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This fun and challenging book features two hundred challenges in the multiple choice format that has proved so popular for chess-playing readers and fans of the deam of American chess, Larry Evans. Grandmaster and Hall of Fame chess legend Larry Evans, draws upon his vast experience as 5-time USA champion, author of 25 books, and Bobby Fischer`s second, to present a fun and instructive book featuring two hundred challenges in the multiple choice format that has proved so popular for chess-playing readers and fans of the legendary Grandmaster. These instructive, elegant and entertaining endgame positions will not only challenge and entertain readers, but will also teach them how to win games while trying to find the best move of the three choices presented. The problems are divided into various sections, such as king and pawn endings, minor piece endings, queen endings, and rook and pawn endings, so that players can concentrate on areas for either training and learning processes—or just flat out fun. Endgame study is so important to players, but with challenges such as these, it's not work, but fun. What is the best move? Take the plunge and find out!
John Nunn presents 250 challenging positions where your task is to find a cunning way to win or draw. In many cases the odds against success seem overwhelming, yet by using all the tactical resources in the position it is possible to achieve the goal. The studies were subjected to a rigorous checking procedure, during which thousands of unsatisfactory positions were weeded out. The 250 studies finally selected represent some of the finest creations of composers such as Kasparian, Troitsky, Pogosiants, Mitrofanov, Chéron and Réti. Nunn's detailed solutions contain many points and clarifications that have hitherto gone unmentioned, so readers will rarely be left to wonder whether their intended solution really did work. In an over-the-board game, the ability to use the pieces in harmony is paramount, and those players who can exploit every resource in a position are those who become champions. While the focus in this book is on tactics, readers will also develop a greater understanding of many important endgame topics, such as fortresses, stalemate defences, the opposition and zugzwang.
It's up to you to determine how to take the King in a given number of moves. Find Pawn, Rook and Pawn, Queen, Queen and Pawn, Bishop and Pawn, and minor piece endings to help you practice for the real thing. You'll be lured into playing games that are full of challenges, and if you're stumped, the solutions appear in the back!
This challenging book features two hundred challenges in the multiple choice format that has proved so popular for chess-playing readers. These instructive, elegant and entertaining positions will not only challenge and entertain you, but will also teach you how to improve your endgame while trying to find the best move of the three choices presented. The problems are divided into various sections, such as king and pawn endings, minor piece endings, queen endings, and rook and pawn endings, so that players can concentrate on areas for either training and learning processes, or just flat out fun. Endgame study is so important to players, but with challenges such as these, it's not work, but fun. What is the best move? Take the plunge and find out! 304 pages
After you have learned the rules of chess and developed some tactical abilities, how do you go from there? You are now ready to tackle basic issues of strategy, but what is the best way to improve and win more games? Of course, you have to train. But chess training only makes sense if it fits your level of play and if it is structured in an accessible way. Experienced chess trainer Yaroslav Srokovski has developed a practical, well-structured, compact first course in positional understanding. You will learn two fundamental skills: how to assess a position on the board and how to decide which long-term objectives you should aim for in what sort of positions. In 12 chapters Srokovksi teaches you things like: how to handle your pawns, what weak squares and strong squares are, bad pieces and good pieces, why it is important if your king is in the middle or not, why and how to get an open line, the problem of knight against bishop, what piece coordination means and why everyone talks about the bishop pair. This course, which includes many exercises, is tried and tested and ideally suited to bring post-beginners at their next level. ,
'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests.
One of the world's foremost chess writers provides everything you need to know about chess endgames! Assuming no specialized endgame knowledge, John Nunn presents 100 key endgame concepts, and explains how they are used to win games or save difficult positions. He covers all the main types of endgames and typical thinking methods, and so equips readers with all the skills needed to excel in this vital phase of the game up to good club level and beyond. The endgame is the stage of the game where precision is most important, and where errors are punished most drastically. It is also deceptive: many endgame positions look too simple to require prior knowledge, but yet contain fiendish concealed pitfalls that can reverse the result of the game on the spot. Some key positions simply have to be memorized, as they can hardly be worked out at the board, especially when playing with today's faster time-controls. In such perilous terrain, an expert guide is necessary. John Nunn could not be better qualified: he is a battle-hardened grandmaster of top-level over-the-board chess and a solving world champion. From his wealth of endgame expertise, he has distilled a course of fundamental knowledge that is highly targeted on practical success for all levels of players.
Checkmate! These fun-filled brain teasers will increase your skill. Each chessboard puzzle has its pieces in a specially conceived difficult arrangement. You must complete a given task in a specific number of moves: "White to play and mate in five moves", for example. Some puzzles sharpen both your defensive and offensive acumen, and many focus on your endgame-the most important phase of chess. Solutions are in the back.
Analyzes a variety of endgames, discusses strategy, and looks at confrontations between unlike pieces.