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Leonid Kubbel (1891, St.Petersburg - 1942, Leningrad) was one of those who founded modern artistic study and, perhaps, the most prominent composer of the 1st third of 20th century. He produced 2784 works altogether, both studies and problems, in all styles and genres. The most characteristic for his creative work was his deep feeling of culmination in his studies. Therefore his compositions are always attractive and often are used as bright methodical examples. L. Kubbel discovered many original ideas, the most important are discovered attack, favorable exchange, queen sacrifice for enticing purposes. He was first in decoy in fighting with one piece against three, opportunities for combinations in the middlegame, echo-motives. White or black queen is often the main hero of his studies. A particular place in his legacy belongs to stalemate combinations, in which he is still incomparable with other composers. He discovered many stalemate positions and tricks, like a stalemate after moving away from the attacked black piece, or a stalemate with a pin after Black's zugzwang. His main preoccupation was the investigation and discover the principles that govern the beauty in studies, combinational sense of single moves that form a logical consequence on the background of impressive and dramatically fight.
Alexey Alexeyevich Troitzky (1866-1942) is considered to have been the greatest composer of chess endgame studies ever. To call him a genius is to trivialize his accomplishments, because there are many geniuses, but few can equal the output of Troitzky. In his lifetime, Troitzky composed more than one thousand chess endgame studies. Nobody really knows how many. In this work, published in 1937, he started an ambitious project to collect all of his creations together and then put them into order according to theme. In this, the first volume of the projected project, Troitzky presented in order endgames which either started with a queen or a rook already on the board or else with a solution that involved promoting a pawn to a queen or a rook. Looking at the section starting on page 259 entitled "Classification of Studies by Themes", one can see the logical ordering of this book. Previous reprints of this work have omitted 72 pages which include the analysis of the two knights vs. pawn endgames which Troitzky proved for the first time leads to a win for the two knights, depending on the position of the pawn. By removing this section, previous editors butchered the work, because many of these compositions end with a position involving two knights against a pawn. In these cases, Troitzky simply writes "And wins". To see how White wins one needs the section on two knights against pawn. Here is the complete work. Nowadays, the great sport has become trying to bust or "cook" by computer analysis the long established problems such as those in this book. However, Troitzky's compositions have stood the test of time more than those of other composers. Computers have a horizon beyond which they cannot see. Thus, endgame composition and analysis is one field where humans can still beat and perhaps will always be able to defeat even the most powerful computers. The problems in this book are truly fantastic. The solutions look impossible. Yet, what seems like many defenses are simply not there. Somehow there are no safe places where the king or queen can escape or there is a knight just in exactly the right spot to give a fork. It is good that the solutions come right after the problems, because nobody could ever solve them if the solutions were put in the back.
New and substantially expanded edition of a modern chess classic. By chance, in 2013 publisher New In Chess discovered a previously unnoticed and unpublished extra batch of endgame tactics collected by the legendary Dutch correspondence grandmaster Ger van Perlo (1932-2010). More than 250 fresh examples have been added, making this fourth edition 25% BIGGER than its predecessors. For casual players and club players. Why is it that most amateur chess players love opening and middlegame tactics but hate endgames? Why do you usually look at only a couple of pages in any endgame theory book you see? Sit back, forget about theoretical endgames, and enjoy the entertainment of real life chess in Endgame Tactics! There is no substitute for hard work in getting better at chess, as a wise grandmaster once said. But you always work harder at something you enjoy. Make the first step towards improving your endgame play (and beating more opponents) by learning to love the endgame. Endgames are fun, and the examples from everyday practice in Endgame Tactics prove it. • New (4th) and 25% expanded edition of a best- selling modern classic • More than 1,300 Sparkling Tricks and Traps • WINNER of the ECF Book of the Year Award • WINNER of the ChessCafe Book of the Year Award • Makes regular players discover the fun in endgame
One of the world's foremost chess writers provides everything you need to know about chess endgames! Assuming no specialized endgame knowledge, John Nunn presents 100 key endgame concepts, and explains how they are used to win games or save difficult positions. He covers all the main types of endgames and typical thinking methods, and so equips readers with all the skills needed to excel in this vital phase of the game up to good club level and beyond. The endgame is the stage of the game where precision is most important, and where errors are punished most drastically. It is also deceptive: many endgame positions look too simple to require prior knowledge, but yet contain fiendish concealed pitfalls that can reverse the result of the game on the spot. Some key positions simply have to be memorized, as they can hardly be worked out at the board, especially when playing with today's faster time-controls. In such perilous terrain, an expert guide is necessary. John Nunn could not be better qualified: he is a battle-hardened grandmaster of top-level over-the-board chess and a solving world champion. From his wealth of endgame expertise, he has distilled a course of fundamental knowledge that is highly targeted on practical success for all levels of players.
