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This activity book for adults was created and elaborated by an engineer, but with a great passion for sudoku. It is designed for all Sudoku lovers and enthusiasts, but due to its high level of complexity it is specifically geared for expert or very advanced players. It has 80 challenges that will test your logic, reasoning and patience like never before. We invite you to this challenge to test your problem-solving talent with these 80 puzzles designed by a Sudoku expert for only a small group of enthusiasts with a high IQ. Only 16 x 16 square grid puzzles are included in this Super Sudoku that we estimate will challenge even the most experienced Sudoku players. Each puzzle includes an area for annotations and calculations, a time table is also included so you can record the start and end of each challenge and keep track of the time taken to solve each sudoku to compare the speed and skill of solving the challenge with other players or experts. All solutions appear at the end of the book. 1. Contains 80 super puzzles designed by a Sudoku expert, with 16 x 16 grids, that will keep you busy for a few hours. 2. This Activity Book is recommended for expert players only, there are no warm-up puzzles, it goes straight to games with levels of complexity, difficult, very difficult or extreme. If you require to warm up before with 9 x 9 grids or low to intermediate difficulty levels, this activity book is definitely not for you. 3. Each page features a time-keeping chart, allowing you to track your progress and compete against yourself or your friends to see who can solve the puzzles the fastest. 4. Sudoku is proven to stimulate the brain by improving critical thinking, problem solving skills and memory retention. 5. This book provides countless hours of mental stimulation. Whether for commuting to work or just relaxing at home, it is the perfect way to keep the mind awake and entertained anytime, anywhere. 6. Solutions to all of the puzzles are included at the end of the book. 7. 192 pages. Size: 8 1/2 x 11 inches. 8. Puzzles printed in Large Format (One Sudoku game per page) for easy viewing. 9. Beautiful cover crafted with the help of Artificial Intelligence. 10. Age Range recommended: + 14 years to 100. Say goodbye to the ghost of Alzheimer's, say goodbye to boredom and hello to a satisfying mental escape from everyday anxieties. Grab your pencil and eraser, calculator (if you want), sharpen your mind and get ready to use the dendrites of each and every neuron in your brain to conquer each of the 80 challenges in this Super Sudoku.
Create an inclusive classroom with these fun and accessible activities for science and computing lessons. Each lesson is tailored to objectives for children working below National Curriculum levels and includes a learning objective, the resources needed, the main activity, a plenary and a consolidation activity to support children's understanding and engagement. When working with children, and especially those with SEN, lessons need to meet their interests as well as their needs by containing visual stimulus and promoting fine and gross motor skills. The activities in this book have been specifically designed with this in mind. Straightforward and practical, it offers 101 creative classroom activities for teaching Science and Computing to pupils who are working below national curriculum levels, as well as mapping the range of additional skills they will acquire.
Originally created as an educational tool for children in the 1700s, jigsaw puzzles developed into a national craze during the Great Depression. A renowned puzzle expert pieces together the origins of this beloved pastime and examine the minds of such famous puzzlers as Queen Elizabeth II, Bill Gates, and Stephen King. Includes illustrations and photos. 0-425-19820-0$22.95 / Penguin Group
Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.
This book offers activities, projects and ideas to help children learn values and build character, both individually and in groups.
Person-centered care for persons with dementia has been developed and expanded over the last few decades. Speech-language pathologists are uniquely positioned to understand the striking impact that communication challenges have on persons with dementia and their caregivers, and can lead the charge to improve access to communication and participation. This volume serves as a starting point and reference manual for those who want to provide person-centered and life-enhancing services to persons with dementia, and to inspire the continued generation of quality research to demonstrate the value of cognitive-communication, behavioral, and caregiver interventions. It serves as a call to action for an interprofessional team of healthcare providers across healthcare settings to promote meaningful life engagement in persons with dementia using evidence-based assessment and intervention approaches. This volume provides background on the evolution of caring for persons with dementia, as well as a description of the diagnostic process for dementia syndromes and the cognitive and communication characteristics of dementias with an emphasis on Alzheimer’s dementia. Its chapters cover the person-centered assessment process for persons with cognitive and communicative disorders of dementias; intervention approaches for the wide variety of cognitive, communicative, eating/swallowing, and behavioral symptoms and consequences of dementia syndromes; reimbursement and documentation issues for various settings in which persons with dementia are seen; and issues and challenges of quality of life and end-of-life care.
The authors find that smokers tend to be overly optimistic about longevity and future health if they quit later in life. Smokers over 50 revise their perceptions only after a major health shock. If smokers are informed of long-term consequences and are told that quitting can come too late, they are able to evaluate the risks more accurately.
Structured around Bishop’s six fundamental mathematical activities, this book brings together examples of mathematics education from a range of countries to help readers broaden their view on maths and its interrelationship to other aspects of life. Considering different educational traditions and diverse contexts, and illustrating theory through the use of real-life vignettes throughout, this book encourages readers to review, reflect on, and critique their own practice when conducting activities on explaining, counting, measuring, locating, designing, and playing. Aimed at early childhood educators and practitioners looking to improve the mathematics learning experience for all their students, this practical and accessible guide provides the knowledge and tools to help every child.