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Humans have the most advanced method of communication, which is known as natural language. While humans can use computers to send voice and text messages to each other, computers do not innately know how to process natural language. In recent years, deep learning has primarily transformed the perspectives of a variety of fields in artificial intelligence (AI), including speech, vision, and natural language processing (NLP). The extensive success of deep learning in a wide variety of applications has served as a benchmark for the many downstream tasks in AI. The field of computer vision has taken great leaps in recent years and surpassed humans in tasks related to detecting and labeling objects thanks to advances in deep learning and neural networks. Deep Learning Research Applications for Natural Language Processing explains the concepts and state-of-the-art research in the fields of NLP, speech, and computer vision. It provides insights into using the tools and libraries in Python for real-world applications. Covering topics such as deep learning algorithms, neural networks, and advanced prediction, this premier reference source is an excellent resource for computational linguists, software engineers, IT managers, computer scientists, students and faculty of higher education, libraries, researchers, and academicians.
The oldest magazine for literary workers.
Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.
This fast-paced, witty & easy-to-understand book will teach the English-speaking reader virtually thousands of Spanish words in just a few minutes. Based on English-Spanish COGNATES, the reader has only to memorize a dozen or so single-syllable Rules which apply to English word endings & converts them to Spanish. For each Rule memorized the reader will learn hundreds & even thousands of Spanish nouns, verbs, adjectives & adverbs. The book also teaches the reader Spanish pronunciation of vowels & consonants, basic grammar, word genders, articles & verb conjugation in present, past & future tenses. Having learned thousands of Spanish words in the first few chapters & knowing their meaning & pronunciation, the final chapters will teach the reader how to form simple sentences using those words. The ample Appendix contains dozens of useful phrases & words for the traveller, well categorized, making the book an ideal travel companion. In addition to the words covered by the Rules, the Appendix lists several hundred English words, alphabetically, with their corresponding identical or nearly-identical Spanish translations. This book is intended to ENCOURAGE the reader to pursue further study of the Spanish language by illustrating the striking similarities between the two languages.
A course to prepare students for the IELTS test at an intermediate level (B2). Combines contemporary classroom practice with topics aimed at young adults
This book consists of the Student's Book without answers with CD-ROM which contain all the material for the listening activities. It 10 topic-based units which contains speaking activities. The CD-ROM contains skills, grammar, vocabulary and listening exercises.