The most authoritative reference work on the,endgame, serious students of chess will find this,book unmatched in its depth and range. Updated,with the latest innovations in the endgame and,adapted to algebraic notation by Grandmaster Pal,Benko, the result is what chess aficionados have,been waiting for - a thoroughly modern bible on,chess endings. Packed with diagrams that make,examples easy to follow, this is an indispensable,point of reference for the Grandmaster in the,making.
Understanding = Mastery! Knowing the abilities and limitations of the minor pieces is very valuable for mastering the secrets of the royal game, and this can be studied best in the endgame. It is essential to understand the management of the long-range bishop, albeit confined to one color, as well as the short-range, ubiquitous knight. This book is the second volume in the authors’ acclaimed Understanding Endgames series. It follows a dual philosophy, like their previous work, Understanding Rook Endgames. It deals with seven-piece minor-piece endings in some detail. These endgames are often so deep that pre-tablebase analysis almost always contained errors. Many new discoveries are revealed here. In addition, the authors emphasize the important five- and six-piece endings every club player should know. But to really understand minor piece endings, these theoretical positions are of course not enough. Sub-chapters on the principles of each material configuration have therefore been added. Understanding Minor Piece Endgames will take you a long way to mastering these important endings. “Having had the pleasure to preview this book, I can tell you that you are in for a treat. Careful study of this book will benefit your chess immensely...” From the Foreword by GM Jacob Aagaard
An International Master's guide to the essential positions and strategies in chess. A great little book of understanding the most important chess positions in the opening of a game, the middle game and the endgame. It cuts to the chase on the most useful positions at all those stages. Perfect for players who want to reach a higher level but don't have time to sit for hours and hours each week in less productive study. Divided into three sections, it comprises section 1, The 50 Most Important Openings (covering 50 openings), section 2. The 150 Most important Middle Game Positions and section 3. The 100 Most important Endgame Positions. For example, the Endgame section has chapters on pawn endings, knightt endings, etc. The Middle game chapters are arranged by positional themes. Each numbered position can be seen as a test yourself quiz (with answers given below the diagrams) to help cement positional understanding. Since it is advisable to repeat the positions from time to time this book can be your life-long companion, enabling you to dramatically increase your positional chess understanding. An essential strategy book by a Swedish International Master.
The first edition of Dvoretsky's Endgame Manual was immediately recognized by novice and master alike as one of the best books ever published on the endgame. The second edition is revised and enlarged - now over 400 pages - covering all the most important concepts required for endgame mastery. "I am sure that those who study this work carefully will not only play the endgame better, but overall, their play will improve. One of the secrets of the Russian chess school is now before you, dear reader!" - From the Foreword to the First Edition by Grandmaster Artur Yusupov "Going through this book will certainly improve your endgame knowledge, but just as important, it will also greatly improve your ability to calculate variations... What really impresses me is the deep level of analysis in the book... All I can say is: This is a great book. I hope it will bring you as much pleasure as it has me." - From the Preface to the First Edition by International Grandmaster Jacob Aagaard Here's what they had to say about the First Edition: "Dvoretsky's Endgame Manual ... may well be the chess book of the year... [It] comes close to an ultimate one-volume manual on the endgame." - Lubomir Kavalek in his chess column of December 1, 2003 in the Washington Post. "Dvoretsky's Endgame Manual is quite simply a masterpiece of research and insight. It is a tremendous contribution to endgame literature, certainly the most important one in many years, and destined to be a classic of the literature (if it isn't already one). The famous trainer Mark Dvoretsky has put together a vast number of examples that he has not only collected, but analysed and tested with some of the world's strongest players. This is a particularly important book from the standpoint of clarifying, correcting, and extending the theory of endings. Most of all, Dvoretsky's analysis is staggering in its depth and accuracy." - John Watson, reviewing DEM at The Week In Chess 2003 Book of the Year - JeremySilman.com 2003 Book of the Year - Seagaard Chess Reviews: "This is an extraordinary good chess book. To call this the best book on endgames ever written seems to be an opinion shared by almost all reviewers and commentators. And I must say that I am not to disagree." - Erik Sobjerg
An updated edition of Paul Keres' classic endgame instructor, designed specifically for practical players with over 500 extra diagrams to facilitate learning and memorisation of critical lines of endgame play. It is an essential practical book, for all chess players, from one of the world's greatest grandmasters. Keres remained an elite grandmaster throughout his life and is widely regarded as one of the s strongest ever players not to have won the world chess champion. His book is a comprehensive guide to the precise handling of all basic endgame positions. It features logical step-by-step explanations of procedures required to obtain the best possible results from frequently occurring queen, rook, bishop, knight and pawn endings. It includes commentaries on the final stages of selected tournament games, which demonstrate the art of favourable transposition from complex to clear-cut endgames.