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?Who wants to go first?? How often does this question cause people to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. ?100 Awesome Icebreakers? is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. You?ll see barriers relax, friendships blossom, and active learning begin.
?Who wants to go first?? How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access, and cover a variety of topics, including the alphabet, birthdays, and comic strips.
?Who wants to go first?? How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access, and cover a variety of topics, including the labeling, famous people, first impressions, and more.
?Who wants to go first?? How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access. They include challenges like untangling a group, nonverbal communication, creating a newspaper fashion show, and more.
?Who wants to go first?? How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access. They include challenges like setting realistic goals, streamlining tasks, and following instructions to draw a picture without looking.
?Who wants to go first?? How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access. They include challenges like juggling balloons, wacky Olympic games, and finding connections with classmates.
?Who wants to go first?? How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access, and cover a variety of topics, including self-awareness, human bridges, creative problem solving, and more.
?Who wants to go first?? How often does this question cause kids to scoot lower in their chairs or duck behind pillars? Avoid causing panic by opening with a game, a challenge, or an exercise that sparks discussion. The packet is filled with fun ways to help young people get to know one another, become comfortable in their groups, and form a unit with a common goal. The activities are in alphabetical order for easy access. They include challenges like getting the group through a web, identifying logos, finding differences, and more.
Moving Beyond Icebreakers contains 440 pages packed with insight and ideas about building community, engaging students in learning, and making meetings work. It describes an innovative meeting format and documents over 300 interactive exercises (not just "icebreakers") that enable readers to: * Achieve group goals * Build relationships * Resolve group problems * Teach, lead, motivate, and inspire The first 130 pages describe how to use "icebreakers" and other interactive methods to help group members make decisions, create new ideas, solve problems, resolve conflicts, and understand new concepts. In these pages you will find a five-part meeting structure that you can use to become an expert facilitator, following an approach that engages both youth and adults in meeting the group's goals. You will also find detailed agendas, lesson plans, and scenarios that show how this approach works in the real world. Table of contents: * Why use interactive methods? * Working into interaction * Coping with resistance and fear of failure * The interactive meeting format * Interactive exercises (name exercises, warm-up questions, five-minute springboard exercises, fifteen-minute springboard exercises, in-your-chair springboard exercises, tag-style springboard exercises, springboard exercises for groups both large and small, the rest of the springboard exercises, work-station exercises, evaluation exercises).