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From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.
100 fun nonogram puzzles for beginners These addictive puzzles range in size from 5x5 squares up to20x20 squares. They are logic puzzles, a bit like sudoku puzzles, but when you have finished them, they reveal a fun picture. Inside this book you'll find: instructions and tips for solving nonogram puzzles 100 fun black and white nonogram puzzles for beginners all puzzles have a unique solution, no guessing required grids in multiples of 5s so you can count easily a clue section with just the title of each picture answers for every puzzle Click the Add to Cart button now to try out these fun puzzles. Challenge yourself to complete them all!
The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Paint-doku, also known as pixel puzzles, are optical mind bogglers created to engage and perplex logical thinkers.
These puzzles are also known as paint-by-numbers or pic-a-pix. Whatever you call them, they're fun to solve.As you progress through a puzzle an image starts appearing and by the time you're finished a beautiful drawing is revealed.There are no trivial and too small puzzles in this book. Most of them range from 20x20 to 40x40 in size, which is optimal for solving and image quality. There are also a few bigger ones for those who like a tougher challenge.
This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.
Featuring a huge number of Killer Sudoku Zero puzzles, all carefully sorted into order of increasing difficulty, this unique collection of 200 puzzles is full of attractively-designed challenges from best-selling puzzle author Gareth Moore, author of many international books. Killer Sudoku Zero puzzles are similar to Killer Sudoku except that all unnecessary cages are removed. The cages that remain give the sum of the values in the squares which they cover. Printed on large, top-quality paper ideal for solving on, the 200 Killer Sudoku Zero puzzles vary in difficulty from easy to hard so whatever your preference or experience you'll always find a puzzle here to suit you. Search '200 Puzzles Moore' on Amazon for lots more titles in this series, including regular Killer Sudoku.
This book constitutes the refereed proceedings of the 5th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2011, held in Bratislava, Slovakia, in October 2011. The 20 revised full papers presented were carefully reviewed and selected from 69 submissions. A broad variety of topics related to teaching informatics in schools is addressed ranging from national experience reports to paedagogical and methodological issues. The papers are organized in topical sections on informatics education - the spectrum of options, national perspectives, outreach programmes, teacher education, informatics in primary schools, advanced concepts of informatics in schools, as well as competitions and exams.