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The Mathematics Essential course replaces the Prevocational Mathematics course, catering to students heading towards the workforce or further training after school. The book features short chapters written in plain English with an emphasis on numeracy and literacy. Themes include sport, health, travel, house plans, building and measurement.
"More than ever before, modern social scientists require a basic level of mathematical literacy, yet many students receive only limited mathematical training prior to beginning their research careers. This textbook addresses this dilemma by offering a comprehensive, unified introduction to the essential mathematics of social science. Throughout the book the presentation builds from first principles and eschews unnecessary complexity. Most importantly, the discussion is thoroughly and consistently anchored in real social science applications, with more than 80 research-based illustrations woven into the text and featured in end-of-chapter exercises. Students and researchers alike will find this first-of-its-kind volume to be an invaluable resource."--BOOK JACKET.
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
"This book is for students working towards A Level Mathematics. Together with Book 1 it covers all the Pure Mathematics necessary for the full A level. It can be used in the classroom, and also contains sufficient explanations and worked examples for students working on their own. The exercises are plentiful, and graded in difficulty, to allow students to build confidence where necessary, and to extend themselves where possible. The work is collected into sections on Algebra, Coordinate Geometry, Binomial Expansion, Calculus, Trigonometry, Exponentials and Logarithms, Vectors and Proof, in line with the 2017 syllabus, and is suitable for use by students studying under any of the main examination boards."--Page v.
The book contains blackline masters of stimulating activities in mathematics.._
The Year 11 and Year 12 Mathematical Methods student books focus explicitly on development of content addressing the Australian Curriculum. The chapters are well-structures and are broken into lesson-sized sections to best assist the development of student understanding.
Clear and engaging introduction for graduate students in engineering and the physical sciences to essential topics of applied mathematics.
This text provides an introductory mathematics course at pre-degree level for students following science/engineering/technicians courses. The course leads the student from basic mathematical techniques through algebra and geometry to trigonometry, statistics and calculus, by means of clear explanations and many worked examples. There are many self tests to check understanding as the chapters progress, and each chapter concludes with exercises which summarize and extend the topics covered.