symposium: development of changeable and reconfigurable production systems; smart production system design and development; supply chain relocation; management of manufacturing digitalization; and additive manufacturing in the production system. The book will be of interest to all those working in the field of knowledge-intensive product realization.
The Workgroup Human–Computer Interaction & Usability Engineering (HCI&UE) of the Austrian Computer Society (OCG) serves as a platform for interdisciplinary - change, research and development. While human–computer interaction (HCI) tra- tionally brings together psychologists and computer scientists, usability engineering (UE) is a software engineering discipline and ensures the appropriate implementation of applications. Our 2008 topic was Human–Computer Interaction for Education and Work (HCI4EDU), culminating in the 4th annual Usability Symposium USAB 2008 held during November 20–21, 2008 in Graz, Austria (http://usab-symposium.tugraz.at). As with the field of Human–Computer Interaction in Medicine and Health Care (HCI4MED), which was our annual topic in 2007, technological performance also increases exponentially in the area of education and work. Learners, teachers and knowledge workers are ubiquitously confronted with new technologies, which are available at constantly lower costs. However, it is obvious that within our e-Society the knowledge acquired at schools and universities – while being an absolutely necessary basis for learning – may prove insufficient to last a whole life time. Working and learning can be viewed as parallel processes, with the result that li- long learning (LLL) must be considered as more than just a catch phrase within our society, it is an undisputed necessity. Today, we are facing a tremendous increase in educational technologies of all kinds and, although the influence of these new te- nologies is enormous, we must never forget that learning is both a basic cognitive and a social process – and cannot be replaced by technology.
This book constitutes the thoroughly refereed proceedings of the 7th International Conference, ICIAR 2010, held in Póvoa de Varzin, Portugal in June 2010. The 88 revised full papers were selected from 164 submissions. The papers are organized in topical sections on Image Morphology, Enhancement and Restoration, Image Segmentation, Featue Extraction and Pattern Recognition, Computer Vision, Shape, Texture and Motion Analysis, Coding, Indexing, and Retrieval, Face Detection and Recognition, Biomedical Image Analysis, Biometrics and Applications
"This book offers a selection of chapters that cover three important aspects related to the use of non-functional properties in SOA: requirements specification with respect to non-functional properties, modeling non-functional properties and implementation of non-functional properties"--Provided by publisher.
Individuals with disabilities often have difficulty accomplishing tasks, living independently, and utilizing information technologies; simple aspects of daily life taken for granted by non-disabled individuals. Assistive Technologies: Concepts, Methodologies, Tools, and Applications presents a comprehensive collection of research, developments, and knowledge on technologies that enable disabled individuals to function effectively and accomplish otherwise impossible tasks. These volumes serve as a crucial reference source for experts in fields as diverse as healthcare, information science, education, engineering, and human-computer interaction, with applications bridging multiple disciplines.
Written from a multidisciplinary perspective, Intelligent Information Access investigates new insights into methods, techniques and technologies for intelligent information access. The chapters are written by participants in the Intelligent Information Access meeting, held in Cagliari, Italy, in December 2008.
Humans are endowed with extraordinary sensory-motor capabilities that enable a successful interaction with and exploration of the environment, as is the case of human manipulation. Understanding and modeling these capabilities represents an important topic not only for neuroscience but also for robotics in a mutual inspiration, both to inform the design and control of artificial systems and, at the same time, to increase knowledge on the biological side. Within this context, synergies -- i.e., goal-directed actions that constrain multi DOFs of the human body and can be defined at the kinematic, muscular, neural level -- have gained increasing attention as a general simplified approach to shape the development of simple and effective artificial devices. The execution of such purposeful sensory-motor primitives on the biological side leverages on the interplay of the sensory-motor control at central and peripheral level, and the interaction of the human body with the external world. This interaction is particularly important considering the new concept of robotic soft manipulation, i.e. soft, adaptable yet robust robotic hands that can deform with the external environment to multiply their grasping and manipulation capabilities. Under this regard, a preeminent role is reserved to touch, being that skin isour primary organ to shape our knowledge of the external world and, hence, to modify it, in interaction with the efferent parts. This Research Topic reports results on the mutual inspiration between neuroscience and robotics, and on how it is possible to translate neuroscientific findings on human manipulation into engineering guidelines for simplified systems able to take full advantage from the interaction and hence exploitation of environmental constraints for task accomplishment and knowledge acquisition.
This volume presents selected papers from prominent researchers participating in the 11th International Conference on Future Information Technology and the 10th International Conference on Multimedia and Ubiquitous Engineering, Beijing, China, April 20-22, 2016. These large international conferences provided an opportunity for academic and industry professionals to discuss recent progress in the fields of multimedia technology and ubiquitous engineering including new models and systems and novel applications associated with the utilization and acceptance of ubiquitous computing devices and systems. The contributions contained in this book also provide more information about digital and multimedia convergence, intelligent applications, embedded systems, mobile and wireless communications, bio-inspired computing, grid and cloud computing, the semantic web, user experience and HCI, security and trust computing. This book describes the state of the art in multimedia and ubiquitous engineering, and future IT models and their applications.