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Games for English as a Second Language:;Vocabulary games, number games, structure games, spelling games, conversation games, writing games, role play and dramatics.;For use in a classroom situation.
An ideal resource for teachers, therapists, and social workers, this collection of language games helps children of suggested age ranges to effectively express themselves and enhance vocabulary, conversation, and storytelling skills. Illustrations.
101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!
Improve communication and language skills and help group members to get to know each other with easy-to-use games. You will have games that involve thinking, creativity, physical activity, role-playing, and sharing. Adult players with a variety of abilities will benefit.Most games can be played in 10 minutes, so they are easy to incorporate into your daily schedule. Select from a wide variety of games to promote: -- Teamwork -- Group cohesion -- Getting to know others -- Physical activity -- Performance in front of others
Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.
A journal for the teacher of english outside the United States.
"The major strengths of this resource are the practical strategies presented in clear, usable ways and the book′s uncomplicated, straightforward approach." —Melissa Awenowicz, Director of Clinical Experiences University of Pittsburgh "I appreciated the thoughtful explanations at the beginning of each section and the intelligent rationale behind teaching each tool." —Evelyn M. Kennedy, Reading Specialist La Pine Elementary School, OR Use these literacy-boosting techniques and give students the key to lifelong learning! Based on analyses of what works for effective literacy instruction, this resource offers more than 100 tools to sharpen students′ reading comprehension, note-taking, vocabulary, research, concept-mapping, and test-taking abilities. From prereading strategies to exercises for the secondary level, this invaluable guide provides a range of ready-to-use, teacher-friendly activities that can be used with any curriculum. New features in this revitalized edition include: Expanded assessment techniques Additional activities customized for middle and high school students Tips on selecting appropriate activities for specific skills Strategies that integrate technology with instruction More Than 100 Tools for Developing Literacy, Second Edition, empowers educators with practical, powerful techniques to enrich students′ literacy skills.
If You¿re So Smart, Prove It! is full of light-hearted and challenging word games. Answers are basic, yet often elude the reader. When finally discovered, readers will wonder how they could possibly have overlooked the obvious! Fun for ages 8 - 88 and all educational backgrounds. The President of the International High IQ Society endorsed the book stating, "Pat has done it again with this brilliant collection or irresistible word games!"
" ... Contains over 130 practical classroom activities suitable for beginners to more advanced learners, incorporating a wide range of up-to-date tools, such as mobile technologies and social networking"--Page 4 of cover.